Halo: Reach Forum
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  • Subject: Halo: Reach suggestions
Subject: Halo: Reach suggestions

1.One thing that every single halo lacks is when you activate a switch or push a button is just magically does it. Now this could be put more towards machinima makers but activating bridges or opening doors should have an animation. You shouldn't be able to shoot while opening the door to high ground. Also if you get killed before you can finish pulling the switch with the animation then the door doesnt open saving the team defending it.

2.Another thing is when ever you're about to throw a grenade and you get killed the grenade should detonate on your body if it was in time. Like you were able to pull the pin but not able to throw it.

3. Also i think that when you run you shouldn't have a perfect shot while moving the gun should move a little and your shot may move.

4.There should be times in campaign where you need to use weapons for things other than killing. Like in the Maw when you have to use rockets and grenades to overload the Pillar Of Autumns engines.

5.I've heard this A LOT and i agree 100% you should have more than get from point A to point B objectives in campaign. I liked when you had to search the Truth and Reconciliation to find Captain Keyes and then escort him back to be evacuated. And in the Two Betrayals when you had to steal multiple Banshees to destroy the Phase Generators.

Give me any of your ideas

  • 08.21.2009 3:35 PM PDT
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Posted by: Pashto96
1.One thing that every single halo lacks is when you activate a switch or push a button is just magically does it. Now this could be put more towards machinima makers but activating bridges or opening doors should have an animation. You shouldn't be able to shoot while opening the door to high ground. Also if you get killed before you can finish pulling the switch with the animation then the door doesnt open saving the team defending it.

I don't necessarily agree with this. When you flip a switch (say a lightswitch), you don't have to stay in that position, not doing anything, until it turns on. Maybe if it was a wheel that you had to turn, I would agree, but I think that it is fine the way it is.

  • 08.21.2009 3:40 PM PDT
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You're lucky you get to push a button, no i'm just playing but pushing a button yeah but everything else is fine we don't have to be so creative besides even if bungie relys on their fans it's still their OWN decision if they choose wether or not they use the idea.

  • 08.21.2009 3:46 PM PDT

Mainly when i say the animation for the buttons it's for machinimas

  • 08.22.2009 5:50 PM PDT