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Subject: Please STOP saying "don't turn Halo into CoD" !

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... and all variations, such as "don't turn Halo into Battlefield" or "this is Halo Reach, not Star Wars Battlefront Reach!!!"

It's just poor logic. Seriously.

If adding classes would turn Halo into Call of Duty, then NOT having classes has already made Halo into a Quake/Doom/all other similar, older FPSes clone.

Furthermore, if adding something from another game would turn Halo into that game, wouldn't enough stuff from Halo carrying over (controls, weapon functions, shields, equipment, motion sensors, etc.) wouldn't that make the game into Halo?

I mean, since adding one thing from game A into game B would make game B into game A, wouldn't adding enough stuff from game B into the game A formula (classes/large scale) wouldn't that automatically make that game Halo?

[Edited on 08.16.2009 5:20 PM PDT]

  • 08.16.2009 5:19 PM PDT
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Posted by: MLG Cheehwawa
... and all variations, such as "don't turn Halo into Battlefield" or "this is Halo Reach, not Star Wars Battlefront Reach!!!"

It's just poor logic. Seriously.

If adding classes would turn Halo into Call of Duty, then NOT having classes has already made Halo into a Quake/Doom/all other similar, older FPSes clone.

Furthermore, if adding something from another game would turn Halo into that game, wouldn't enough stuff from Halo carrying over (controls, weapon functions, shields, equipment, motion sensors, etc.) wouldn't that make the game into Halo?

I mean, since adding one thing from game A into game B would make game B into game A, wouldn't adding enough stuff from game B into the game A formula (classes/large scale) wouldn't that automatically make that game Halo?


No, it's just the things that make Halo fun and unique would be erased by implementing different features from other games.

  • 08.16.2009 5:22 PM PDT

lol

It's too easy to screw up. It only works for a few games. I guess classes would work if each class had a different armor prem. Close quarters class would have CQB armor and so on. Other than that, unless you want to play as a marine in multiplayer, classes won't work unless you can distinctly tell one from the other.

  • 08.16.2009 5:24 PM PDT

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Posted by: Tibetz
Posted by: MLG Cheehwawa
... and all variations, such as "don't turn Halo into Battlefield" or "this is Halo Reach, not Star Wars Battlefront Reach!!!"

It's just poor logic. Seriously.

If adding classes would turn Halo into Call of Duty, then NOT having classes has already made Halo into a Quake/Doom/all other similar, older FPSes clone.

Furthermore, if adding something from another game would turn Halo into that game, wouldn't enough stuff from Halo carrying over (controls, weapon functions, shields, equipment, motion sensors, etc.) wouldn't that make the game into Halo?

I mean, since adding one thing from game A into game B would make game B into game A, wouldn't adding enough stuff from game B into the game A formula (classes/large scale) wouldn't that automatically make that game Halo?


No, it's just the things that make Halo fun and unique would be erased by implementing different features from other games.
But Halo has been since the beginning designed on features from other games. Halo was not the first of its kind... nobody cared that Halo wasn't unique in its formula then, why now?

  • 08.16.2009 5:24 PM PDT

Agreed.

It feels like it's some kind of epidemic that my indifference to how Bungie plays this game out because of my trust to them has granted me some immunity to. It seems like every "idea" I click on anymore has at least one person who doesn't want any kind of change at all; as if Halo 3 was currently the end all be all of online play, so perfect that no changes could possibly be made, and if there were any it "Wouldn't be Halo" anymore.

People seem to be forgetting just how many changes this game has gone through since Halo 1, things like Dual Wielding, Equipment, the Melee System, Weapons, Vehicle play, just about everything has changed in some way. I don't understand why people wouldn't want Bungie to continue to improve the system.

As I stated in a previous post, nobody knows what Bungie has planned for Halo: Reach other than it's an FPS. It could potentially be a squad based game, or a massive battle game. It could potentially have a progressive ranking system that does EXP based on personal performance rather than if your motley team of randoms actually decides to work together and win. People just don't know, so they need to stop pretending like they know what Bungie is thinking, it's getting rediculous.


[Edited on 08.16.2009 5:31 PM PDT]

  • 08.16.2009 5:29 PM PDT

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The Halo REACH Script (post thoughts in thread)

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Posted by: mister arbiter
i agree but why are you making fun of my idea about killzone 2 and reach?
What?

  • 08.16.2009 5:39 PM PDT

Character Artist -- Electronic Arts

Poor logic?

How about a radical change like a Class system would have a drastic effect on the experience and what defines it as Halo.

Halo has always been about Map and Weapon control, everyone is indentical in their gameplay abilities. Skill and choices is what changes the game, not classes and load outs.

  • 08.16.2009 5:40 PM PDT
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Posted by: SS_Crow
Poor logic?

How about a radical change like a Class system would have a drastic effect on the experience and what defines it as Halo.

Halo has always been about Map and Weapon control, everyone is indentical in their gameplay abilities. Skill and choices is what changes the game, not classes and load outs.

I agree.

  • 08.16.2009 5:45 PM PDT

Warning: You may find that my, or someone else's opinion does not comply with yours. Side effects of disagreement may include (but are not limited to): flaming, irrational behavior, broken keyboards, and/or nervous sweats. If you experience any of these symptoms refrain from communicating with others until the symptoms have subsided.

This is why I am more exited for Bungie's new IP than Halo: Reach. It will be something new, that wont have to be completely "Halo."

  • 08.16.2009 5:46 PM PDT

Posted by: SS_Crow
Poor logic?

How about a radical change like a Class system would have a drastic effect on the experience and what defines it as Halo.

Halo has always been about Map and Weapon control, everyone is indentical in their gameplay abilities. Skill and choices is what changes the game, not classes and load outs.


He's not complaining about the logic behind not wanting classes, he's complaing about the logic of saying: "Class based gameplay would be copying CoD!" when people don't take the time to complain: "Halo's gameplay is copying Unreal Tournament, or Quake!" for example, since it's currently all about weapon control where everyone starts with the same thing, just like those two games.

[Edited on 08.16.2009 5:52 PM PDT]

  • 08.16.2009 5:51 PM PDT
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Posted by: Po0f MoNk3y
Posted by: SS_Crow
Poor logic?

How about a radical change like a Class system would have a drastic effect on the experience and what defines it as Halo.

Halo has always been about Map and Weapon control, everyone is indentical in their gameplay abilities. Skill and choices is what changes the game, not classes and load outs.


He's not complaining about the logic behind not wanting classes, he's complaing about the logic of saying: "Class based gameplay would be copying CoD!" when people don't take the time to complain: "Halo's gameplay is copying Unreal Tournament, or Quake!" for example, since it's currently all about weapon control where everyone starts with the same thing, just like those two games.

However, those are complaints to be made with Halo CE. But you cannot make complaints about copying because it was a new IP at the time. when sequels completely change their direction from their predecessors, (Killzone 2) then you should complain about copying other games.

  • 08.16.2009 5:54 PM PDT

Posted by: Tibetz
Posted by: Po0f MoNk3y
Posted by: SS_Crow
Poor logic?

How about a radical change like a Class system would have a drastic effect on the experience and what defines it as Halo.

Halo has always been about Map and Weapon control, everyone is indentical in their gameplay abilities. Skill and choices is what changes the game, not classes and load outs.


He's not complaining about the logic behind not wanting classes, he's complaing about the logic of saying: "Class based gameplay would be copying CoD!" when people don't take the time to complain: "Halo's gameplay is copying Unreal Tournament, or Quake!" for example, since it's currently all about weapon control where everyone starts with the same thing, just like those two games.

However, those are complaints to be made with Halo CE. But you cannot make complaints about copying because it was a new IP at the time. when sequels completely change their direction from their predecessors, (Killzone 2) then you should complain about copying other games.


I dunno, I'm not sure I'd "complain" about the changes between Killzone 1 and 2, considering the first was asstrocious, and the second was great. In it's case, it needed to be revamped.

While Halo doesn't need a major overhaul, as stated before, we don't know what Bungie is planning at all. There could be slow motion sequences, you could direct your squad to go places, or cover a location, classes could play a major part, it could be extremely bloody with a ton of swearing. We just don't have the knowledge to make any sort of assumption on what the game will be like, or just how much Bungie wants to change what'll probably be the last Halo game they'll ever make.

7rust in Bungie. Chances are most of the ideas posted on this board aren't being closely monitored, or even considered for implimentation. Maybe, maybe not, but there's no reason to not let people have their fun in imagining how the game could wind up.

  • 08.16.2009 6:07 PM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

I get what you're saying, but some posts have no other point than make Halo like a different game. Making it a class based game wont mean it's like every class based game. Making it a class based game with customizable weapons, scenery that can be shot through, and five different variants of the Battle Rifle will be a lot like CoD though.

  • 08.16.2009 6:36 PM PDT

The cake is a lie!!!
Your Lack of Faith is disturbing commander you WILL join KOTOR

Protect me cone!

Halo is unique because of its gameplay methods and vehicles not to mention varients and maps. for example in the popular COD4 do you see vehicles that can have multiple people and can fly or glide over the ground? no. do you see insane map varients? no. and yes if custumization is in the game it will be new, but many games have this feature, not just Call of Duty.

[Edited on 08.16.2009 6:44 PM PDT]

  • 08.16.2009 6:44 PM PDT
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So your saying that claases will make Halo like Gears of War 2?

  • 08.16.2009 6:47 PM PDT
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Posted by: MLG Cheehwawa
... and all variations, such as "don't turn Halo into Battlefield" or "this is Halo Reach, not Star Wars Battlefront Reach!!!"

It's just poor logic. Seriously.

If adding classes would turn Halo into Call of Duty, then NOT having classes has already made Halo into a Quake/Doom/all other similar, older FPSes clone.

Furthermore, if adding something from another game would turn Halo into that game, wouldn't enough stuff from Halo carrying over (controls, weapon functions, shields, equipment, motion sensors, etc.) wouldn't that make the game into Halo?

I mean, since adding one thing from game A into game B would make game B into game A, wouldn't adding enough stuff from game B into the game A formula (classes/large scale) wouldn't that automatically make that game Halo?


While you have a point Halo by any standards was nothing like Quake aside form the weapons on map. With classes its all the same thing.

  • 08.16.2009 6:51 PM PDT
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they dont want it to be "COD",they are taking ideas from that game,calm down.

  • 08.16.2009 6:52 PM PDT

On Waypoint I'm rocketFox;
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Old GTs; RebelRobot, Flamedude

The point these people are trying to make is that they don't want Halo to change that much. Adding classes is a massive fundamental change, they want the same fundamental gameplay that has been present in the 3 Halo games thus far.

And Halo is not that similar to Quake or Unreal. Not where it counts anyway.

  • 08.16.2009 7:14 PM PDT

My honor student can beat up your honor student.

I just don't want a dramatic change, I want it to stay like it has for a decade, with no classes or squads. Just good old fashioned shoot-em-up Halo.

  • 08.16.2009 7:16 PM PDT

Kick start a craze

Posted by: MickelPickel
I just don't want a dramatic change, I want it to stay like it has for a decade, with no classes or squads. Just good old fashioned shoot-em-up Halo.

Then you can stick to Halo 3. Halo is great and all but after 10 years, I wouldn't mind seeing bungie experiment a bit with the title. It'd certainly be more refreshing than a carbon copy of halo 3.

  • 08.16.2009 7:19 PM PDT

A soldiers sacrifice is never forgotten

Halo has always been its own unique shooter, Bungie isnt going to make it a mundane shooter like the rest.

  • 08.16.2009 7:20 PM PDT
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Posted by: Captain Ezikiel
Posted by: MickelPickel
I just don't want a dramatic change, I want it to stay like it has for a decade, with no classes or squads. Just good old fashioned shoot-em-up Halo.

Then you can stick to Halo 3. Halo is great and all but after 10 years, I wouldn't mind seeing bungie experiment a bit with the title. It'd certainly be more refreshing than a carbon copy of halo 3.
No, I didn't like the balance in Halo 2 or 3. I want something like Halo 3 with the balance of the first game minus the pistol.

  • 08.16.2009 7:24 PM PDT

lol

Posted by: joey1859
Halo has always been its own unique shooter, Bungie isnt going to make it a mundane shooter like the rest.



Are you absolutely the most ignorant person on the face of the planet? Halo has been the standard for shooter games for a very long time. I honestly can't think of anything more mundane than Halo 3.

  • 08.16.2009 7:25 PM PDT

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