Halo: Reach Forum
This topic has moved here: Subject: The Vehicle Store - Custom Creations
  • Subject: The Vehicle Store - Custom Creations
Subject: The Vehicle Store - Custom Creations

This is not another "create your own vehicle for Reach" thread like you are used to seeing.

What Im suggesting here is something for customs, and possibly good to great creations can be implemented into Matchmaking (just as with map variants created with Forge).

The Custom Cruiser Store ~Name is, well, a work-in-progress...

In Customs Menu this would be an option right next to Gametype, Map, etc..

First:
You select your base vehicle you want to edit.

Land Vehicle - Gunner
Land Vehicle - Transport
Both

Air Vehicle - Gunner
Air Vehicle - Transport
Both

Water Vehicle - Gunner
Water Vehicle - Transport
Both


Once you've selected your base type vehicle you want to begin building you then move on to other options:

Gun:

Type of gun - Human (machine gun/gauss/fire/explosive/etc)
- Alien/Brute (alien/brute rounds)

Mounted Location: - front/back/side
- Ability to turn (gyro)

Speed of fire/Power: - Very fast/low power, Moderate speed/moderate power.. you get it..


Next you move on to engine type:

Fast engine (only for use with smaller vehicles)
Slow engine (can use on either and slower engines allow for longer lifetime)


Number of axles/wheels if human/brute; height capabilities if alien/brute/human:

2 axles; small (mongoose)
2 axles; medium (warthog)
Etc..


Maneuverability:

Ability to barrel roll (banshee)
Ability to slide (warthog)
Ability to reverse


Passengers:

Ability to hold passengers/not
How many


And so on...

Im suggesting setting up a "store-like" menu where you have a pool of "money lets say," where every option you choose, reduces from the pool so you cant overload a vehicle with super fast engine, awesome weapon speed and power, etc.. Everything would be in check so that if you select lets say, the Large Land Vehicle, you can not also select the fastest engine.

Everything would be based off pre-determined options that Bungie has set up, so that there can be a lot of different combinations for people to use in Customs but they are all variations that have been tested by Bungie's studio for performance purposes.

This could also work with the gun creation idea, where all things are in check and based off of a certain "type" of gun: short ranged model/mid-ranged/long ranged. Then, if short, type of shot: powerful close, beatdown weapon, etc..

Just an idea as to a direction the customs could go in Halo: Reach.


[Edited on 08.20.2009 1:37 PM PDT]

  • 08.20.2009 1:36 PM PDT

good idea. They could use this:)

  • 08.20.2009 1:53 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Can you buy some red turtle shells?

  • 08.20.2009 2:02 PM PDT

Posted by: Tyguy101
Can you buy some red turtle shells?


No, we're all out of stock. Damn MLG. But mushrooms are still available.

  • 08.20.2009 2:07 PM PDT

Posted by: Homeboyd903
Posted by: Tyguy101
Can you buy some red turtle shells?


No, we're all out of stock. Damn MLG. But mushrooms are still available.
Anything else?

Oh, and that is a neat little idea you have going on there.

[Edited on 08.20.2009 3:23 PM PDT]

  • 08.20.2009 3:23 PM PDT
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This actually sounds great but i think it would be a feature that would take too much programming, engineering and rendering for them to do it at this point.

Sounds great though.

  • 08.20.2009 3:25 PM PDT

Character Artist -- Electronic Arts

*sigh*

  • 08.20.2009 3:26 PM PDT

Well I dont know about the programming efforts required, but half of the stuff they put into games I would think would be too hard for them to accomplish.... yet.. they continue to amaze me.

  • 08.20.2009 9:41 PM PDT