- llamalizard
- |
- Intrepid Legendary Member
I wish I was still legendary.
ba-ba-boing.
Special combat animations (new post):
Brutes: similar to how they are now, but not such bullet sponges, They'd actually try to evade now, and would have a better berserk animation and wouldn't throw grenades whilst berserked.
Grunts: Skittish, as they are in H1. H3's grunts were considerably less likely to be scared of you. They would usually run if their leader died, but if, for example, one squad contained a grunt deacon or high-ranking grunt (if they're in the game), they would be rallied to him instead of running.
Jackals: Able to bite players and use energy cutlasses. More dangerous up close than they currently are, but still likely to run away if they think they'll be killed otherwise. Maybe a bit faster running away though.
Elites: Ducking, dodging, rolling...like H1, essentially. they should be able to berserk again in that if hurt enough or annoyed enough, they would give up entirely on taking cover and just focus on hunting down their enemy, without regard for themselves. *maybe* dual swords, but then players would demand that too so...
Drones: Good as they are now, but more like a hive. Currently there are lots of them which gives the ILLUSION that they work as a hive. In reality? Out of about 40 on Crow's nest, only 10-15 are ever shooting at you at a given time, even on legendary. Perhaps if on higher difficulties more and more of them would choose to mob the player rather than his allies it could be interesting.
Hunters: ANGREH. they act great now, but aren't that scary in terms of looks. If their berserk when their brother died was a REAL berserk, rather than 'run forward 3 meters and shoot you, then repeat', it would be much better.
FLOOD (for main post):
If in game:
Currently flood are green and not very decayed, somehow spend the majority of their time doing nothing (yes, I know they're zombies, but still), and honestly aren't scary when you see them anymore.
COMBAT FORMS:
Varying states of decay. Ones created right in front of you would not be rotted, whereas ones that may be found underground or elsewhere you have not been may be rotting or damaged. The armour on elite combat forms could be twisted out of shape more as well. Outside of combat they would do a bit more than just walk around. It's hard to think of things for them to do, but maybe if they 'twitched' a bit more. If they collected bodies into piles, maybe infected some.
CARRIER FORMS:
fine as they are, just better textures and maybe rarely popping outside of combat, differing sizes and payloads...yeah. In combat? Just a bit faster, maybe less shots to kill if in the upper area.
PURE FORMS: Fine as they are besides out of combat. Maybe stalker could patrol areas, running through small spaces, and when not doing this could guard entrances. Ranged forms could hide in better places, maybe fold in on themselves outside of combat. Tank forms could wander more than they currently do, and outside of combat could guard certain areas. Maybe in combat they could literally stab you or allies if angered enough, rather than just swipe at you.
Pure forms are pretty good currently though, so they'd be small changes if any like more dangerous-looking ranged forms and more forms of them (carrier etc.)
SENTINELS:
multiple kinds like H2 had (but not H3), multiple ranks like H2 had, sentinel factories if possible, blah blah blah. Not much to change here, or anywhere in the forerunner department, except for variations and maybe repairing stuff outside of combat/accessing terminals.
yep.