- Hedronox
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"If something is easy, broken, cheap or can be abused, majority of the population will support it as a legit and or skilled concept/idea. Whatever people like and or love, they will thrive on it because no matter how broken it maybe, they do not like change."
:( ....Well I'm gonna make my clan have a five day Halo 2-a-thon. This is clearly a violation of the communities entertainment! Well We better breathe it in before it flies past our heads...As OP said a toast for the Game that changed multiplayer history!
Here is a few tidbits for anyone who loves to hear how great Halo 2 still is.
The first official release of Halo 2 was in Canada, Australia, New Zealand and the United States on November 9, 2004. Anticipation for the game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered. Massive lines formed at midnight releases of the game; the event garnered significant media attention.
The game sold 2.4 million copies and earned up to US$125 million in its first 24 hours on store shelves, thus out-grossing the film Pirates of the Caribbean: Dead Man's Chest as the highest grossing release in entertainment history.
Halo 2 is the best-selling first-generation Xbox game with 8.46 million copies sold by November 2008.
"The Province's Paul Chapman listed the game as one of the most important of the decade, writing that games like Modern Warfare 2 would not be as enjoyable to play if not for the ground Halo 2 broke."
"From the day of its initial release and up until mid-November 2006, Halo 2 was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the 360-exclusive Gears of War. Halo and Halo 2 are still some of the most played games for the Xbox console."
Television channel G4 listed the release of Halo 2 as one of the game industry's biggest turning points during the 2000s, and helping to define how gamers played for years to come.
"Bungie's sequel was a shot in the arm for Xbox Live subscriptions and previewed many of the features that would set the standard for Microsoft's online service on the next machine," author Sterling McGarvey wrote
The editors of Popular Mechanics listed Halo 2 as one of the top fifteen events of the decade, crediting the game's multiplayer with bringing online multiplayer to the console masses.
My opinion? I think the world of gaming changed when Halo 2 was boldly released. It was, "Yo, let's play Halo." before it was "Yo, let's go play some card games." This is why Halo is the game to play. All these other games nowadays wouldn't be the games they are now if not for Halo. I think Halo Reach will take it to the next level. It's been almost 3 years since Halo 3, every single game of the trilogy has been ground breaking. Let's see what Bungie has in store for us with their final game that'll seal 10 years of Halo.