- last post: 01.01.0001 12:00 AM PDT
I'm not suggesting that you should put in stupid dialogue in there at all. In fact, I hate such when NPCs do it as well. I understand their logic behind this notion of a "syncable" character, but I don't think it actually is necessary, and it certainly wasn't used to interesting affect in Halo 3. Not only did Master Chief not have personality, but no one really talked about his motives or anything. At least in the first game, the action made me feel like a hero to some degree, but having no personality for the main character makes everything feel like "business as usual" in Halo 3. In Halo 2, we had the Arbiter for our sense of purposefulness, but Halo 3 had nothing like that.