- llamalizard
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- Intrepid Legendary Member
I wish I was still legendary.
Posted by: Halo 2 Rookie
Brutes look organized in Halo 3 because they are. Religion has bound them to a course of action and a doctrine as a whole. Proof of their primitive nature is the spike rifle, an invention of theirs. It's a spike thrower. They wear their armour because it's Covenant-mandated material crafted from Forerunner tech, but their primitive culture is displayed in the things that they did invent. Spike Rifle, Mauler, Gravity Hammer, Prowler, Chopper (I know, I know, but it's not like they improved them; they were given the latter two and didn't make them better in 20 years of war).
As for your suggestions, they're all good. How could they not be? Anything that expands the universe and has the characters fleshed out and acting realistically is great. I wonder often to msyelf why Bungie has lost sight of the interesting little things. There were neat little things they removed from Halo that were in Halo: Combat Evolved. One such was alterations of armour shape.
Elites: The wings on the sides of the helmet were sometimes reversed.
Grunts: The methane tank was sometimes pointed, sometimes rounded.
Jackals: Some wore full helmets which concealed their head feathers.
Not sure why having a few varieties of character models would be any harder these days. It's not like every Jackal would look the same, or that the Elites would craft the exact same type of armour for themselves every single time. Yet Bungie dropped these.
Hopefully with Reach they decide to make everything more interesting and emersive, your ideas for A.I. behaviour being examples.
I guess there are multiple reasons for them to wear armour in halo 3. It's just that during Contact: Harvest and Halo 2, their chieftain was Tartarus, and his brutes never wore armour...or at least, not factory made brand new stuff. oh, and they weren't given the chopper, they kinda...well, I think they stole it after an engineer made one as a peace offering to humans and welded guns to the sides, then mass produced it. Whilst they may be religious zealots of sorts in Halo 3, they acted far less like them in Halo 2 - they don't seem to care about forerunner tech as much as other covenant.
I like the idea of having multiple character models, definitely. When you see two identical grunts next to each other, or two identical flood-infected humans, it kinda ruins the immersion; even just subtle changes like the amount of spines on their arm, the spine's length or the rate of bodily decay with maybe two or three models could make for a much better experience.