Halo 1 & 2 for PC
This topic has moved here: Subject: Test patch 1.09 for compat fixes
  • Subject: Test patch 1.09 for compat fixes
Subject: Test patch 1.09 for compat fixes
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Halo: Out with a whimper
A fan made kick ass 2D Halo.

"The crunch on Halo 2 was, 'Oh my god, we're f***ed. We're all going to die.'" ~ Chris Carney

I have 3gb ram and have no idea what this problem is but I think its quite cool that someone out there is still supporting halo 1 pc. I love you sawnose <3

  • 08.20.2009 2:44 PM PDT
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Hi im a halfway decent Halo Pc player and what I would like to know is will the FRG Register more on the players? If so id be greatly joyed. Also sometimes the rocket launcher doesn't register on warthogs who get hit head-on. Thank you.


-Pa1NkilleR

  • 08.20.2009 3:53 PM PDT
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The netcode is fine, just learn to lead =Q
No seriously, I can understand why people would want it updated but I think the game would become a bit unbalanced. With no lead it would just become far too easy IMO.

It would be interesting though! Lord knows how many times this game has made us rage with the random warps and what not.

  • 08.20.2009 4:14 PM PDT
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r : w )

Hi again,

I've tracked down the mid-game crash (it happened after a certain number of different sounds had loaded, and was related to the other problems) and tweaked the high-memory code a little more.

I'm still not sure what caused AsK Magic's crash - could you try this version and let me know if it still happens? If it does, do you know for sure that 1.08 worked on this PC recently?

Same link, updated files:

http://www.bungie.net/images/games/halopc/patch/halopc109.zip

  • 08.20.2009 4:30 PM PDT

Runs smooth i don't know why but it runs better than 1.08 thanks and the best part is No Bots!!!

  • 08.20.2009 4:47 PM PDT

Daodan Latency at 65%

Is this verified that aimbots do not work? All I can say is finally if so.

  • 08.20.2009 5:00 PM PDT
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r : w )

Posted by: Dirk_Gently
Is this verified that aimbots do not work? All I can say is finally if so.


No, no change there. But the version number changed - the new can see old servers, but not the other way around. So there aren't aimbots for this version yet.

  • 08.20.2009 5:07 PM PDT
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By the way (this is to everyone) - why are aimbots a problem when there are banlists? Before we shipped, we expected that the community would share results and collectively build a big banlist of undesirable players. (It's just a text file of hashed CD keys. A banned player has to buy a new game to play again)

  • 08.20.2009 5:42 PM PDT
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Posted by: sawnose
By the way (this is to everyone) - why are aimbots a problem when there are banlists? Before we shipped, we expected that the community would share results and collectively build a big banlist of undesirable players. (It's just a text file of hashed CD keys. A banned player has to buy a new game to play again)


It's a problem because HPC has no way to properly share ban lists and to verify whether or not somebody was banned for legitimate reasons. Not only that, but there would be no way for somebody to appeal against a ban. Then there's merging specific server bans with bans that ought to be game wide.

If an operator bans somebody for breaking a rule on a specific server, that ban would need to be kept apart from somebody who'd actually cheated and deserved to be banned from elsewhere. You can see the problem. Managing the lists with the primitive banning capabilities of the game would be a headache at best. Even something as straightforward as being able to specify a ban reason to the player or at least log it with the ban would be a massive help to being able to do something like this.

Of course there's the anticheat for HPC, but that can only go so far since it's client sided. The dedicated server patch is going to attempt to lock out non verified users, but hey, even that isn't going to be fool proof and is going to divide players since there's no way of getting the information about it out there to those that don't check these forums or other popular HPC communities.

[Edited on 08.20.2009 6:18 PM PDT]

  • 08.20.2009 6:11 PM PDT
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Play hard or go home!

Link seems to be broken, I hope it's 'cuz you're tweaking the patch...
"HTTP Client Error; 404 Not Found"

I'm one of those that rolled back the IE8 patch on my XP pro 64 PC where I run haloded.
Can't wait to try it, thanks Roger.

  • 08.20.2009 8:29 PM PDT
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oops, it's back now.

  • 08.20.2009 8:42 PM PDT

no difference here, it runs the same, But hurray. no bots!!!!!!

  • 08.20.2009 8:56 PM PDT
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Posted by: UF Faltzer
no difference here, it runs the same, But hurray. no bots!!!!!!


Give it about thirty seconds after release.

  • 08.20.2009 9:02 PM PDT
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Join the Modacity Forums - a community focusing on the modding abilities of Halo PC, Halo CE, and Halo 2 PC.

Posted by: sawnose
By the way (this is to everyone) - why are aimbots a problem when there are banlists? Before we shipped, we expected that the community would share results and collectively build a big banlist of undesirable players. (It's just a text file of hashed CD keys. A banned player has to buy a new game to play again)

A couple years ago I worked with a couple of people to compile a list of aimbotters with video proof which server admins could adopt for their servers. The only problem is that people were too lazy to put the effort into doing that, and many didn't even know such a list existed. But the reason aimbots are a problem don't just reside with unfair gameplay. There's also the problem with false bannings. Many people are accused of aimbotting and banned because the aimbot exists. If there was a way to completely break the way the aimbot even worked, then we wouldn't have any bannings due to false accusations.

Currently, I am working on a team of four people to provide a unified banlist which is maintained by us across all servers. The application is called Synapse. It is part of a stats system we are building called Cerebrum which will store all of the player stats and provide a blacklist of all cheaters. We'll have a solid auditing process before people are added to the list and globally banned. Of course, it only works on servers running the app, though. If we catch someone after they have games recorded on the stats, then their games become void.

More info regarding the Cerebrum and Synapse project can be found here: http://www.modacity.net/forums/showthread.php?t=16477

Also, this is just one example of many with regard to what I said in one of my earlier posts. If this project is completed as planned, your jaws at Bungie will probably drop seeing what is even possible with the chained down, locked up, stripped down game we were given six years ago. Maybe we're deserving of a decent Halo 3 PC port, especially after the trainwreck formally known as Halo 2 Vista?

  • 08.20.2009 9:10 PM PDT
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Problem is that it's Halo CE, and most of the playerbase doesn't play CE for understandable reasons. Something similar would be great for HPC, but sadly HPC's server is somewhat more primitive than HCE's.

I have done some work on a PC version, but I just can't see it working well unless Halo's banning system was given a little bit of extra thought, as I mentioned in my above post.

Still got much work to do on the HPC game tracking anyway.
http://haloanticheat.com/gameviewer.php?gameid=6213

[Edited on 08.20.2009 9:24 PM PDT]

  • 08.20.2009 9:17 PM PDT

Daodan Latency at 65%

Knowing the true story behind the Halo PC aimbot is also something to be disappointed with. The original aimbot was made to adjust the camera angle on a LoZ CE map or something like that, then someone revamped the code of the application to make it an aimbot and released it to the public. Aimbotters are especially bothersome for the Halo mac players because we don't have the ability to use the sight-jacker app to see if someone is actually botting or not.

Alsp jcap, thanks for that link. I am going to recommend it be used on two of the dedis I use often.

We also have the sad thing of people still playing on 1.07 and EARLIER still. Granted there are very very few servers but there still are people that do that. I think in-order for aimbotting to stop completely you have to change how the aimbot application reads where the person is ingame. That would involve a re-write of what the game does to process coll and mod2 tracking ingame I would imagine. I have personally never looked at the sourcecode for it so I cannot say that is how it works or not but that might be a place to start.

  • 08.20.2009 9:28 PM PDT
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It wouldn't be so easy to just stop the aimbots, and doing so would also interfere with the likes of SightJacker since they rely on similar ways of working.

[Edited on 08.20.2009 9:41 PM PDT]

  • 08.20.2009 9:38 PM PDT
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or we could always just ignore the aimbots and get on with life seeing as though it doesnt matter sense there is no ranking system. Just change servers.

  • 08.20.2009 10:08 PM PDT

Posted by: sawnose
Hi again,

I've tracked down the mid-game crash (it happened after a certain number of different sounds had loaded, and was related to the other problems) and tweaked the high-memory code a little more.

I'm still not sure what caused AsK Magic's crash - could you try this version and let me know if it still happens? If it does, do you know for sure that 1.08 worked on this PC recently?

Same link, updated files:

http://www.bungie.net/images/games/halopc/patch/halopc109.zip

I have tested this new patch and It didnot crash on start up. Also I played a game of team slayer for 45 minutes no crash, runs smoothly, no more mini freezes due to the 64 bit operating system. It runs just like it did when I used XP.
Great job, also I reinstalled all my IE patches and it runs fine.
Hope the NetCode idea will be used :D.

Thanks for all your help.

[Edited on 08.21.2009 2:23 PM PDT]

  • 08.20.2009 10:11 PM PDT
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but what if they are not acctully botting? just read the post i just made b4 yours

  • 08.20.2009 10:26 PM PDT

Yeah it's that easy but really it's unnecessary.
Why should you have to be the one to leave your current game and find a new game.
It's like you are being punished because someone isn't playing fair.

I just don't think that's right.

  • 08.20.2009 10:57 PM PDT
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Play hard or go home!

No problem so far running 1.09 on 3 IE8 patched rigs.

1. XP pro x64 running haloded.exe (had mem alloc prob with 1.08)
2. Vista Home Premium x64 running halo.exe (didn't have prob with 1.08)
3. XP Home 32 bit running halo.exe (didn't have prob with 1.08)

Thanks!

  • 08.20.2009 11:12 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

1.09 is Running crash free on my x64 Vista PC. Only issue is, my game starts lagging for no reason on my geforce gtx 260 and stopps buzzing, then starts again. And im at 1440x900 with 4xaa on through the nvidia control panel.

EDIT: nvm, i think its a card issue.

[Edited on 08.21.2009 5:50 AM PDT]

  • 08.21.2009 5:47 AM PDT

Daodan Latency at 65%

About the Aimbot:
I am no C# programmer, but I know C and a bit of C++, and from what I can gather here I can see it uses mem values to grab all this information from halo. Halo relies greatly on memory because that is how it loads maps so fast, a quick one time load into memory and you can access it whenever. There are a few options here for possibly fixing this problem:
1. change how halo stores data in memory
2. change netcode (might work, I have honestly no idea how better netcode and less leading would affect the aimbot)
3. change the offsets that halo uses for the affected values.

This is just throwing ideas out there mind you.

-------------------------------------------------------------------------------------------------------------------------

An idea about the unified banlists:
A toggle in the halo dedi that would allow you to query a master ban list when you start it up to specify a master ban list managed by the community or a user's own list. Have it query a text file hosted on a site and say "use this list" and have it compare the current one being used against the master list so you can update the master list and have people have the list update automatically. I also think that you should allow for the option of people choosing their own banlists incase people like to play with people that bot.

A system like this would work great because it would not need a separate application or process to run behind halo to keep the list updated. I think integrating the current banlist system that was voiced before about gathering data from a community (videos and other media that prove a person is botting) before adding them to the universal banlist.

Halo automatically checks for updates when you load up multiplayer, why not just add another thing in there to check for a new universal banlist?

What do the rest of you think?

  • 08.21.2009 9:07 AM PDT

Posted by: Nessy

The bungie.net community is the halo PC community that is renowned for being unbelieveably sucky.

Posted by: sawnose
By the way (this is to everyone) - why are aimbots a problem when there are banlists? Before we shipped, we expected that the community would share results and collectively build a big banlist of undesirable players. (It's just a text file of hashed CD keys. A banned player has to buy a new game to play again)


I guess you don't play Halo PC. Sorry but respect is going downhill with a statement like this. Way too many false positives to be reliable. Some servers are better than others, but I can guarantee that every single excellent player out there has been banned at one point or another for "aimbottting" when in fact they are just good. Relying on "the community" to deal with cheating is a terrible idea and if you played the game you'd see firsthand the many reasons why after all these years it has never worked. Plus, the "before we shipped" statement I don't believe for one second considering the game did not ship with RCON support. Hmmmm.

  • 08.21.2009 12:06 PM PDT