Halo: Reach Forum
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Subject: Bigger Big Team Battle?
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Haha, don't come trash talk me like you know me. GTFO

Posted by: Time Glitch v2
Posted by: xUS Navy Sealx
30 vs 30 would call for so much lag. It would be unbearable. I would like 12 vs 12.


You'd be surprised.

The only reason lots of games lag so much and Halo doesn't is the fact that lots of games don't purchase good servers, and their lag programming sucks. Bungie has always been amazing and programming good lag systems, and we know they have access to the best servers out there, so if they go for 32 players or even 64 players, they could probably do so without lagging it at all.


:/ riiiiiiiiiiiight

  • 08.14.2009 10:16 AM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I want this but the way matchmaking works would have to completely change. Dedicated servers perhaps, I don't know. Halo 2 could barely manage 8v8 and Halo 3 can't manage 8v8, the system connecting all of us together is clearly very limited. I think this is why Halo 3 doesn't have many super huge maps, because its not worth Bungie creating large maps that are rarely played to their full potential.

I'm hoping Reach will have some decent H2 style big maps. It's a shame to consider a game that came out 5 years ago as the ultimate big team Halo game and not the most recent release.

  • 08.14.2009 10:47 AM PDT

Posted by: zunduro
30 vs 30= amazing and mass slauter

What if it was on Guardian?

  • 08.14.2009 10:51 AM PDT

i would like that do a battlefield thing and have 32 people per team

  • 08.14.2009 10:54 AM PDT
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~Maxzy~

I think a 24 max amount of players would be fine.

12vs12 would be pretty cool.

  • 08.14.2009 11:07 AM PDT

"I only speak two languages: English and Bad English,"
-Bruce Willis, The Fifth Element

I escaped into the waves. The waves...
I went Underground!

Those would have to be big maps. The question isn't lag, but can our hardrives support them?

  • 08.14.2009 11:09 AM PDT
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Posted by: Time Glitch v2
Posted by: Warlord AIpha
Posted by: Time Glitch v2
Due to the way computers work, it'd have to be 16 v 16 max, or 32 players.

Study your binary children =)

And yes, this needs to happen.


Really? What exactly is the reason for that? if you don't feel like spamming up the thread send me a PM.


Binary, which is how all computers work on the most basic level, works on an exponential system of 2s. Exponents of 2 are the only units of measurement on computers. Memory is the best example: 16MB, 32MB, 64MB, 128MB and so on. Also, 1GB is in fact 1024MB. There is always extra tagged on, and it's always an exponent of 2. This also applies to online games, if I'm not mistaken. You'll notice that most games have a maximum of 16, but if they go above, it ususally hits 32 as the next landmark, 64, and so on from there. MAG, the largest multiplayer game to date is going to have 256 players, an exponent of 2.

There you go =)

so i was playing call of duty the other day....doing ground war...strangely enough it was 9 on 9 (max number of players) hax maybe?

  • 08.14.2009 11:31 AM PDT

Reachhhhhhhh

I would love to have as many people as possible without going past minor lag. If it turned into major lag then I'd have a problem. Im okay with them adding 2 or 4 to the max player count and I'd be happy.

  • 08.14.2009 11:38 AM PDT

You are lame...

no

  • 08.14.2009 11:49 AM PDT

Posted by: ferret
Posted by: Time Glitch v2
Posted by: Warlord AIpha
Posted by: Time Glitch v2
Due to the way computers work, it'd have to be 16 v 16 max, or 32 players.

Study your binary children =)

And yes, this needs to happen.


Really? What exactly is the reason for that? if you don't feel like spamming up the thread send me a PM.


Binary, which is how all computers work on the most basic level, works on an exponential system of 2s. Exponents of 2 are the only units of measurement on computers. Memory is the best example: 16MB, 32MB, 64MB, 128MB and so on. Also, 1GB is in fact 1024MB. There is always extra tagged on, and it's always an exponent of 2. This also applies to online games, if I'm not mistaken. You'll notice that most games have a maximum of 16, but if they go above, it ususally hits 32 as the next landmark, 64, and so on from there. MAG, the largest multiplayer game to date is going to have 256 players, an exponent of 2.

There you go =)

so i was playing call of duty the other day....doing ground war...strangely enough it was 9 on 9 (max number of players) hax maybe?


battlefield 1943 is 12v12 = 24 players. not 16 or 32

  • 08.14.2009 12:02 PM PDT
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SQUEEBLE

Posted by: ferret
Posted by: Time Glitch v2
Posted by: Warlord AIpha
Posted by: Time Glitch v2
Due to the way computers work, it'd have to be 16 v 16 max, or 32 players.

Study your binary children =)

And yes, this needs to happen.


Really? What exactly is the reason for that? if you don't feel like spamming up the thread send me a PM.


Binary, which is how all computers work on the most basic level, works on an exponential system of 2s. Exponents of 2 are the only units of measurement on computers. Memory is the best example: 16MB, 32MB, 64MB, 128MB and so on. Also, 1GB is in fact 1024MB. There is always extra tagged on, and it's always an exponent of 2. This also applies to online games, if I'm not mistaken. You'll notice that most games have a maximum of 16, but if they go above, it ususally hits 32 as the next landmark, 64, and so on from there. MAG, the largest multiplayer game to date is going to have 256 players, an exponent of 2.

There you go =)

so i was playing call of duty the other day....doing ground war...strangely enough it was 9 on 9 (max number of players) hax maybe?


Of course this can be adjusted. I bet the maximum players for CoD is actually above 9v9, but the game would lag like crazy if it was supported.

  • 08.14.2009 12:17 PM PDT

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