Halo: Reach Forum
This topic has moved here: Subject: Would you like a covenant campaign?
  • Subject: Would you like a covenant campaign?
Subject: Would you like a covenant campaign?

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Absolutely. Wipe out the disgusting humans!

  • 08.21.2009 9:59 PM PDT

Posted by: Kika Kadum
Yes, Only if theres an Elite/Arbiter.
AND RETURN THE CLOAKING SYSTEM FOR ELITES.....please?

Press white button (or black, I don't remember) to cloak! Not the -blam!- equipment cloak :(

  • 08.21.2009 9:59 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

There should be multiple campaigns:
1. Increases the depth of the story arc.
2. Better perspective of the epic battle that was Reach's fall.
3. More background and universe information, additional fluff and flavor
4. More opportunity for character development and interaction
5. Replay Value
6. Gameplay variance for the sake of storytelling



Alien Vs Predator 2 is my favorite game.

It is my favorite game for the single player, which is composed of 3 campaigns.

These campaigns intertwine, and contact each others arc.



1. Increases depth of Story Arc
Having multiple campaigns adds a tremendous amount of depth to a small amount of event-time. It also gives you more appreciation for each character that you interact with.

Imagine playing Halo 1 from Johnson's perspective. He would see the chief several times, where they run into each other in the Chief's campaign. But outside of those moments, Sarge has a tremendous amount of space for him to be assigned to interesting missions. Just think, in addition to the Chief's perspective, add in Johnson, a flood infection form, AND the Elite who becomes the Arbiter in Halo 2. How much more of a deep immersive experience would that be?


2. Better perspective of the epic battle that was Reach's fall.
Not only does it allow more expansion of the storyline (and lets face it, a LOT happened during the Battle of Reach) it adds more scope, perspective and breadth to the arc. In the same vein as Lucas starting both animated Clone Wars series, Reach took place during a very chaotic and active time in the Halo Universe.

One campaign couldn't possibly cover the entire story, or even a tiny chunk. Multiple campaigns from different perspectives could give that breadth and scope by adding more scenarios, missions, and varied objectives to the mix.


3. More background and universe information, additional fluff and flavor
It allows the player to see under the veil of the covenant war machine, just like in Halo 2. The best cutscenes from H2 were from the Covenant perspective, showing their culture, politics, and undercurrents happening away from the battlefield.


4. More opportunity for character development and interaction
This multiple perspective added layers to each character that you played, especially when they operated together in Halo 2 and Halo 3:

As the Gravemind spoke to them both, you got to see how different they really were! The chief played it cool, to maximize his chance of survival so he could continue fighting, while the Arbiter was wholly absorbed in his assigned task from the Hierarchs, willing to complete it at any cost.


5. Replay Value
Not only does it add boons to the story, multiple campaigns increase the replay value. In Halo 1, you had 1 campaign. You probably played it more than once, like I did, but there was only 1 campaign, only so many times you could take The Library, etc.

With 2, or even 3 or 4 campaigns, the replay value is immediately increased by at least how many campaigns there are. Lets say you would play Reach's 1 campaign 4 times.

If there were 2 campaigns, you would play each one at least once, and probably more if Achievements and unlockables were buried in there, independent of story and helmet cameras/terminals. And then you would find one campaign to be your favorite, like the marine campaign in AVP2 for me.


6. Gameplay variance for the sake of storytelling
With these additional campaigns you can also include more gameplay depth than normal. Lets say Bungie goes with multiple campaigns, and they are unlockable. First you play as a Spartan, doing his mission arc. You beat that one, and the Elite campaign is unlocked, and you play as a Commando Elite sent to sabotage and locate Earth

Then, you unlock a Marine campaign, which tweaks the gameplay quite a bit (similar to how ODST adjusts the H3 formula) by removing shields and adjusting gameplay around certain heavy weapons and abilities. And this marine campaign could be the Mythic difficulty, pushing the envelope of challenge.

[Edited on 08.21.2009 10:16 PM PDT]

  • 08.21.2009 10:15 PM PDT

mmmmmmmmmmmm. Bacon.

No. I hated playing as the arbitor in Halo2. Took me way out of the story line of Chief and the humans whenever I had to jump over to their point of view. After I beat Halo2 the first time, anytime I replayed it I would always skip Covenant levels.

  • 08.21.2009 11:06 PM PDT

Its a trap!!!

Posted by: DictatorxUnck
well i voted no because ive liked the idea of it but now that i think about it no, theres really enough story behind the covenant and the attack of reach, just a few cut scenes worth, and it would mean that they would have to cut both stories short.


Exactly I dont want 2 short stories just the long one

if they did it they would have to use all the same levels just about and at the same time try to make the missions feel very different. If the game was open world my guess is that it would be an easier thing to pull off

  • 08.21.2009 11:35 PM PDT

Nothing is better than gaming through the day, into the night, then back into the day. It's like when you finally push that power button you feel like you've accomplished nothing, but at the same time, you can't stop smiling.

Well it's still pretty early in production, so I wouldn't doubt Bungie could make some major changes to the game.

  • 08.21.2009 11:36 PM PDT

i would like the campaign to be more like halo 2 where we played the arbiter and master chief. Maybe the campaigns of both the different species are linked together like since there are a squad of Spartans, there should be this really tough squad of elites. this squad of elites are sent to hunt the spartans down and kill them. when you play as a spartan, you would kill one of their squad members and the elite squad would be so pissed and they go after revenge. then you would play as one of the elites in the squad to try and kill the spartans.

  • 08.21.2009 11:46 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: Madara Umezawa
Posted by: DictatorxUnck
well i voted no because ive liked the idea of it but now that i think about it no, theres really enough story behind the covenant and the attack of reach, just a few cut scenes worth, and it would mean that they would have to cut both stories short.


Exactly I dont want 2 short stories just the long one

if they did it they would have to use all the same levels just about and at the same time try to make the missions feel very different. If the game was open world my guess is that it would be an easier thing to pull off


Shortening the multiple campaigns? That would be the easy way out.

Just because you are telling multiple stories doesn't mean that you have to cut them short. Each campaign in AVP 2 was longer than the Halo 2 campaign, and independently selectable so there was no bouncing back and forth between characters

And there were plenty of places in each Halo campaign where it got repetitive to extend the length of the Campaign (The Library, Sacred Icon, The Covenant) because the mission designers were restricted to 1 story arc.

In the example I used, the only portions of the levels that were similar were the few ones that the campaigns interacted with each other.

[Edited on 08.21.2009 11:56 PM PDT]

  • 08.21.2009 11:54 PM PDT

Were it so easy.

I don't understand, why would you people would not want it, you get to play as the covenant finally, go in squads with grunts, elites and Jackales, it would be cool to use all the covenant technology and structers.

[Edited on 08.22.2009 3:02 PM PDT]

  • 08.22.2009 3:02 PM PDT
  •  | 
  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

Posted by: LinkLegend0
I don't understand, why would you people would not want it, you get to play as the covenant finally, go in squads with grunts, elites and Jackales, it would be cool to use all the covenant technology and structers.


and learning more on the covenant story.

  • 08.22.2009 3:14 PM PDT

He has a good point the halo games ( not halo wars) have always been the same. Master cheif is awake he tries to help others rescues or destroys someone or something. The elites havent really have any action since halo 2 when you play as the arbiter witch was boring as hell bungie you should add more varity other than map packs.

  • 08.22.2009 3:25 PM PDT

now thats a good idea, kinda like in Halo 2 when you play as the Arbiter only a full campaign mode. Good idea.

  • 08.22.2009 3:43 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

FINALLY SOMEOME WHO UNDERSTANDS THAT THE GAME SHOULD BE PLAYED FROM BOTH POINT OF VIEWS!!!!

  • 08.22.2009 3:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Uncle Kulikov
Posted by: Madara Umezawa
Posted by: DictatorxUnck
well i voted no because ive liked the idea of it but now that i think about it no, theres really enough story behind the covenant and the attack of reach, just a few cut scenes worth, and it would mean that they would have to cut both stories short.


Exactly I dont want 2 short stories just the long one

if they did it they would have to use all the same levels just about and at the same time try to make the missions feel very different. If the game was open world my guess is that it would be an easier thing to pull off


Shortening the multiple campaigns? That would be the easy way out.


They could just make both of them long and together they will have a super long campaign.
just like the Kingdom Hearts games they were awesome. i would like to see that kind of length in Halo. plus if it wouldn't fit in one disk just put it on more like Lost Odessey

  • 08.22.2009 3:54 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

yes that would be awesome they should have done it a long time ago.

  • 08.22.2009 4:02 PM PDT

Were it so easy.

They could be two medium sized campaigns each one being 8-10 hours long.

  • 08.23.2009 8:39 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Games don't do this much anymore, especially shooters.

I at least thought Halo Wars would have had 2 campaigns. RTS games usually have both.

This needs to happen. Does anybody remember playing the Axis in a WW2 shooter? I sure as hell don't. And including an Axis campaign would increase the appeal of WW2 shooters, just like a Covenant Campaign would increase the appeal for Halo Reach.

  • 08.23.2009 10:12 PM PDT

Were it so easy.

Well, then it would make Reach stand out and be a better game IMO.

  • 08.26.2009 7:59 PM PDT
  •  | 
  • Fabled Legendary Member

"Rise and shine Mister Freeman. Rise and----shine." -Gman

Posted by: sangheilligaurd
yes that would be awesome they should have done it a long time ago.
Played Halo 2? They did try it. And many people didn't like it (MC fanboys wetting themselves because they were forced to be a damn Elite, god forbid). Maybe they should try making them so each one isn't mandatory to play (selection screen with UNSC or Covenant).

[Edited on 08.26.2009 8:07 PM PDT]

  • 08.26.2009 8:06 PM PDT

That would be sick if they did that. That would sell big time

  • 08.26.2009 8:12 PM PDT
  • gamertag: [none]
  • user homepage:

I'd rather they spend their time making one perfect campaign than two shabby ones.

  • 08.26.2009 8:13 PM PDT

The Risk Is Worth The Reward.
Cry Havoc And Let Slip The Dogs Of War.

I really don't care about the covenant to tell the truth. I really don't want to see the story from their eyes at all. I didn't like it in H2 and I would hate to see it in Reach.

  • 08.26.2009 8:41 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

IT would be awsome i'd love to glass a planet instead of watching. I would also love to see 100's of grunts, like in the books, living moving waves

  • 08.26.2009 8:53 PM PDT

Posted by: LinkLegend0
Posted by: disconect
nope ,not in this one ,its a spartan story

Its one big battle for a planet, both sides would be fun to play as!



Not only fun but necessary, play as the Covenant is something so epic...
playing only in the losers side would be the MOST BORING THING EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm getting sick of the spartans because there is always someone saying

"I only want to play as SPARTANS SPARTANS HALO IS ABOUT SPARTANS SPARTANS AND ONLY SPARTANS!!"
-_-

I want to play as a Elite and kick some ass xD

  • 08.26.2009 9:07 PM PDT