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The closest we could get to what you are suggesting is the Halo 2 melee system, BXB and all. The Halo 2 Melee system had different damage depending if you were jumping, running, or standing still and added even more depth with the button glitch BXB, which was a faster melee for those that don't know.
Now in Reach Bungie could bring back this system and simply put the BXB into the system on purpose to add depth, this way people wouldn't complain that a glitch was in the game and would simply thank Bungie for making melee battles more than just button mashing.
Think of the BXB, if it were purposely implemented, sort of like a dash cancel in street fighter. You get to cut your beat down animation a little short and then can go into another melee. The only problem with this is that it would also bring back the BXR because it would just end with a shot instead of a beatdown, while this would arguably add more depth to the close range combat, it could easily be avoided by simply programming the game to not accept the fire button as an acceptable follow-up to a cancel.
If not, then we are most likely stuck with the boring beat-down system in Halo 3.