- The 13th Arbiter
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- Exalted Mythic Member
Second acct: RC Zerg Rushes
Posted by: ghostvirus
Posted by: D PALMERIZER
I just want the game to be consistent, i mean nowadays i find the only weapon that will consistently register is the sniper, and there are even times when the sniper wont register even though you know you dome'd the guy.
When the sniper doesn't register it is latency, or the bullet hit slightly to the right or left.
The Br is sometimes the same thing. But generally speaking, its because of bullet spread. The bullets spread more, the further they travel. The Br is not a single burst weapon. Aiming the reticule roughly over the head, isn't enough to get a fullfledged, "headshot". All three bullets must hit the head. Which means in most circumstances you have to not only aim for the head, but keep the center of your reticule, at the center of the enemies head. The problem is, people don't do that. They tend to treat the BR like a single burst weapon, and they get a fraction of the headshots they could.This is why, you end up getting far less headshots in a game, when you check the post-game stats then you would expect. This goes for everybody.And then they whine about the weapon being inconsistent. Because in one situation, they kill a guy with four shots, and in another it takes six or seven. The thing thats inconsistent is not the weapon. Its what part of the head your reticule is over when you shoot, its how far away you are.It works fine. It takes far more skill, and works far better for balances sake, than a single burst, non spread weapon would.
Beyond that, I can't think of one other weapon, that you could even begin to argue is inconsistent. At the end of the day, Halo is a video game. Weapon behaviour is programmed, weapons can't be random, they in and of themselves can't be inconsistent. The behaviour is consistent, the circumstances aren't. Inconsistency, in games, much like real life is always caused by something. In real life, perhaps its faulty manufactoring. Perhaps one bullet is ever so slightly heavier than another. There are plenty of other causes of inconsistency of weapons in real life.But in Halo, that doesn't exist. The only inconsistency that exists, is seperate from the weapons themselves. Weapon behaviour is static.
Part of consistency is good network coding. Halo 3 does not meet this requirement. I have seen my BR drop shots from about 30 feet away in a custom game on a non-moving target. I know my aim was not off, nor was I far enough away that the BR spread should have any effect. That shots dropped at that range comes down to poor coding.