Halo 2 Forum
This topic has moved here: Subject: 4-player co-op
  • Subject: 4-player co-op
Subject: 4-player co-op
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I know what you're thinking, 4-player co-op sounds too easy. Well, hear me out. I've had this idea for a while, and I'm almost positive it hasn't been posted.

I think that IF they put 4-player co-op in Halo 2, then they should raise the amount of covenant. For example, for 3-person co-op, have three times as many covenant as in one player, 4 times the amount with 4 people.

Any other thoughts on possible ways to make 4-person co-op hard enough to be in the game (IF it gets put in)?

  • 07.22.2004 5:48 PM PDT
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or, keep the amount of enimes the same, but lower gun damage. or reduce character speed.

  • 07.22.2004 5:49 PM PDT
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Adding that many more enemies would cause more lag. Leave it 2 players.

  • 07.22.2004 5:49 PM PDT

Yay!

i dont think that they will multiply the quantity, leading to gameplay issues, i think they will multiply the quality of the ai.
still i think its a longshot

[Edited on 7/22/2004 5:51:14 PM]

  • 07.22.2004 5:50 PM PDT
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lower health and longer sheild recharge

  • 07.22.2004 5:52 PM PDT
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Maby if they raised the diffuculty the more people you play with. Like 1 person easy 2 people normal etc to legendary and if u allready got it on legendary than maby they could start multiplyin the enemy. Just an idea son.

  • 07.22.2004 5:57 PM PDT
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Maybe theyll make it so you cant respawn till everyone on your team dies or someone gets to the next checkpoint. That might make it harder.

  • 07.22.2004 6:02 PM PDT
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How about 1 person is MC, and the other 3 are helljumpers, and they have no rechargable shields. That would even it out.

  • 07.22.2004 6:04 PM PDT
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co-op was meant for two people.

  • 07.22.2004 8:32 PM PDT
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If there was to be co-opperative play with more than two players, I think that they should only be allowed to play it on the hardest difficulties(i.e. Herioc or Legendary).

  • 07.22.2004 8:34 PM PDT