- last post: 01.01.0001 12:00 AM PDT
Posted by: CAptDumB
Posted by: ARMz of S0RRoW
Posted by: Anonymous101
Ugh, okay, here we go.
Halo CE and Halo 3 have very particular styles - the explosions in Halo CE were palletized to be extremely exaggerated, and the tools to create the effects were pretty basic - only three or four variations of billboard sprites were used to make the effects.
In Halo 3, the explosions are palletized to have their own flavor as well - with the tools available, you have particle clouds, sparks, contrails (splines) capable of collision, material specific debris with collision, basic sprites and a sphere radiating from the epicenter of the explosion which controls the tonemaps and exposure, working with the HDR to create a brilliant effect.
You think talking big words somehow makes you smarter than everyone, and they sould automatically 'Listen' to your opinion. Obviously, they had a grenade type in CE that had a
Oh, and the damage created by either explosion is similar, as is the splash radius of the explosion.
You think talking big words somehow makes you smarter than everyone, and they should automatically accept your opinion. And anyone who has played Halo CE, knows the grenades, and explosions in general, have a significant larger splash radius then halo 2 and 3.
Actually those are the correct words, neither big nor small. He is correct, in Halo CE it is a very simple image. And by they way Halo 3 frags are amazing because they don't have to be set into the ground to explode, there is still a similar damage and damage radius in all the Halo games.
Haha...your name fits you well. He is incorrect on almost everything he said. Especially with his last statement. And your opinion about Halo 3 grenades being the best is just that.. an opinion. as is my statement.