Halo: Reach Forum
This topic has moved here: Poll [8 votes]: Should the Vehicle Mechanics be redesigned?
  • Poll [8 votes]: Should the Vehicle Mechanics be redesigned?
Subject: Should the Vehicle Mechanics be redesigned?

Poll: Should the Vehicle Mechanics be redesigned?  [closed]
Yes:  75%
(6 Votes)
Blam! No:  25%
(2 Votes)
Maybe:  0%
(0 Votes)
Total Votes: 8

I think that in Halo Reach the Vehicle mechanics should be redesigned to have more realistic damage situations such instead of the health of the vehicle being the same for the player is to separate the 2, such as when a sniper hits a engine of the hornet the hornet starts to fail and goes into a dive. I also think that vehicle speeds should be increased and the vehicles can wreck (same handling as previous halos) suggest ideas and post if vehicle mechanics should be improved. Also I would like to see the Troop Hog, Flyable Pelican also the covenant counterpart the Phantom, several people would be required 1 pilot 1 or 2 gunners

  • 08.17.2009 7:09 PM PDT

This account was destroyed by data corruption. My other account is Ylthorin.

If you want to have fun when playing games, relaxing and other stuff like that, feel free to drop by and join The Gaming Knights.

What I would REALLY like to see as a UNSC vehicle that doesn't handle like a fat man on a unicycle (I'm looking at you, Warthog and Mongoose).

And for the record, they did have that in Halo: Combat Evolved. They just did away with it for some reason.

  • 08.17.2009 7:24 PM PDT

Yeah i remember in Halo 2 when you could snipe the gas tank of a ghost to kill it, good times. I think that would be good for Reach if the vehcle exploded but only kicked the driver out with half sheilds.

  • 08.17.2009 7:29 PM PDT
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yeah,the worst is vehicle damage that damages you and the warthog.

  • 08.17.2009 7:34 PM PDT