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This topic has moved here: Subject: Solution to the ranking problems in Halo 3, should be in Reach
  • Subject: Solution to the ranking problems in Halo 3, should be in Reach
Subject: Solution to the ranking problems in Halo 3, should be in Reach
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I saw two threads awhile back trying to deal with the ranking/ cheating/ boosting problems by making someones rank only only viewable themselves. The problem with this is that much of the Halo community is very competitive and, without ranks, would stop playing the game because there would be no point for them.

So we need to find a way to make the Halo 3 ranking system still as competitive, but with a system to stop boosters and such from being effective. Some people suggest radical changes to the ranking system but I think the best way to solve it is just a minor change.

The easiest way to get general in Halo 3 is by making a new account and trying to level up to 50 very quickly, before you accumulate too much exp, which makes it harder to level up. So, the best way to solve it would be to make it so that you can't get a certain rank until you get a certain amount of exp. I figure there are two ways to do this:

1. Have it be based on the skill needed to get a rank, by multiplying it by 10 Ex:

To get to 10 skill you would have to first get 100 exp, 20 would be 200 exp, etc etc, 50 skill would require 500 exp. This would make it so that by the time you can get your 50, you would be getting near the 600 exp required to be a general anyway.

2. Bungie comes up with their own numbers for it.

But honestly, is it reasonable to require 200 exp to be just a captain, and 300 for a major? it seems pretty unreasonable. Bungie could make it more reasonable. My suggestion:

Lieutenant - 50 exp
Captain - 75 exp
Major -125 exp
Commander - 250
Colonel - 350
Brigadier - 425
General - 500 exp

I made it so that the lower levels are fairly low, commander exactly in the middle, and the higher levels more clustered towards the top, on purpose. I figured that making the low levels more easily attainable would keep players interested, but keeping the higher ones closer to the top would be reasonable.

Also, you would still need the exp to get a rank (like the 600 required for general)

If you have a set that you think is better, post it and I'll update the OP with your suggestion (if it's reasonable)

[Edited on 08.16.2009 2:50 PM PDT]

  • 08.16.2009 9:02 AM PDT
Subject: Solution to the ranking problems in Halo 3
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One of the best ideas I've seen in a while.


-Oh Dwyer

  • 08.16.2009 9:15 AM PDT

No, don't like they idea and it wouldn't help, people would still boost to a 50 and then play the required amount of games.

Also EXP does not affect your trueskill rank at all, its the total amount of games that effect it and the amount of losses you gave that make it harder to rank up.

  • 08.16.2009 9:17 AM PDT
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Posted by: CrazyJediMaster
No, don't like they idea and it wouldn't help, people would still boost to a 50 and then play the required amount of games.

Also EXP does not affect your trueskill rank at all, its the total amount of games that effect it and the amount of losses you gave that make it harder to rank up.
You obviously don't understand what I mean. The person can't boost to get their 50 because you need a certain amount of exp to get the 50. By the time you can get your 50 it's already at 500 exp, and by then you can't get skill up quickly like you can at 100 exp.

  • 08.16.2009 9:22 AM PDT

Posted by: scotsoe
Posted by: CrazyJediMaster
No, don't like they idea and it wouldn't help, people would still boost to a 50 and then play the required amount of games.

Also EXP does not affect your trueskill rank at all, its the total amount of games that effect it and the amount of losses you gave that make it harder to rank up.
You obviously don't understand what I mean. The person can't boost to get their 50 because you need a certain amount of exp to get the 50. By the time you can get your 50 it's already at 500 exp, and by then you can't get skill up quickly like you can at 100 exp.


Then the purpose of trueskill would be pointless, to match you up with people of similar skill. If everyone can only be a 10 till 100 EXP then people who really should be 50 will just dominate for the first hundred games and the next and the next until they can get enough EXP to actually get their 50. So it reduces trueskill to being pointless until you reach that 500 EXP level.

  • 08.16.2009 9:38 AM PDT
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Posted by: CrazyJediMaster
Posted by: scotsoe
Posted by: CrazyJediMaster
No, don't like they idea and it wouldn't help, people would still boost to a 50 and then play the required amount of games.

Also EXP does not affect your trueskill rank at all, its the total amount of games that effect it and the amount of losses you gave that make it harder to rank up.
You obviously don't understand what I mean. The person can't boost to get their 50 because you need a certain amount of exp to get the 50. By the time you can get your 50 it's already at 500 exp, and by then you can't get skill up quickly like you can at 100 exp.


Then the purpose of trueskill would be pointless, to match you up with people of similar skill. If everyone can only be a 10 till 100 EXP then people who really should be 50 will just dominate for the first hundred games and the next and the next until they can get enough EXP to actually get their 50. So it reduces trueskill to being pointless until you reach that 500 EXP level.
That's exactly what happens now when people make new accounts, except for the fact that with this system it would take longer. I realise that. However, there would be only a fraction of the amount of people making new accounts to level up on, and there would probably be even less low-level domination than there is now.

  • 08.16.2009 9:48 AM PDT

Posted by: scotsoe

That's exactly what happens now when people make new accounts, except for the fact that with this system it would take longer. I realise that. However, there would be only a fraction of the amount of people making new accounts to level up on, and there would probably be even less low-level domination than there is now.


That's exactly my point your system inherently adds lower level domination into for the first 100 games no matter what. Even if I was a 50 I could create a new account and Know that I would only play 10 skill people for the first 100 games. With this system you already created a way to make people who are natural a 10 face people who could be any level for at least 100 games. Now at least they move up through the ranks.

  • 08.16.2009 10:20 AM PDT
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Posted by: CrazyJediMaster
Posted by: scotsoe

That's exactly what happens now when people make new accounts, except for the fact that with this system it would take longer. I realise that. However, there would be only a fraction of the amount of people making new accounts to level up on, and there would probably be even less low-level domination than there is now.


That's exactly my point your system inherently adds lower level domination into for the first 100 games no matter what. Even if I was a 50 I could create a new account and Know that I would only play 10 skill people for the first 100 games. With this system you already created a way to make people who are natural a 10 face people who could be any level for at least 100 games. Now at least they move up through the ranks.
I know that.

But, with the fact that low-level boosting isn't the way to an easy 50, very few high-levelled people would be making these new accounts. Either way, if you see this system as ineffective could you at least give some advice? I'm not saying that my idea is perfect, but I am trying to come up with one that is.

  • 08.16.2009 10:49 AM PDT

Umm..Sorry to butt in randomly...but, shouldn't this be in the halo 3 forum? Unless...your saying they should fix matchmaking up to these standards in Reach?

  • 08.16.2009 11:25 AM PDT
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Posted by: Loving_Lisama
Umm..Sorry to butt in randomly...but, shouldn't this be in the halo 3 forum? Unless...your saying they should fix matchmaking up to these standards in Reach?
Yeah, that's what I meant. What it should be in Reach. I'll edit the title.

  • 08.16.2009 2:50 PM PDT

Just enjoy the damn game!
Who cares about BR vs AR

Its a good idea man. Would certainly stop boosters, as by the time 500 games have been played, their near perfect record would be broken.

  • 08.16.2009 3:28 PM PDT
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I personally think you should have to get a certaing skill level not xp. like the xp should just be an option.

  • 08.16.2009 3:31 PM PDT
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Posted by: Bestkiller1026
I personally think you should have to get a certaing skill level not xp. like the xp should just be an option.
Well the problem with that is everyone could get general in no time and ruin the ranking system. That's the problem that I'm trying to fix with this system.

  • 08.17.2009 5:43 AM PDT

How about no ranks...

  • 08.17.2009 6:43 AM PDT
Subject: Solution to the ranking problems in Halo 3, should be in Reach

I like to play games.

I want it to be navy ranks.

  • 08.17.2009 6:56 AM PDT
Subject: Solution to the ranking problems in Halo 3
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Posted by: NighthawkEcho117
How about no ranks...
The problem with that is we would lose much of the Halo community. Many people would be bored by the fact that there's nothing to strive for and they would stop playing.

  • 08.17.2009 8:01 AM PDT

good idea! i hope they do that so i don't have to deal with second accounting boosters anymore :(

  • 08.17.2009 8:10 AM PDT
Subject: Solution to the ranking problems in Halo 3, should be in Reach
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Posted by: Splash Factor
I want it to be navy ranks.
Not really relevant to the topic... and many of the ranks in the Halo 3 matchmaking are current u.S. Navy ranks

  • 08.17.2009 9:44 AM PDT