Halo: Reach Forum
This topic has moved here: Subject: Reach Enemies - how they could look
  • Subject: Reach Enemies - how they could look

I like the ideas but for the grunts the thing is Bungie if you haven't noticed makes funny things and thats what the grunts are. One of the funniest things in the halo trilogy so i doubt they'd change that but i do think it would be kool

  • 08.22.2009 5:58 PM PDT

Posted by: llamalizard
Posted by: pudding30000010
Posted by: llamalizard
Currently Halo has a REALLY very cartoony feel to it. This works fine...except the enemies. Where an elite should be a regal, disciplined warrior, he's a hunchbacked smily dinosaur. Where brutes should look primitive, they look like heavily armoured knights with carefully groomed faces. Jackals, i.e. space pirates, look like retarded birds. Hunters look...well, not very dangerous.
...your an idiot...
1. there were no brutes on reach and the reson they act like they do now was because bungie was unhappy with how eisly players could kill them compared to eliets who have energy shields(thus the power armor they now wear)
2. elites havealways had that little hutch on their back(after three games i doubt theyed chandge now)
3. jackels look like birds because theyre -blam!- birds
4.hunters arnt dangeouse not because they gont look it(their walking tanks for crying out loud)but because your faster and can stay behind them unloading your clip...fight one up close and in front and youll be singing a different tune

it dousnt mateer how they look cause theyre -blam!- aliens...


1. We've only seen...a tiny part of the battle for reach. Brutes could well be there, fighting someone else. And the reason they have power armour is NOT how easy they were to kill, it's because they wanted to flesh the brutes out more. They were actually harder than elites to kill in H2.

2. No, they haven't. They were 8'6 in Halo: CE, they're now about 7 feet because of the hunchback.

3. Yeah, they are...but still. Would you rather fight a retarded spacebird or a scary spacebird?

4. Hunter's aren't threatening as they currently are. Read the books. They're faster in those, can survive being crushed under like, a ton or rock, and freaking MELT people when they shoot them. All I suggested for them was more damaged looking armour, even just a few scorch marks on the shields, to show they were veterans of many fights rather than something that just came off an assembly line.

And on the topic of Brutes: just because they weren't in power doesn't mean they weren't deployed. Read Contact: Harvest.

Brutes won't be on Reach, it won't make any sence because they are not allowed on the battlefield.

Grunts are the comic relief in the Halo games.

And I will like to point this out, one book described a Hunter with an exposed spine.

[Edited on 08.22.2009 6:01 PM PDT]

  • 08.22.2009 6:00 PM PDT

yup, the covies in halo3 look retarted. this guy is right, the elites look pathetic, the brutes are worst and the hunters should indeed have battle scars. i think that the elites should be changed into the halo 2 elites while IF the brutes made an appearance, make them like they were in halo 2 and give them a power suit which does not fall off and looks like the plating they wore in halo 2 but only add more plating to cover most part of their bodies....

[Edited on 08.26.2009 1:28 AM PDT]

  • 08.22.2009 6:19 PM PDT

50 cent-outlaw
Dj Drama-Oh my

Good Ideas

  • 08.22.2009 6:22 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Posted by: Ch0senfktard
Posted by: Council Elite 12
I also really have to agree with you with the Jackals on their exaggerated reactions when you hit their arm. It's like they're having a seizure or something, I mean, when you hit a brute, he doesn't even flinch at all, I know that they're a lot bigger than Jackals, but that's just pushing it far.

How about you get hit by a guy who can run and jump in half ton armor like its nothing.


I was talking about with a weapon, not a melee punch. *Facepalm*

  • 08.22.2009 6:35 PM PDT

I wish I was still legendary.

Posted by: Council Elite 12
Posted by: Ch0senfktard
Posted by: Council Elite 12
I also really have to agree with you with the Jackals on their exaggerated reactions when you hit their arm. It's like they're having a seizure or something, I mean, when you hit a brute, he doesn't even flinch at all, I know that they're a lot bigger than Jackals, but that's just pushing it far.

How about you get hit by a guy who can run and jump in half ton armor like its nothing.


I was talking about with a weapon, not a melee punch. *Facepalm*


being hit by a 500 kilo supersoldier with extra strong muscles is going to hurt, whether with a weapon or not. The Jackal animation for being hit in the arm is...well, generally fine.

  • 08.22.2009 6:37 PM PDT

"Only the dead have seen the end of war."
-Plato

The Covenant should look like the books say they look like. Reach takes place in the past, so the enemy should look grittier and less sophisticated (not in terms of tactics, just appearance).

  • 08.22.2009 6:40 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Posted by: llamalizard
Posted by: Council Elite 12
Posted by: Ch0senfktard
Posted by: Council Elite 12
I also really have to agree with you with the Jackals on their exaggerated reactions when you hit their arm. It's like they're having a seizure or something, I mean, when you hit a brute, he doesn't even flinch at all, I know that they're a lot bigger than Jackals, but that's just pushing it far.

How about you get hit by a guy who can run and jump in half ton armor like its nothing.


I was talking about with a weapon, not a melee punch. *Facepalm*


being hit by a 500 kilo supersoldier with extra strong muscles is going to hurt, whether with a weapon or not. The Jackal animation for being hit in the arm is...well, generally fine.


Obviously I'm not getting through to you guys. I'M TALKING ABOUT ACTUALLY USING THE AMMUNITION IN THE WEAPON. NOT A MELEE!

[Edited on 08.22.2009 6:40 PM PDT]

  • 08.22.2009 6:40 PM PDT

I wish I was still legendary.

Posted by: Council Elite 12
Posted by: llamalizard
Posted by: Council Elite 12
Posted by: Ch0senfktard
Posted by: Council Elite 12
I also really have to agree with you with the Jackals on their exaggerated reactions when you hit their arm. It's like they're having a seizure or something, I mean, when you hit a brute, he doesn't even flinch at all, I know that they're a lot bigger than Jackals, but that's just pushing it far.

How about you get hit by a guy who can run and jump in half ton armor like its nothing.


I was talking about with a weapon, not a melee punch. *Facepalm*


being hit by a 500 kilo supersoldier with extra strong muscles is going to hurt, whether with a weapon or not. The Jackal animation for being hit in the arm is...well, generally fine.


Obviously I'm not getting through to you guys. I'M TALKING ABOUT ACTUALLY USING THE AMMUNITION IN THE WEAPON. NOT A MELEE!


Ah, you mean how when you shoot their arm they lean back and sort of jump? That's fine. Remembering that they're technically spacebirds and have really thin, hollow bones, you'd probably expect that sort of reaction.

  • 08.22.2009 6:44 PM PDT

same here maaan, especially elites and brutes

  • 08.26.2009 1:19 AM PDT

Everything except the bit about the Grunts. Grunts are fine as they are. You still need a little bit of 'Ha ha'

  • 08.26.2009 2:16 AM PDT

I wish I was still legendary.

Posted by: anthraxgoon
Everything except the bit about the Grunts. Grunts are fine as they are. You still need a little bit of 'Ha ha'


True, but to be fair they could look more menacing and be even more comical at the same time, if they had the same reactions. Can you imagine a slightly scarier looking grunt screaming as it runs away in terror?

There wouldn't be MAJOR changes in terms of their armour. It's just that currently, most of it looks like part of their skin.

  • 08.26.2009 2:50 AM PDT

Bringing coherent and well-thought-out replies to the Bungie forums since... a while.

Posted by: llamalizard
Posted by: anthraxgoon
Everything except the bit about the Grunts. Grunts are fine as they are. You still need a little bit of 'Ha ha'


True, but to be fair they could look more menacing and be even more comical at the same time, if they had the same reactions. Can you imagine a slightly scarier looking grunt screaming as it runs away in terror?

There wouldn't be MAJOR changes in terms of their armour. It's just that currently, most of it looks like part of their skin.


In the books, they were much more... animalistic, feral. Pounding along on all fours and barking. Imagine big, scaly dogs with plasma pistols. They could at least charge like this, rather than waddling. And them a few headshots to their comrades, they start running away again, mourning Flipyap.

  • 08.26.2009 5:43 AM PDT

putting crappy armor on brutes would make the game too easy unless you want them to take a ton of assault rifle shells with no explanation to why they wont just die

  • 08.26.2009 7:19 AM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

Posted by: privet caboose
1. Brutes could be on Reach, although it isn't likely.
2. Brutes were given power armor because Bungie felt they were easier to kill in Halo 2....But now it's easier to kill them in Halo 3......
3.Elites didn't have that Hunch in Halo 2, it got worse as the games went on.
4.Don't have much to say about Jackals...
5.Hunters should be more fearsome, like how they were described in the books.

Don't be so cocky.


1. I agree - they should appear in limited numbers, but more dangerous this time.
2. The Power Armour was to make them more like the Elites. The Power Armour should stay, but make sure it doesn't fall off! And make the shields as strong as the Elites shields.
3. Lol, they were getting older throughout the games!
4. Unsure what you were talking about here
5. Aye, definately. They should be throwing marines around like barbie dolls.

P.S. Brutes for Reach's MP!!

  • 08.26.2009 7:25 AM PDT

Brutes look organized in Halo 3 because they are. Religion has bound them to a course of action and a doctrine as a whole. Proof of their primitive nature is the spike rifle, an invention of theirs. It's a spike thrower. They wear their armour because it's Covenant-mandated material crafted from Forerunner tech, but their primitive culture is displayed in the things that they did invent. Spike Rifle, Mauler, Gravity Hammer, Prowler, Chopper (I know, I know, but it's not like they improved them; they were given the latter two and didn't make them better in 20 years of war).

As for your suggestions, they're all good. How could they not be? Anything that expands the universe and has the characters fleshed out and acting realistically is great. I wonder often to msyelf why Bungie has lost sight of the interesting little things. There were neat little things they removed from Halo that were in Halo: Combat Evolved. One such was alterations of armour shape.

Elites: The wings on the sides of the helmet were sometimes reversed.
Grunts: The methane tank was sometimes pointed, sometimes rounded.
Jackals: Some wore full helmets which concealed their head feathers.

Not sure why having a few varieties of character models would be any harder these days. It's not like every Jackal would look the same, or that the Elites would craft the exact same type of armour for themselves every single time. Yet Bungie dropped these.

Hopefully with Reach they decide to make everything more interesting and emersive, your ideas for A.I. behaviour being examples.

  • 08.26.2009 8:08 AM PDT

Posted by: cB4d93
Posted by: Silent Eli
you are a good translator
Idiot can be a hard language to learn, but once you get it down, everything becomes so clear! The whole world will make sense to you.

Elites need to stand like this.

  • 08.26.2009 8:23 AM PDT

I wish I was still legendary.

Posted by: BK Burger Boy
Elites need to stand like this.


More like that, yes. They actually look like they have a sense of pride in that picture.

  • 08.26.2009 9:26 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

the elites would look really good if they can make them look anything like they do in the halo wars cut scenes that would be great if they could

  • 08.26.2009 9:32 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i do not agree the ones in halo wars looked pretty muscular and mentally intimidating which gives edge to the game we dont like fighting pathetic enemies it makes gamers feel superior and if the elites from halo wars are in and some improvements like they are bigger than the spartan and had little more spikes on the helmet and much much intimidating weapons like the carbine ,sniper,energy sword itll make the gamer say ' oh -blam!- these guys are no push overs' and a tougher AI will make a difference like their not just fighting dummies that move around they should think for themselves on wether to flank or use direct force or retreat with little forces they have with other forces etc.etc. and they also have to use the environment to their advantages and this will give a more aggresive feel to them

  • 08.27.2009 12:17 AM PDT

I wish I was still legendary.

Posted by: urban wolf84
i do not agree. the ones in halo wars looked pretty muscular and mentally intimidating which gives edge to the game - \ we dont like fighting pathetic enemies it makes gamers feel superior and if the elites from halo wars are in and some improvements like they are bigger than the spartan and had little more spikes on the helmet and much much intimidating weapons like the carbine ,sniper,energy sword itll make the gamer say ' oh -blam!- these guys are no push overs'.

and a tougher AI will make a difference like their not just fighting dummies that move around. they should think for themselves on wether to flank or use direct force or retreat with little forces they have with other forces etc.etc. and they also have to use the environment to their advantages and this will give a more aggresive feel to them


I've tried to put that into sentences, but it makes no sense. You say you don't agree, then you simply restate everything that I've just said in the OP but say all the elites should have really thin waists and massive mandibles.

  • 08.27.2009 1:11 AM PDT

I wish I was still legendary.

Posted by: Halo 2 Rookie
Brutes look organized in Halo 3 because they are. Religion has bound them to a course of action and a doctrine as a whole. Proof of their primitive nature is the spike rifle, an invention of theirs. It's a spike thrower. They wear their armour because it's Covenant-mandated material crafted from Forerunner tech, but their primitive culture is displayed in the things that they did invent. Spike Rifle, Mauler, Gravity Hammer, Prowler, Chopper (I know, I know, but it's not like they improved them; they were given the latter two and didn't make them better in 20 years of war).

As for your suggestions, they're all good. How could they not be? Anything that expands the universe and has the characters fleshed out and acting realistically is great. I wonder often to msyelf why Bungie has lost sight of the interesting little things. There were neat little things they removed from Halo that were in Halo: Combat Evolved. One such was alterations of armour shape.

Elites: The wings on the sides of the helmet were sometimes reversed.
Grunts: The methane tank was sometimes pointed, sometimes rounded.
Jackals: Some wore full helmets which concealed their head feathers.

Not sure why having a few varieties of character models would be any harder these days. It's not like every Jackal would look the same, or that the Elites would craft the exact same type of armour for themselves every single time. Yet Bungie dropped these.

Hopefully with Reach they decide to make everything more interesting and emersive, your ideas for A.I. behaviour being examples.


I guess there are multiple reasons for them to wear armour in halo 3. It's just that during Contact: Harvest and Halo 2, their chieftain was Tartarus, and his brutes never wore armour...or at least, not factory made brand new stuff. oh, and they weren't given the chopper, they kinda...well, I think they stole it after an engineer made one as a peace offering to humans and welded guns to the sides, then mass produced it. Whilst they may be religious zealots of sorts in Halo 3, they acted far less like them in Halo 2 - they don't seem to care about forerunner tech as much as other covenant.

I like the idea of having multiple character models, definitely. When you see two identical grunts next to each other, or two identical flood-infected humans, it kinda ruins the immersion; even just subtle changes like the amount of spines on their arm, the spine's length or the rate of bodily decay with maybe two or three models could make for a much better experience.

  • 09.04.2009 2:38 AM PDT

These are great ideas but too bad they're gonna go to waste. Seriously, when was the last time Bungie actually LISTENED to their fanbase when it came to campaign? They probably only listen when it comes to multiplayer *cough*MLG*cough* but I guess we can still hope they'll hear us out this time and actually make a good single player like Halo CE. By the way, Halo CE was the only good campaign, Halo 2 and Halo 3's campaign felt so tacked on and unoriginal.

  • 09.04.2009 3:18 AM PDT

I wish I was still legendary.

Posted by: Commander RipJaw
These are great ideas but too bad they're gonna go to waste. Seriously, when was the last time Bungie actually LISTENED to their fanbase when it came to campaign? They probably only listen when it comes to multiplayer *cough*MLG*cough* but I guess we can still hope they'll hear us out this time and actually make a good single player like Halo CE. By the way, Halo CE was the only good campaign, Halo 2 and Halo 3's campaign felt so tacked on and unoriginal.


'good' is a matter of perspective and opinion.

Anyway...they do listen, to a degree. They're hardly going to pull apart an entire level and rebuild it around someone's suggestion, but stuff definitely gets into the game that's suggested - the battle rifle is an example, and people wanted scarabs that actually fought in Halo 3 and got them. There's probably more, but I can't think of anything else currently besides engineers finally being put into a game, a game about ODSTs (partly inspired by the community, I guess), dual wielding and tweaks to certain weapons between games.

[Edited on 09.04.2009 3:26 AM PDT]

  • 09.04.2009 3:25 AM PDT