- SkyFilmer
- |
- Exalted Member
And so there was a man who ate cake.
And he was happy it was that way.
Posted by: Vashkey
Posted by: opogjijijp
Probably the same useless stupid lazy bull-blam!- that Bungie has done in their prev ious games(as as valve): So YOU can be the protoganist.
It's completely -blam!- stupid, because I know I'm not the protagonist, and having them not speak is far more immersion breaking that having them speak. I'm perfectly capable of being immersed in stories written from a limited first person perspective, there's no good reason for the silent protagonist thing. So I'll go by my personal canon, and say that he's mute.
In reality, It's nothing more than lazy storytelling.
I actually agree with this. In game where the main character says nothing it just feels awkward when the characters carry on a one sided conversation with you. It doesn't immerse me, it just reminds me more that I'm playing again. It's especially bad in Half-Life though. Gordan doesn't so much a grunt when mortally wounded or even killed. It feels like I'm playing a soulless robot.
It's what I've been worried about ODST. I didn't mind in much Halo. OSme times the Masterchief talks. He's just a quite guys, just says what needs to be said. But it loks like the Rookie will be another soulless robot. It wont prevent me from enjoying the game but I would have enjoyed it more if the Rookie seemed human.
I don't think this will be a problem with the Rookie. from what I recall, when he gets out of the Drop Pod at the beggining of the game, he grunts in pain, so it probably won't be as bad as Gordons lack of feeling.
But if you want to see some bad stuff from the Half-Life series, play Blue Shift. When your searching for Dr Rosenberg in the train yard, the scientists answer you even though you never ask a question.
However, I do think Half-Life is by far one of the best series in the gaming universe.
[Edited on 08.19.2009 12:12 PM PDT]