Alt+F4=secret weapon in Halo PC!
Posted by: HC Kat
1. You obviously have some confusion with how the bullets work over XbL. 3 bullets does indeed = 3 packets. No sometimes, not always, one of those packets gets dropped. This does not mean that your next BR shot shoots one bullet... this means that your next BR shot shoots 3 with the possibility of 2-3 actually being sent to the host. Your bullets are not reloaded during steady BR fire; they are reloaded RIGHT before you reload. Your BR always shoots 3 bullets and always registers at least 2 of those.
2. There is no difference between the XbL BR and the LAN BR in Halo 3 aside from bullet registration and a slight increase in accuracy. This, of course, being unless you're constantly in yellow bar... LAN BR == Host BR. Get a better connection, pull host more.
3. If it takes you 7 shots to kill someone, the problem is not the game, it is your aim. MLG playlist has a 110% damage which basically plays like LAN. If you don't 4shot in MLG, fix your aim. It takes 11/12 BR bullets to get a kill in Halo 3 (12 bullets = 4 shot). Even in a worst case scenario where 1 bullet from each shot is dropped, at 2 bullets per shot you'll need 6 to kill. You should be averaging 5-6 shots (in non MLG playlists) to get a kill. There's no excuse not to.
1. If what you say is true, that how do I end up with 1 BR bullet left in the clip?. Double network packing?
2. There's no difference in the mechanics of the XBL BR and LAN BR. The difference, as you have stated, is connection. However, even in green bar, you'll drop packets. If the only way to get a decent connection online is to be host constantly, then obviously the networking system is flawed.
3. There are a lot of reason other than bad aim for taking 7 shots to kill someone. The first and foremost is lag. At distances other than close range, if I'm not host, with even just a little lag the place where it looks like I'm shooting could be very different that what the host says it is. I can be shooting someone perfectly in the head on my screen while in reality the host says I'm shooting the wall next to the guy. And of course you've talked about networking packing. In short, even if on my screen I'm not missing a shot, tiny amounts of lag and network packing can easily create an environment where it takes more than 5 shots to kill someone in regular matchmaking OR MLG.