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Subject: Dual Wielding
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  • Exalted Heroic Member
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Dick Valentine<3

I belive that Dual Wielding on Reach should be differant then Halo 3,

In the system that's there now, when you dual wield the damage goes to 150%
i'm thinking it should rise up to about 160-180%?






[Edited on 08.16.2009 6:03 PM PDT]

  • 08.16.2009 6:34 AM PDT
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I say remove dual-wielding, and make weapons more versatile like they were in Halo 1.

  • 08.16.2009 6:42 AM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

Posted by: AK 47625714
I say remove dual-wielding, and make weapons more versatile like they were in Halo 1.


This guy has a point! I liked the Plasma Rifle more in Halo CE, but duel wielding in Halo2 was just -blam!-

  • 08.16.2009 6:47 AM PDT
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Posted by: HipiO7
Posted by: AK 47625714
I say remove dual-wielding, and make weapons more versatile like they were in Halo 1.


This guy has a point! I liked the Plasma Rifle more in Halo CE, but duel wielding in Halo2 was just -blam!-


Agreed with both of you

  • 08.16.2009 6:49 AM PDT
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Posted by: AK 47625714
I say remove dual-wielding, and make weapons more versatile like they were in Halo 1.

  • 08.16.2009 6:56 AM PDT

Posted by: AK 47625714
I say remove dual-wielding, and make weapons more versatile like they were in Halo 1.

  • 08.16.2009 7:33 AM PDT
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Honestly i think its stupid they made dual wielding only do 125%. It really just doesnt make sense just as much as it doesnt make sense to not have dual weilding. I mean are you telling me someone raised since birth to shoot and fight, was cybernetically altered, and has powered armor cant hold two pistols at the same time and aim accurately (even at ranges such as was possible in bloodgulch) .

Dual wielding should be exactly what it is, using two weapons and gaining double the firepower and damage not 125% more than one weapon.

doing this make the BR not be the one and only weapon to use in the game for every situation which it basically is now (at the very upper level of halo at least) and adds much needed variety to the game which as it stands now is basically the BR game. (not that im complaining i love the br but im just saying)

  • 08.16.2009 7:56 AM PDT
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No, you must be mistaken, you see, I'm correct and you're wrong. Simply put, if I'm arguing with you it's because you're so dumb I couldn't let you live another day without you realizing how retarded you really are... I wish I had a girlfriend =/

It goes to 150%, so you're just proposing one of the slightest changes in damage.

  • 08.16.2009 7:57 AM PDT
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Posted by: bunniesz23
Posted by: AK 47625714
I say remove dual-wielding, and make weapons more versatile like they were in Halo 1.


did you guys even play halo 1? halo one was all about the magnum, master that and no weapon even mattered except for maybe rockets, sniper, and shotgun.

there was no weapon variety or any other weapon usually even worth picking up; it was all magnum.

  • 08.16.2009 7:58 AM PDT

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If this isn't how Bungie handles Dual Wielding in REACH, it should just be removed because it broke the game in Halo 2 and 3.

  • 08.16.2009 7:58 AM PDT
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Posted by: General Lagalot
It goes to 150%, so you're just proposing one of the slightest changes in damage.


i dont think an extra 50% is a slight increase. that 50% can make all the difference when going against someone good with a BR

also it doent make any sense for someone holding two weapons to not do two weapons worth of damage.

  • 08.16.2009 8:00 AM PDT
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No, you must be mistaken, you see, I'm correct and you're wrong. Simply put, if I'm arguing with you it's because you're so dumb I couldn't let you live another day without you realizing how retarded you really are... I wish I had a girlfriend =/

I didn't even read it, because it was proposed by this guy.

Could someone else explain?

  • 08.16.2009 8:01 AM PDT
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how did dual wielding brake halo 3? no one even dual wields as it is atleast in the 48+ skill level of players

  • 08.16.2009 8:03 AM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Posted by: General Lagalot
I didn't even read it, because it was proposed by this guy.

Could someone else explain?
I assume you're talking to me.

Inkognito suggested that all weapons are made useful like they were in Halo 1, even if they are dual wieldable. In Halo 2 and 3, Dual wieldable weapons are only worth using at melee-close range. With increased range and power on all weapons, some could still be dual wielded. When dualed, the accuracy is cut in half (or worse) and barrel climb is added to everything. You also cannot throw grenades or melee without dropping a weapon.

  • 08.16.2009 8:06 AM PDT
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Posted by: MLG Cheehwawa
Posted by: General Lagalot
I didn't even read it, because it was proposed by this guy.

Could someone else explain?
I assume you're talking to me.

Inkognito suggested that all weapons are made useful like they were in Halo 1, even if they are dual wieldable. In Halo 2 and 3, Dual wieldable weapons are only worth using at melee-close range. With increased range and power on all weapons, some could still be dual wielded. When dualed, the accuracy is cut in half (or worse) and barrel climb is added to everything. You also cannot throw grenades or melee without dropping a weapon.


i know this is just a game so it doesnt have to be 100% realistic, but would you mind explaining to me why a muscle bound, chemicaly enhanced, exoskeleton wearing, trained since birth super soldier cant hold and fire 2 small (as in not large like br, sniper rocketlauncher, carbine, laser etc etc) guns steadily and accurately?

it reallly just dosnt make sense, while everything else in halo universe (and game) does make sense.

i think if anything there should just be a a rearrangement of power, as in shifting away from hitting being superior to shooting

  • 08.16.2009 8:12 AM PDT

I can haz ur mumz

Posted by: MLG Cheehwawa
Posted by: General Lagalot
I didn't even read it, because it was proposed by this guy.

Could someone else explain?
I assume you're talking to me.

Inkognito suggested that all weapons are made useful like they were in Halo 1, even if they are dual wieldable. In Halo 2 and 3, Dual wieldable weapons are only worth using at melee-close range. With increased range and power on all weapons, some could still be dual wielded. When dualed, the accuracy is cut in half (or worse) and barrel climb is added to everything. You also cannot throw grenades or melee without dropping a weapon.


It sucks that Arbiter can melee in the halo 3 campaign with dual plasma rifles without dropping one but we can't.

  • 08.16.2009 8:12 AM PDT
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Posted by: Sparta4Ever
Posted by: MLG Cheehwawa
Posted by: General Lagalot
I didn't even read it, because it was proposed by this guy.

Could someone else explain?
I assume you're talking to me.

Inkognito suggested that all weapons are made useful like they were in Halo 1, even if they are dual wieldable. In Halo 2 and 3, Dual wieldable weapons are only worth using at melee-close range. With increased range and power on all weapons, some could still be dual wielded. When dualed, the accuracy is cut in half (or worse) and barrel climb is added to everything. You also cannot throw grenades or melee without dropping a weapon.


It sucks that Arbiter can melee in the halo 3 campaign with dual plasma rifles without dropping one but we can't.


wow i never actually thought of that, when you think about it, it really doesnt make sense for you to have to drop a weapon before you melee. if anything meleeing with a smg should be more effective since you have the added weight to your strike

  • 08.16.2009 8:15 AM PDT

Posted by: Mestizo X
Posted by: bunniesz23
Posted by: AK 47625714
I say remove dual-wielding, and make weapons more versatile like they were in Halo 1.


did you guys even play halo 1? halo one was all about the magnum, master that and no weapon even mattered except for maybe rockets, sniper, and shotgun.

there was no weapon variety or any other weapon usually even worth picking up; it was all magnum.


I agree with removing Dual Wielding and making it mroe like H1. To be honest I thought most of the weapons in H1 were well-balanced. You can run around with any weapon (if you're good) and get a bunch of kills without being outgunned by some kid w/a BR *COUGH*. Up the Plasma Pistol and the Needler's damage and bring back H1's weapon system (adding, of course, other weapons that have come in Halo 2 and 3, still balancing them equally) and you've got a perfectly balanced weapon system. The only thing I'd alter would be the Halo1 pistol, dropping it down to a 5 shot kill at best. Keep the damage for body shots as is, though. Two body and one headshot now is a kill, but it takes about 6 body shots to kill

  • 08.16.2009 11:28 AM PDT

Welcome to Thunderdome!!!!!!!

There isn't any...

  • 08.16.2009 11:32 AM PDT
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Recon Sniper 43 is right. For a fact there is no dual weilding.

  • 08.16.2009 11:36 AM PDT

PEANUT-BUTTER SLAP!

Posted by: Sgt Johnson ODST
Recon Sniper 43 is right. For a fact there is no dual weilding.
There is no possible way either of you could know that.

  • 08.16.2009 11:42 AM PDT

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Posted by: MLG Cheehwawa
If this isn't how Bungie handles Dual Wielding in REACH, it should just be removed because it broke the game in Halo 2 and 3.


Agreed, except that it didn't really break the game in Halo 3 as it's virtually useless in that game. =/

  • 08.16.2009 11:58 AM PDT

Well, by dual wielding, the power of each weapon drops by 25%, but since the rate of fire is doubled, it like its firing at 150% power, albeit the gun spreads much more, reloading takes longer, and you can no longer use grenades well.

  • 08.16.2009 11:58 AM PDT
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_________(__||__]__||__)_________
|--------------.===.-.~,~~:____:__/||\__|================[_]=
|_||||______/___/_/```'|___|/

In my opinion Dual Wielding had its uses like alternating fire, and shouldn't be removed completely. Yes it should be changed in some way, but the damage should stay about the same.

(Triple or even Quadruple wielding? Prince Goro the ODST?)

  • 08.16.2009 12:06 PM PDT

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