- house187
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- Exalted Member
Just rock to the rhythm of the funky Rhyme, So i can get busy just one more time.
Throughout the Halo series the physics (gravity, jumping ability, etc) of each game and the movement of the Spartans (or Elites if you prefer) has changed ever so slightly.
Halo 1 - Very little jumping abiltity and fairly quick foot speed
Halo 2 - Larger jumping ability, slower freefall, moderate foot speed
Halo 3 - About the same jumping ability but slower free fall after a jump, faster free fall if you just walk off a ledge, and slower foot speed.
All these things change the way the game is played more drastically than you would think. my biggest problem with the physics of Halo 3 is the foot speed. Bungie in their all knowing ways came up with a solution to this problem by allowing players to customize foot speed but unfortunately I still must put up with it in Matchmaking.
I believe that faster foot speed leads to more intense games and generally more fun. So for Halo: Reach i would really like to see a return of Halo 2 physics. Anybody agree with me on this one? Post some physics ideas for Halo: Reach.