- SpartanFox01
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VEHICLES
The vehicles in the Halo games are part of what makes the games unique. They have evolved over time, and I think that it would be fitting for them to take another leap in my version of REACH. All vehicles will be destructible, of course, and they will be able to take quite a beating by any non anti-vehicular weapon. But all vehicles would now have weak points (similar to the Ghost in Halo 2) which, if damaged enough, would defect and eventually disable the vehicle.
AERIAL
Skyhawk: the Skyhawk is a UNSC fighter jet, so it would have unique handling. It is capable of holding a pilot and a passenger. The pilot is in control of a pair of mounted machineguns or lasers, a pair of missiles. The secondary person is in control of a rear-mounted machinegun. and a second veiw which can be used to look directly down and drop dumb bombs on targets for large radius effects.
Heavy and transport Pelican: the Pelican would be a troop transport. It holds one pilot, and seven Spartans in the rear, six sitting and the seventh standing using the rear-mounted machinegun. The pilot can use a chin-mounted gatling gun and a pair of missile launchers mounted under the wings. The Pelican handles less gracefully than the Skyhawk, but makes up for it in being able to transport troops. The pilot can also lower down to a vehicle and attach it to the rear maglift of the Pelican, and drop it off anywhere they want. It can be in the form of heavy Pelican to bombards targets with 12 missiles(Just like the first mission of halo 3) then reloads for 6 seconds locks on to any target in sight of the pelican view space.
Hornet: the Horney would pilot similarly to the one in Halo 3, but with a much more effective machinegun, and with swifter missiles which do not lock on, but are instant-kills with a small blast radius.
Vampire: the Vampire operates similarly to the Skyhawk, but lifts off vertically. The pilot can use a pair of mounted plasma cannons, a pair of fuel rod cannons. The second person can use a rear-mounted plasma turret and same feature with the skyhawk with dumbbombs but less damage but with a large EMP radius added to it . The wings could be damaged and destroyed.
Phantom: the Phantom can hold 12 troops. The pilot can control the gravlift to bring up/down players, and to balance this freedom, the pilot only has one means of defense: a front-mounted plasma cannon. The passengers can operate the other three turrets if they are aboard.
Spirit: the Spirit is like a smaller and swifter version of the Phantom. It can hold less troops in the rear (8), but has a boost capability to make up for its flimsier hull.
Banshee: the Banshee would operate similarly to the Halo 3 version, but with the hover capability and the weight that the Halo 1 version had. and a more explosive fuel rod shot. Its weakpoint is the rear of the Banshee, where a player can snipe the pilot out with enough aiming skill. The gravity pods can also be damaged, interrupting the vehicle's effectiveness, or destroyed, crippling it. It would also have a small fusion engine on the underside which could be damaged or destroyed from another angle.
HEAVY VEHICLES
Elephant: the Elephant operates similarly to the Halo 3 version, but slightly faster, and more enclosed like the one in Halo Wars. Its weak point is located inside; damage a large, enclosed engine block under the driver section.
Wolverine: the Wolverine is a fast moving anti-air vehicle. It has two missile pod matrices on its back, as well as an automatic grenade launcher for point defense. The missiles home in on targets, and are instant kills against infantry. The weak points are its tires/treads, and its engine.
Scorpion: the Scorpion is the primary battle tank of the UNSC. It fires a massive explosive shell from its main cannon, and is equipped with an accurate machinegun turret which is usable by a second player. Four players can sit on the treads. Its weakpoints are the hatch, the treads, and the rear-side.
Gauss Scorpion: the Gauss Scorpion is similar to the regular Scorpion, but rather than a cannon, it has a tri-shot Gaus cannon like the Pillar of Autumn's MAC cannon. It has an inaccurate but powerful machinegun turret like the Halo 1 Scorpion's, controllable by a second player. Its weakpoints are the hatch, the treads, and the rear-side.
Flamethrower Scorpion: similar to the Scorpion, its main cannon has been replaced by a long-range flamethrower, and its machinegun turret replaced by a large FlaK turret, which is essentially a giant shotgun. Its weakpoints are the hatch, the treads, and the rear-side.
Mylodon APC: the Mylodon is the UNSC Shadow; it can carry 10 troops in the armored back, and it has a pair of machinegun turrets above for two more troops to use. The driver can open/close the back hatch to allow the rear troops to fire on following enemies. Its weakpoints are its treads and engine.
Strigoi Assault Platform: the Strigoi is the Covenant answer to the Elephant. It is roughly the same size, and hovers rather than being propelled by treads. Its weakpoints are its anti-gravity generators, one in the rear, one in the front.
Wraith: the Wraith is similar to the Halo 2 version, with the secondary turret from Halo 3's Wraith. Four players can ride the "wings," two on the front facing forward, two on the back wings facing backward. Its weakpoints are the hatch, its wings, and the rear-side.
AA Wraith: the AA wraith is similar to the normal Wraith, but with sloppier handling like in Halo 3, a longer boost function, and its mortar cannon replaced by a pair of homing fuel rod cannons. Its weakpoints are the hatch, its wings, and the rear-side.
Shadow: the Shadow returns from Halo 2. One driver, one turreter on top, and 8 troops in the rear, or a single small-medium vehicle. It has a boost function. Its weakpoints are the hatch, its wings, and an anti-gravity generator on the rear side.
MEDIUM VEHICLES
Warthog: the Warthog would operate similarly to the Halo 3 version, with fixed physics, and BR shots would no longer send it spinning..Its weakpoints are its engine and its tires.
Missile Warthog: the Missile Warthog would handle like the Warthog, but it will have a black paintjob with a yellow stripe, like the Rocket Warthog. Instead of a rocket turret on the back, Argent V missiles would be mounted. The missiles would be more effective against infantry with a swifter airspeed (but smaller blast radius) than the rockets, and they could also home in on vehicles. Its weakpoints are its engine and its tires.
Gauss Warthog: the Gauss Warthog would be nearly identical to the Halo 3 version, but with a darker green paintjob and a slower rate of fire for balance. Its weakpoints are its engine and its tires.
Transport Warthog: the Transport Hog would be similar to the version in Halo 3, but this time Spartans/Elites could fit into the back. It can hold four players in back, a driver, and a passenger. It has no defenses other than its passengers. The more people in the back, the slower the maxmium speed.Prowler: the Prowler would handle as it did in Halo 3, but this time its plasma cannon would be replaced by a heavy repeating version of the Spiker, shooting massive blazing rods of metal through the air, capable of nailing targets to walls. One driver, two passengers, and a gunner. Its weakpoints are its engine and its tires.
Spectre: bring back the Halo 2 Spectre, but make its turret more powerful, and increase its boost speed. Its weak point would be a noticable fusion engine on the front end of the vehicle.
LIGHT VEHICLES
Recon Warthog: the Recon Warthog is a turretless version of the Warthog. It drives much faster, and does not show up on motion trackers. It can hold one driver, one passenger, and two in the rear. All opponents are marked by red dots to those within this warthog. The Warthog has improved handling as well as a "turbo" ability similar to the boost of Covenant vehicles. Its paintjob is sleek black, and it is fully enclosed rather than open like the normal 'Hog. It also has a small antenna. Its weak points are its tires and engine.
Mongoose: the Mongoose would return, but this time, it should drive faster than the Warthog, not just accelerate quicker. It can hold one driver and one passenger. The Mongoose should be boardable this time as well. Its weak point would be its tires.Chopper: the Chopper from Halo 3 should return, but with less chance of flipping onto its side. Its weak point is a small rotary engine within the front "tire," when, if damaged, will stop the tire from moving, effectively crippling the vehicle.
Ghost: the Halo 1 Ghost should return with the boost from Halo 2/3. Its weak point is the "gas tank" on the side of the vehicle.