Halo: Reach Forum
This topic has moved here: Subject: Halo: Reach Gametypes
  • Subject: Halo: Reach Gametypes
Subject: Halo: Reach Gametypes
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Ello govna, wats ur name?
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What gametypes would you like to see in Halo: Reach? They dont have to be in any of the halo games and you can just post your idea for a completely new one or tweaks to already existing gametypes to make them funner.

I would like infection to come back in Halo: Reach because a lot of fun and interesting gametypes were made for infection. It would be fun if they put it in matchmaking too since so many people play it. Another gametype I would want in it is something like Big Team Battle but on a much larger scale with a few big transport vehicles such as elephants and smaller scale ones such as warthogs. I was thinking of somewhere around 12-16 players per team if that is possible with little to no lag.

Post your ideas here and maybe they will show up in the game.

  • 08.17.2009 9:52 PM PDT

More Squad Battle and Big Team style games. Also, the bigger the map the less lag. alot of the Lag is from so much going on at once in the confined space and then the other part of lag is the connections

  • 08.17.2009 9:54 PM PDT
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Ello govna, wats ur name?
My youtube
http://www.youtube.com/user/RetardedWalrusP

I agree with you the big games are really fun and not as laggy as a lot of the smaller team sized games are.

  • 08.17.2009 9:56 PM PDT

If we're talking about gametypes, might as well talk about the gametype editor, too.

I'd like the option to have a fusion of gametypes, so I can set team values from infection into assualt, and the option to have multiple custom power ups. Something like the teleporter channels, but with power-ups.

  • 08.17.2009 10:25 PM PDT
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i would have: Infectionball infection mixed with oddball the point is when everyone has been Infected the person with the most oddball points wins. The only teams are the zombies and humans are not on teams.

  • 08.17.2009 10:37 PM PDT

Posted by: Destroyers414
If we're talking about gametypes, might as well talk about the gametype editor, too.

I'd like the option to have a fusion of gametypes, so I can set team values from infection into assualt, and the option to have multiple custom power ups. Something like the teleporter channels, but with power-ups.


I'd love to see a gametype maker as opposed to just an editor. I want to have full range of the stuff that I can do with gametypes, not just editing certain things within gametypes.

  • 08.17.2009 10:40 PM PDT

Warning: You may find that my, or someone else's opinion does not comply with yours. Side effects of disagreement may include (but are not limited to): flaming, irrational behavior, broken keyboards, and/or nervous sweats. If you experience any of these symptoms refrain from communicating with others until the symptoms have subsided.

Exactly. I always wanted to have a "Hill" in a CTF game. So that if you are in an area you can set certain settings.

  • 08.17.2009 10:41 PM PDT

Posted by: Matrix React
Posted by: Destroyers414
If we're talking about gametypes, might as well talk about the gametype editor, too.

I'd like the option to have a fusion of gametypes, so I can set team values from infection into assualt, and the option to have multiple custom power ups. Something like the teleporter channels, but with power-ups.


I'd love to see a gametype maker as opposed to just an editor. I want to have full range of the stuff that I can do with gametypes, not just editing certain things within gametypes.

Do you know how to make a gametype for Halo from scratch? No? Well then to make it easier for us, Bungie would have to give us paramaters to fill in, effectively making it an editor.

  • 08.17.2009 10:43 PM PDT