Halo: Reach Forum
This topic has moved here: Subject: Please STOP saying "don't turn Halo into CoD" !
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Subject: Please STOP saying "don't turn Halo into CoD" !

honestly, so far bungie has done a great job of making halo games. whatever changes (small or large) they make to halo:reach, i'm sure they will do a great job of it. everyone needs to quit with these stupid threads b/c i doubt bungie gets many of it's ideas from people on these forums

  • 08.17.2009 10:55 AM PDT

Umm okay screw classes. Why would you want to COPY from what other games ALREADY are using when HALO has a lot my players playing the game than COD4 and 5. IF ITS NOT BROKE DONT "FIX" IT.

  • 08.17.2009 10:55 AM PDT
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If you think nobody cares about you, miss some car payments.
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Since it seems that the account didn't transfer, that's my new account everyone.

Posted by: lolsandwhich
Posted by: joey1859
Halo has always been its own unique shooter, Bungie isnt going to make it a mundane shooter like the rest.



Are you absolutely the most ignorant person on the face of the planet? Halo has been the standard for shooter games for a very long time. I honestly can't think of anything more mundane than Halo 3.


I always thought it was Counter Strike :/ Which is older?

  • 08.17.2009 11:04 AM PDT
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No one plays Counter Strike these days, well, unless they haven't bought a new PC since the late 90s

  • 08.17.2009 11:33 AM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

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Look... I'm on bungiepedia!

Posted by: IIGhoulishtieII
/cry.../cry........./....cry

Halo is Halo IMO. I've played Quake and Doom, and if I remember correctly, those still worked off the health system. Halo works off of a recharging shield system, along with an invisible health bar. That way, you dont need to prance around trying to find health packs all the time.
EXACTLY WHAT I'M SAYING.

Battlefield, COD, and all of those other games work off of a health system, no shields. So if Halo Reach was class based and had shields, it would STILL be Halo, just like how a non-class based Halo was still Halo because it had shields while Quake and Doom didn't.

  • 08.17.2009 11:39 AM PDT

Character Artist -- Electronic Arts

Posted by: MLG Cheehwawa
Posted by: IIGhoulishtieII
/cry.../cry........./....cry

Halo is Halo IMO. I've played Quake and Doom, and if I remember correctly, those still worked off the health system. Halo works off of a recharging shield system, along with an invisible health bar. That way, you dont need to prance around trying to find health packs all the time.
EXACTLY WHAT I'M SAYING.

Battlefield, COD, and all of those other games work off of a health system, no shields. So if Halo Reach was class based and had shields, it would STILL be Halo, just like how a non-class based Halo was still Halo because it had shields while Quake and Doom didn't.

Why do you want classes?
In the end a specific class will rise above the others. This always happens unless the classes perform radically different from each other. Which would then kill the Halo feel.

Classes suck for games like Halo. It works for Battlefield because of the scale and the type of encounter.

I'll say it again, Halo has weapons on map, and Map control as major gameplay components.

Just let it go, Classes are a bad idea. No one wants.
Game Design is not so simple as to pick and choose gameplay components from other games and just find a way to blend them together. You'll end up with a piece of crap like Killzone 2 that way.

[Edited on 08.17.2009 11:45 AM PDT]

  • 08.17.2009 11:44 AM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

I'm not saying that I want Classes for Halo REACH.

What I'm saying is, formulate a correct opinion. Something backed up by a fact, not fiction. Telling people to use some logic. Halo is just as similar to Quake/Doom as it would be similar to CoD/Battlefield if classes would be added.

The unique gameplay which made Halo into Halo would still carrying over, making Halo Reach unique from its sub-genre just in the same way Halo 1/2/3 were made unique from their sub-genres.


That said, the first thing I would want is for this game to feel more like Halo 1. What I mean by this is I want the game to have a larger skill gap and balanced, versatile weapons. I don't want it to be exact, as you always seem to think. I want influence from Halo 2 and 3 as well, such as vehicle boarding, new gametypes, new weapons, new vehicles, new enemies, new levels, etc.

But if Bungie would butcher Halo's classic gameplay formula again like in H2/3, I would rather they just scrap it, and move on to a new gameplay formula.

  • 08.17.2009 11:56 AM PDT

There are two things on this forum that piss me off;
Idiots and group invites.
What's even worse, is that I can never seem to get away from either of them ¬_¬
------------------------------------------------------------------------------
"I would have been your daddy, but the dog beat me over the fence."

Finally. It's mainly down to fanboys, who can't stand their precious Halo being tainted by another game. Some people on these forums find it difficult to accept that, while Halo is good, many other games are good too and by looking at them, we can improve Halo.

Another argument is about the unique style that Halo carries. Of course, while there is a unique style to Halo's gameplay, it's a rather pathetic argument as their isn't really much reason as to why another idea would destroy that. Obviously, if you could come up with something more, then yes, the argument would make sense, but I've rarely seen that happen.

If, for example, the class system was never used in another popular game, such as CoD, and people suggested Halo implemented one, I'm pretty sure that everyone would end agreeing with them. Kinda sad, no?

And stupid... ¬_¬

[Edited on 08.17.2009 1:00 PM PDT]

  • 08.17.2009 12:58 PM PDT

There are two things on this forum that piss me off;
Idiots and group invites.
What's even worse, is that I can never seem to get away from either of them ¬_¬
------------------------------------------------------------------------------
"I would have been your daddy, but the dog beat me over the fence."

Posted by: BlackwaterSaxon
No one plays Counter Strike these days, well, unless they haven't bought a new PC since the late 90s


Haha, you keep thinking that...

  • 08.17.2009 1:02 PM PDT

You have no rights, play nice.

Posted by: Fourshotk1ll
Umm okay screw classes. Why would you want to COPY from what other games ALREADY are using when HALO has a lot my players playing the game than COD4 and 5. IF ITS NOT BROKE DONT "FIX" IT.



Uhm, Halo COPIED quake and dooms style of gameplay. So, they were using what was ALREADY known about FPS games to make HALO. So it has a lot more players than CoD 4 or 5. CoD didnt use to always be as beautifully visualized as it is now. Halo is halo because of an engaging storyline, great music, and character development. Plus, you are just like the rest of the people against change to the halo series. Comparing it to CoD. CoD isn't just the ONLY game that uses class based systems. Battlefield does, Battlefront does, and numerous others do to.

  • 08.17.2009 1:04 PM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: Sn1pa N00B751
Posted by: Fourshotk1ll
Umm okay screw classes. Why would you want to COPY from what other games ALREADY are using when HALO has a lot my players playing the game than COD4 and 5. IF ITS NOT BROKE DONT "FIX" IT.



Uhm, Halo COPIED quake and dooms style of gameplay. So, they were using what was ALREADY known about FPS games to make HALO. So it has a lot more players than CoD 4 or 5. CoD didnt use to always be as beautifully visualized as it is now. Halo is halo because of an engaging storyline, great music, and character development. Plus, you are just like the rest of the people against change to the halo series. Comparing it to CoD. CoD isn't just the ONLY game that uses class based systems. Battlefield does, Battlefront does, and numerous others do to.
Yes, many games use a class system. But by adding a class system to Halo, it takes away what made Halo what it is. The first game did so well because it actually broke away from what had been established with other FPS games. Most notable besides the regenerating shields is the use of only 2 weapons at a time, making a player strategize when selecting weapons (in campaign and multiplayer). By adding a class system, a player can just spawn with their desired weapons. In a game like halo, it would cause for heavy use of power weapons and distrubance of the gameplay that makes Halo what it is.

[Edited on 08.17.2009 1:18 PM PDT]

  • 08.17.2009 1:16 PM PDT
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First off why does everyone think COD like invented CLass games. Team Fortess came out way before COD4 or COD (if I'm correct?) but Team Fortress is a fun game, COD4 is just, eh, nothing special, a mud filled, colorless, clone of a game. Want skill play Counter Strike, or pretty much anything on PC. Halo PC takes more skills then COD4 and I'm sure Halo2 on Vista does as well.

ANd yes I have played COD4. I used to have it (lol broke).

Now classes arent bad. It just makes the game kinda boring and stupid. I hate to say it but just keep Halo as Halo. A game about weapon and location control. I mean with Classes it takes away everything. It's like "Why look for the Sniper and fight for it, When I can just LOLZ spawn with one". Or "Why get in the Warthog...When some A-Hole can spawn with some Rocket Launcher"

The reason it can work in TF or COD4 is because theres less things to do, or use. Theres a few guns, most in which are never used or you need to get -blam!- points to get them "Lol Ima not use my iron sites untilz I get this killz yo"

Also why have classes? Why would that make Halo Reach a better game? Would Halo 1 be better if you had Classes, would Halo2 be better if you had a cover system...NO.

Leave Halo as Halo. Not because it's the best, but because why change it? Why take a good game and -blam!- it and be like "-blam!- you you gotta pick your class LOL". Why -blam!- things up, why ruin it, why always compare it to COD4?

In the end Classes are not bad. But classes in HALO is bad. Some things dont belong in some games. It would be like cutscenes in Half Life, or a FPS mario game, or 3rd person Counter Strike....it's not like cutscenes, FPS or 3rd person games are bad..but SOME GAMES DONT NEED SOME THINGS

  • 08.17.2009 1:39 PM PDT

You have no rights, play nice.

Someone people want classes because they are getting tired of the same style of gameplay. Now, could you keep playing the same game with teh same style forever? No. CoD 4 became great because of it's visuals. CoD 5 became great because of -blam!- Zombie. Halo 3:ODST will be great because of firefight and it's new style of gameplay. You play as an ODST, someone weaker than MC. you can't duel wield, dont have radar, your shorter, cant jump as high. Now, Halo:Reach needs to do something to raise the bar. That could be a greater forge, class based system, new game modes, weps, vehicles, etc.

  • 08.17.2009 1:54 PM PDT

Posted by: BurntBiscuits
Finally. It's mainly down to fanboys, who can't stand their precious Halo being tainted by another game. Some people on these forums find it difficult to accept that, while Halo is good, many other games are good too and by looking at them, we can improve Halo.

Another argument is about the unique style that Halo carries. Of course, while there is a unique style to Halo's gameplay, it's a rather pathetic argument as their isn't really much reason as to why another idea would destroy that. Obviously, if you could come up with something more, then yes, the argument would make sense, but I've rarely seen that happen.

If, for example, the class system was never used in another popular game, such as CoD, and people suggested Halo implemented one, I'm pretty sure that everyone would end agreeing with them. Kinda sad, no?

And stupid... ¬_¬

  • 08.17.2009 2:04 PM PDT
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We don't a damn thing about Reach, it can be any type of FPS.

For all you people against the idea of a class based Halo, what if it ends up just like that, class based?

  • 08.17.2009 2:24 PM PDT
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Posted by: TW InKoGnIto
Currently Halo is about who can whore the power weapons. I bet you complain about a "rocket whore" correct? Well how is what you are doing with the sniper rile any better?

In a class based system, everyone has a chance to fight back with balanced weapons. If the enemy has a sniper, boom, I can spawn with one and take him out, etc.

Not to mention, have you noticed that the team who can get the most power weapons in the first 30 seconds normally wins the game? I don't think its fair that 30 seconds should determine the next 11 minutes.


Exaggeration much? Halo isn't "all about whoring the power weapons", as you claim it to be. Controlling the power weapons is a vital tool to use when you want to win a match, but they don't guarantee a win, whatsoever. Other tactics are used to win a game, such as gaining key points of interest on a map to have an advantage over enemies (which will be in all FPS, this feature isn't limited to just class based games-for anybody who'll claim this), teammwork, attempting to control spawns, e.t.c.

Surely, there'll be cases where a team may control the power weapons and win the game, but power weapons were most likely not the sole reason why said team won. Even then, these kind of cases (when compared to the average game) is few and far in between.


I like CoD. However, I wouldn't want to see a class based Halo game (and no, I don't want to see the same exact thing, where people will take my post out of context). What attracted me to Halo: CE was the kind of gameplay that we have come to expect of the Halo games created by Bungie. I like this formula established in the Halo series, and I can never get tired of it. I will not rule out the possibility that Halo: Reach could be a class based shooter (or something I wouldn't prefer). I also like the uniqueness of Halo from other games present (examples include CoD, Team Fortress 2, Battlefield Bad Company, Battlefield 1943, e.t.c.), and a class based Halo game would feel like another class based game. At least in my opinion, some of that uniqueness gets taken away.

  • 08.17.2009 3:03 PM PDT

It is what it is.

My real gamertag is Boomerf16.

Posted by: MLG Cheehwawa
Posted by: IIGhoulishtieII
/cry.../cry........./....cry

Halo is Halo IMO. I've played Quake and Doom, and if I remember correctly, those still worked off the health system. Halo works off of a recharging shield system, along with an invisible health bar. That way, you dont need to prance around trying to find health packs all the time.
EXACTLY WHAT I'M SAYING.

Battlefield, COD, and all of those other games work off of a health system, no shields. So if Halo Reach was class based and had shields, it would STILL be Halo, just like how a non-class based Halo was still Halo because it had shields while Quake and Doom didn't.


Point taken. I hereby rescind my earlier statement that I just want Halo to keep its original non-class based system. This argument makes sense; as long as Halo can keep its story line, awesome music, great voice acting, and great plot twists it will still be Halo.

  • 08.17.2009 5:29 PM PDT
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[quote] Are you absolutely the most ignorant person on the face of the planet? Halo has been the standard for shooter games for a very long time. I honestly can't think of anything more mundane than Halo 3. {/quote]

Are you the most ignorant person on the face of the planet? Why do you think Halo was such an enormous success in the first place? Because of its unique and innovative game play. First in Halo: CE, then once again in Halo 2. Not so much innovation in Halo 3 but still hell of a good game if you ask me.

  • 08.17.2009 5:54 PM PDT

Posted by: SS_Crow
Poor logic?

How about a radical change like a Class system would have a drastic effect on the experience and what defines it as Halo.

Halo has always been about Map and Weapon control, everyone is indentical in their gameplay abilities. Skill and choices is what changes the game, not classes and load outs.

  • 08.17.2009 6:46 PM PDT

Posted by: Josh 22 T
Posted by: TW InKoGnIto
Currently Halo is about who can whore the power weapons. I bet you complain about a "rocket whore" correct? Well how is what you are doing with the sniper rile any better?

In a class based system, everyone has a chance to fight back with balanced weapons. If the enemy has a sniper, boom, I can spawn with one and take him out, etc.

Not to mention, have you noticed that the team who can get the most power weapons in the first 30 seconds normally wins the game? I don't think its fair that 30 seconds should determine the next 11 minutes.


Exaggeration much? Halo isn't "all about whoring the power weapons", as you claim it to be. Controlling the power weapons is a vital tool to use when you want to win a match, but they don't guarantee a win, whatsoever. Other tactics are used to win a game, such as gaining key points of interest on a map to have an advantage over enemies (which will be in all FPS, this feature isn't limited to just class based games-for anybody who'll claim this), teammwork, attempting to control spawns, e.t.c.

Surely, there'll be cases where a team may control the power weapons and win the game, but power weapons were most likely not the sole reason why said team won. Even then, these kind of cases (when compared to the average game) is few and far in between.


I like CoD. However, I wouldn't want to see a class based Halo game (and no, I don't want to see the same exact thing, where people will take my post out of context). What attracted me to Halo: CE was the kind of gameplay that we have come to expect of the Halo games created by Bungie. I like this formula established in the Halo series, and I can never get tired of it. I will not rule out the possibility that Halo: Reach could be a class based shooter (or something I wouldn't prefer). I also like the uniqueness of Halo from other games present (examples include CoD, Team Fortress 2, Battlefield Bad Company, Battlefield 1943, e.t.c.), and a class based Halo game would feel like another class based game. At least in my opinion, some of that uniqueness gets taken away.


100% i like COD as well, but all class based games do feel alike a little too much, because so many are coming up now. Halo is unique and manages to pull it off pretty well.

  • 08.17.2009 6:51 PM PDT

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