- G E A R S III
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- Exalted Member
Posted by: JonnyOThan
I miss the elevators :(
But the result is plenty fun!
LB. Originally, it was much closer to the campaign space it's based around. Well, sort of. It was a much bigger level, with two elevators (one for each team) and really was designed for 2-sided objective games. We basically scrapped most of that design and it became a much smaller symmetrical space. The only thing remaining is the setting.
BL. To be honest the Citadel that exists today is in almost no way the same space as it was once intended. The short version of the story is that the map was too large, complicated, confusing, and easy to get lost in. I think the only major element that still remains is the idea of having a large open center room with a platform to jump to and from. However, even the size and shape of that room changed. The new design works much better in focusing the combat and objectives
A big confusing map with elevators sounds awesome.... :(. Why did you have to simplify it!? We need a map to confuse the noobs.
Oh well, still looks cool.