Halo: Reach Forum
This topic has moved here: Subject: So i was playing BF 1943...
  • Subject: So i was playing BF 1943...
Subject: So i was playing BF 1943...

Posted by: JHOX
Here's my advice to you son, its a life lesson you shan't forget.

Some people are like Slinkies. They aren't good for anything in particular, but it still makes you smile when you push them down the stairs

..When i realised that Bungie could make big money from making a Battlefield style game, with massive maps and 12 People a team. Also i noticed that you NEED to work as a team to win in Battlefield, otherwise your just going to get ram rodded by something big and nasty, which is where Halo fails, and personally i prefer to be social with my team than quiet and confused....

DISCUSS

  • 08.16.2009 3:03 PM PDT

Well at least you didn't suggest classes.

  • 08.16.2009 3:04 PM PDT

Posted by: JHOX
Here's my advice to you son, its a life lesson you shan't forget.

Some people are like Slinkies. They aren't good for anything in particular, but it still makes you smile when you push them down the stairs

Posted by: RED RECON 14
Well at least you didn't suggest classes.


Oh god no...everyone would spawn with the Sniper Rifle...it would turn into Shotty Snipers...minus the Shotty part.

  • 08.16.2009 3:06 PM PDT

If you mean after reach, yes. If you mean for reach, no.

  • 08.16.2009 3:51 PM PDT

B-Boy Disconnect From Area 51 Break Dance crew
Montreal ,Qc(CANADA)
(Watta Team)
disconect , Dr Killer
Sykore , Alazd3ath
Deathuman

Yep its true ,the future of gaming is Massive multiplayer
If Halo Reach have this ,thrust me everyone is gonna play this game

  • 08.16.2009 4:19 PM PDT

HALO FTW ITS FINE

  • 08.16.2009 4:26 PM PDT

Thrust you?
Lol

  • 08.16.2009 4:26 PM PDT

lol

Posted by: AmazingMilto
..When i realised that Bungie could make big money from making a Battlefield style game, with massive maps and 12 People a team. Also i noticed that you NEED to work as a team to win in Battlefield, otherwise your just going to get ram rodded by something big and nasty, which is where Halo fails, and personally i prefer to be social with my team than quiet and confused....

DISCUSS


This ticks me off even more...This idea isn't new. It's been discussed a million times over.
Here's one of my favorites.
http://www.bungie.net/Forums/posts.aspx?postID=35882609

  • 08.16.2009 4:26 PM PDT

- Hey mars, can you smell that?
- Smell what??
- Uranus.
[Insert troll face here]

what he said

  • 08.16.2009 4:33 PM PDT
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I like BF 1943 to but whats in BF that you want to put in Reach?

  • 08.16.2009 4:33 PM PDT

wow apparently you dont play halo that much cuz team work is key in halo more than any other game than talent.

  • 08.16.2009 4:47 PM PDT

Posted by: redskin77
wow apparently you dont play halo that much cuz team work is key in halo more than any other game than talent.


Which is one of the major things wrong with it; Most people who go online aren't organized groups of professionals, they're just people looking to have fun online. The current system assumes you and your team are working together in the first place, which isn't always the case when you're paired with a bunch of random people.

And yes, I know, if you play with friends the above statement usually doesn't happen, but friends aren't always online, and I don't only want to have to play with friends for that matter.

  • 08.16.2009 5:07 PM PDT

halo is so common you get a lot of age groups when i played lost planet everywone had skill

  • 08.16.2009 5:13 PM PDT

lol

This is what I posted in another similar thread http://www.bungie.net/Forums/posts.aspx?postID=35882609&p ostRepeater1-p=1 I'd like feedback.
Posted by: lolsandwhich
Sorry if someone posted something like this before. I read through most of the posts...but there are so many.


I really like this idea. Although the weapons shop would probably not be used much, it should still stay. I'd say, instead of buying the weapons, have the players start in an armory with racks and tables full of various weapons (ordered by type). The players will spawn in waves, starting at the armory. Each player will pick their weapons for free instead of paying for them, and then go through a door to the drop bay. The players will then be dropped into the map. The enemy down below can scramble banshees and AA batteries to take out a few pods before they hit the dirt.
Once the humans get to the ground they should be organized into squads automatically; since this is a 20v20 gametype, it can turn into a confusing mess if there's no resembelance of organization (just like real combat). There will be four squads of five players (Alpha, Bravo, Charlie, Delta, Echo), each led by a designated squad leader (maybe highest rank?). The squad leader's HUD, in addition to the standard shields, objectives, and weapons, will have a realtime display of their squad's status.

From there, the humans will be able to assault the defending players (perferably taking cover in structures with an objective within).

I also like the idea of calling in support, like vehicles, reinforcements, and air support. I don't think it should be a COD style kill based support option system, but rather the squad leaders will start with a certian amount of points to spend. On a seperate menu (maybe as the pods are dropping), the squad leaders will be able to spend these points on a few support options they can use conservatively throughout the game. For example, reinforcements would be a time based support option where, instead of dead players waiting to spawn in waves, they would be instantly loaded into HEVs (or a pelican?) and sent down to their squad leader who requested the support.
Air support would be conducted by a Longsword high in the sky above the battlefield. The squad leader would have a laser designator that he/she would have to keep pointed at a target location, and then the Longsword would drop its payload on that location.
Vehicle drops would work like how the OP said it would, a pelican would drop it off. (I say pelicans should be able to be shot out of the sky :D)

In order for this gametype to work, the comm has to be limited to the squads as well to avoid miscommunication. This gametype would be incredibly hard to pull off, but I like it a LOT.

  • 08.16.2009 5:16 PM PDT

Blackness Confirmed. You've got soul.


The Ultimate Opinion.

i was playing Batllefield 1943 too!

But no. I don't want to see reach look anything or play like anything other then halo.

I think bungie should make it fun and original like the first halo.

  • 08.16.2009 5:51 PM PDT