- ghostvirus
- |
- Exalted Mythic Member
Posted by; A random forum poster
Posted by; ghostvirus
This apple is brown, and rotten. This orange on the other hand, is in relatively average shape. So the orange is definitely the preferable option. ----------You can't compare apples and oranges. You're so dumb.
I hope your not infering, that Halo 3 isn't accessible or enjoyable from a competitive standpoint.
The game already rewards skill plenty. The MM system just ensures your typically not playing with people your going to dominate. Even in social games. I don't mean to brag, but I typically do atleast +20 a few times a night. There are so many videos that exist out there, of people going +30, getting perfections, just absolutely dominating. That never really happed in Halo 2, and I can't think of another game where thats feasible.
Don't get me wrong, im not saying the game can't see improvements. Im just stating my piece, that Halo 3 does infact cater to both hardcore and casual gamers quite well.
I don't feel like Bungie "crippled" anything in Halo 3. I can't think of one weapon, or vehicle thats crippled in Halo 3. Every weapon, has a purpose IMO. People tend to play with some weapons (and vehicles), like they handle like they did in earlier games, or like they are other more commonly used weapons. Thats the problem. I mean what was nerfed to make the game more accessible for noobs.? Because every so called, "nerf" that exists clearly makes things be more about personal performance. And less about, I have power weapon, my reticule is facing you before you have a chance to kill me, now your dead. Beyond that, the Br is a four shot weapon.
Beyond that, I agree anything they can do to tighten up the networking is well welcomed. I tend to enjoy BTB, and Squad battle more than anything else. And latency exists in the playlist close to 24, 7. Even in games where everyone has green connections, there is noticeable lag that exists.
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Posted by: The BS Police
Posted by: MLG Cheehwawa
You can either make the game more random/noob-friendly (Halo 2/3) and cater to the Casual majority.... or you can make the game more consistent/skill-based (Halo 1) and cater to both the Casual majority AND the Hardcore minority.
'HOW IS THIS?' you ask?
If the game is harder to master, the ranking system would work. Bad players against bad players, Average against average, Good against good, Great against great. The game is harder to master, but the bad player won't even know.
He will be having just as much fun as he is now... because, though he sucks at aiming, the person on the other end of his reticle is just as bad at strafing and shooting back. Also let me just point out to those who may think we want the game to be more difficult, no, thats not what we want. What we want is just less randomness and more consistency in the game.
No what you want, is for the game to be less dynamic. To be the exact opposite, of what everyone else, wants the game to be. The game isn't, "inconsistent", the weapons are all consistent actually. The only thing inconsistent, are the circumstances your placed in with those consistent weapons. There are so many variables, that you (personally) are incapable of predicting everything that could possibly happen. That doesn't make the game take less skill, quite the oppsoite actually.
. Nothing is "random". Games are programmed, something programed being random is an oxymoron. Saying Halo is random, is bottom line one of the most ignorant, fundamentally foolish complaints you could levy. In some situations, you can create something that looks random, but it never is random. Halo certainly isn't random. .
Then the discussion leads to auto-aim, bullet mangetism, and melee lunge. These three components are vital, for online games to work. There isn't a single, even remotely decent online game that lacks these three components on consoles. It doesn't matter weither or not your on a dedicated server, or your all green bar. Latency exists in the game. And these are all nessary for the game to work. They aren't in there, to piss hardcore gamers off. They are there, so people aren't fustrated, yelling "OMG I -blam!- shot that guy with a sniper, and he didn't die". Because the guy was actually 2 feet to the left, and a foot off the ground. One could argue, they took too much auto aim out of Halo 3 (compared to Halo 2). In any event, these things are hear to stay. They might be tweaked, but they are NOT being done away with.
[Edited on 08.17.2009 3:30 PM PDT]