- PSYCHOHAMSTER35
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- Noble Member
Check out my file share for cool maps
In Halo 3, Forge was the coolest thing I've ever seen! It's definetly a money maker right? Well, in Reach, here's what I'm hoping for and some cool ideas that I saw-
Objects- In Halo 3, there weren't enough objects at all. There were too many things in the campaing that were cool but not in forge. Weapon boxes, couches, sanbags, etc. Anything in the campaing should be in forge.
Limits- The limits are pointless and annoying. It limits your ideas and imagination. Like only 1 flamethrower and 8 of each Teleporter? Come on. No more money or individual object limits. I dont mind the overall limit because it stops lag.
Bots- An interesting idea are bots in custom games. How would this work? Well, lets say in the "GOALS" section, there would be AI path, objective, and vehicle path/objective. These would be different for CTF, Assault, VIP,etc.
AI path-You could put down a marker that tells an AI unit to go to that marker. The markers options would say: How long the AI would stay there, to pick up a gun, get in a vehicle, crouch down, secure the area within 10m-50m, snipe, protect the area, not to go in that area, or use equitment (place a trip mine).
Objective- This could mean a certain objective, like Pick up a flag or get the bomb.
The marker could also have a number linking it to a certain AI (if there are 30 AI on a map, there will be about 100 markers on the map, and each AI would have 2-4 objectives in their path).
AI customization- In the gametype, AI traits should be similair to Player traits(Starting weapons, damage, health, movement, etc.), but one thing would be different. It's behavior. In this option, it would say:
Range: 25m-150m
Difficulty (How accurate they are): Easy-Legdendary
Species: Jackel, Grunt, Hunter, Brute, etc./Marine, ODST, Spartan, etc.
Rank: Basicly their color (Grunt: private, Brute: Captain)
OK, so heres what you would do in the AI options in the game variant: 1. You would choose AI.
2. Pick number of bots (ex: 40 bots)
3. There would be 40 bots with there own traits (Each bot would have these options below).
4. The AI traits are: Team (ex:Defenders would be UNSC and Attackers would then be the Covenent), Species (if that bot is on defenders, you would pick a human of some sort ex:Spartan), Then you would pick their weapon (UNSC weapons for a Spartan), Then you would pick their health, sheilds, armor varients/ colors.
5. You would then do this for every one of the forty bots.
Infection: Instead of just being a different color, the bots/players should be a flood version of themselves (an infected marine would be a combat flood). Then their traits would decide if they have a weapon or not.
I know this sounds complicated, but it's possible. If Bungie can make intelligent AI in the campaing, then why not customizable AI? But I still think it will be a unique challenge for the creators.
Tell me things you want to see added, changed, or erased to forge.
[Edited on 09.02.2009 1:57 PM PDT]