Halo: Reach Forum
This topic has moved here: Subject: Things people want in Halo:Reach do you want it?
  • Subject: Things people want in Halo:Reach do you want it?
Subject: Things people want in Halo:Reach do you want it?
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YOU DONT REALLY HAVE TO READ THE DESCRIPTION AFTER THESE JUST WANT YOU TO SEE IF YOU LIKE THE WEAPONDS BY NAME

All of these things would be good in the story mode but If we could somehow get all of these into multiplayer then that would be great well if the vehicles big then don't put it in a tiny map you know but it would be awesome.

There will be dual wielding because I think Spartans should be able to dual wield and all the weapons from all the games and books and weapons in Halo 3: ODST.

LONG RANGE

SRS99C Sniper Rifle: the primary UNSC Sniper Rifle. It operates similarly to the Halo 1 version and is a two bodyshot kill, or a single headshot kill. 2x, 10x scopes.

M99 Gauss Rifle: The M99 Staunchion Gauss Rifle was once used by Johnson to assassinate a rebel leader. It will be a one bodyshot kill, but the kickback is significantly stronger than the Sniper Rifles, making it hard to control. It only has one round per magazine. 5x, 10x, 15x scopes.


Beam Rifle: similar to the UNSC Sniper Rifle, it contains the same number of "shots," but does not require a reload. Kills in one head shot or two body shots. It can fire two simultaneous shots for the price of an instant overheat. 5x, 10x scopes.

MEDIUM RANGE

BR55 Battle Rifle: the Battle Rifle is the standard UNSC sharpshooter rifle. It fires in three round bursts, and has a range between a sniper and assault rifle. 3x scope.


Carbine: the Covenant analogy to the Battle Rifle, this weapon fires significantly faster but requires a few more shots to kill. 3x scope.

CLOSE-MEDIUM RANGE

MA5B Assault Rifle: the MA5B assault rifle from Halo 1 will return, but with an overhaul. When fired in full-auto, it is nearly identical to its predecessor, however, when burst fired, its range reaches into close-medium range, and when single shotted, it is effective at mid-long range, to de-scope snipers. It kills in about 20 bodyshots or 10 headshots, The magazine has been cut down to 45 rounds for balance. can be switched from semiauto to full auto with D pad 2x scope.

Heavy Machinegun: the HMG operates similarly to the Halo 1 Assault Rifle, but is significantly stronger. It has 80 rounds/magazine (with a long reload time), and is a great weapon for supression.

Plasma Rifle: the PR is the Covenant analog to the Assault Rifle. It operates similarly to the Halo 1 PR, though when single shotted, its range will mirror the new AR (mid-long range, if led enough). The stun returns, however, this time only on headshots. 2x scope.

Plasma Cannon: the Plasma Cannon is the Covenant analogy to the HMG. It has similar damage and firing rate, but is more effective against shields than health. It has stun on headshots only.

Needler: the Needler is a unique weapon; it fires crystaline projectiles which track targets, imbed themselves in flesh, and detonate. This version is similar to the Halo 3 Needler, but it would require 3 more projectiles for the killing explosion, and the shards will be darker in the air to make them easier to strafe.

ANTI-ARMORXM510 Grenade Launcher: making an appearance in Halo Wars, this grenade launcher operates similarly to the Brute Shot in Halo 3, except the grenades will not detonate midair.

M19 SSM Rocket Launcher: the Rockets make an appearance.

W/AV M6 G/GNR Spartan Laser: the laser makes a re-appearance, instantly killing infantry, but in order to kill a vehicle, now the beam will need to be focused on the vehicle for 2-5 seconds, depending on the size of the vehicle. The charge time and number of shots is increased to make up for the lesser power.

Brute Shot: the Brute shot returns as the Covenant analogy to the Grenade Launcher. This weapon acts like the Halo 2 version, but with more killing power.

Fuel Rod Gun: the FRG returns, almost identical to the Halo 1/Halo PC version, but with a smaller battery for balance.

Hunter Cannon: the Halo 2/3 Hunter Cannon is now a usable weapon. Similar to the Spartan Laser in that you can guide the beam into a target, this is much more powerful against vehicles due to its high lead time.

SUBMACHINE GUNM7 SMG: the SMG returns similar to the version in ODST, only with no scope and no silencer.

M7S Silenced SMG: the SMG from ODST, scoped and silenced. Kills in less shots than the normal SMG, but it doesn't disrupt your active camo or make you appear on radar. 2x scope.

Spiker: similar to the version in Halo 3, but with upgraded power as dual wielding has been removed. It has more range as well, similar to the "Halo 3 ODST SMG," and can nail bodies to walls.

Brute Plasma Rifle: the Brute PR is now essentially a much weaker version of the Plasma Rifle, which shoots faster, and has less range. It is a Covenant analogy to the SMG, while the Plasma Rifle is an analogy to the Assault Rifle.

SIDEARMM6D Pistol: the Pistol returns as it was in Halo 1, but with a louder raport, semi-auto instead of automatic, and killing in 5 shots instead of 3. No more scope.

M6C/SOCOM Magnum: similar to the above pistol, but with less stopping power. It is also silenced, so it doesn't disrupt active camouflage or make you appear on radar. 2x scope.

Plasma Pistol: nearly identical to the Halo 1 Plasma Pistol, but with the EMP effect and battery drain from Halo 3.

CLOSE RANGE

M90 Shotgun: identical to the Halo 1 Shotgun and only 6 shells/magazine like the Halo 3 Shotgun.

M7057 Flamethrower: hand held like in Halo PC, it would have more range to combat the Shotgun. It is no longer a support weapon. It should behave more like a real-life flamethrower; check Gears of War of World At War for a good example.

Needler Shotgun: the Covenant analogy to the Shotgun. It fires a burst of explosive Needles. It has less range than the Shotgun, but has a very fast ROF. It is not an instant-kill; there is a slight delay for the Needlers embedded into the target to explode.

Plasma Caster: the Covenant analogy to the Flamethrower; it has less range but more power, spewing a cloud of super-heated plasma.

Energy Sword: similar to the Halo 2 version, but with Halo 3's battery, as well as taking just one "B" hits to kill.

MELEE

Machete: very swift swings; it kills in two hits. It, like the other melee-class weapons, are the only weapons to have a melee lunge.

Combat Knife: taking about 3 hits to kill, it swings faster than the Machete. The knife is unique in that the melee can be charged by holding down the B button, then releasing, for a precision lunge to the neck for an instant kill.

Energy Cutlass: with a slow swing, it is an instant-kill, but with a slight delay. It is essentially a large crystalline club which embeds a piece of it in its target, and then explodes. A Jackal used one against Johnson and his squad in Halo: Contact Harvest.

Plasma Dagger: the plasma dagger is the Covenant analogy to the Combat Knife, with the same power and charge ability.

GRENADESGrenades are thrown by pressing LB, and they can be cooked by holding down the trigger before throwing. When cooked, the grenade will be more effective, and have an altered appearance.

M9 HE-DP Fragmentation Grenade: like the Halo 2/3 frag. If cooked, it behaves like the Halo 1 frag with a shorter fuse time. It spews smoke when cooked so that targets will know what they're facing.

Thermite Grenade: an incendiary grenade, it spews flaming napalm onto a target, killing them slowly.

C-7 Plastic Explosive Charges: the C-7 are timed charges that can be thrown onto any surface. They will stick to the surface, and cannot be cooked. Instead of cooking when the LT is held, it will bring up the detonator.

Flashbang Grenade: the flash-bang releases a brief flash of light and a loud stun to disorient targets in its radius.

Smoke Grenade: the smoke grenade unleashes a massive wall of smoke to cloak movement within.

Plasma Grenade: they act like the Halo 1 version with a long fuse and large blast radius, but will be instant kills and burn a bright red if cooked.

Anti-Matter Grenade: the anti-matter grenade vaporizes a portion of the target that it hits, making it instant-kill.

Energy Charges: the Energy Charges operate similarly to the C-7, only this is a plasma charge.

Sonic Grenade: the sonic grenade is the Covenant answer to the Flashbang grenade; it detonates and makes vision blurred and shaky for those within the radius, and deafens them temporarily.

Air Distortion Grenade: the Air Distortion Grenade is the Covenant answer to the smoke grenade. This grenade detonates and makes the air in the radius distorted and wave, in a large bubble pattern, effectively blocking movement behind the radius.







[Edited on 08.22.2009 11:49 AM PDT]

  • 08.21.2009 10:38 PM PDT
Subject: Things people want in Halo:Reach
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EQUIPMENT only be carried one at a time


Lotus Anti-Tank Mine: similar to the trip mine in the Halo 3 Beta. It beeps but does not light up. It would not be triggered by teammates walking over it. The person who threw it may crouch walk on top of it and de-fuse it before picking it back up. The mine will be able to stick to a vehicle, and it will be marked on allies' HUDs by a thin glowing outline visible from anywhere on the map.

Anti Matter Mine: It would be an instant kill to any infantry that that walk on it, but it would be not that sensitive to people around it you have to come in direct contact to activate it so used more for vehicles will disintegrate tread off tanks and wheels will disappear altogether instantly making them immobilize an etc. but turrets and other weapons still work on it in till blow up.

Bubble Shield: the Bubble shield would be identical to the version in Halo 3, only would have a new design so that it rolls down hills as power drainers do.

Power Drainer: identical to the Halo 3 version.

Gravity Lift: same as the Halo 3 version.

Re-generator: same as the Halo 3 version, but fixed so that fights which occur in the aura are not so random.

Flare: same as in Halo 3.

Deploy-able Cover: would look more like the Halo 1 Covenant shields from The Silent Cartographer. Could be picked up and re-used.

Radar Jammer: same basic concept as Halo 3, but the motion trackers would look different in REACH (overlaid over an overhead view of the map) so it would be more visually appealing.

Automated Turret: similar to the Halo 3 version, only fixed so that they work outside of single player.

  • 08.21.2009 10:40 PM PDT
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VEHICLES

The vehicles in the Halo games are part of what makes the games unique. They have evolved over time, and I think that it would be fitting for them to take another leap in my version of REACH. All vehicles will be destructible, of course, and they will be able to take quite a beating by any non anti-vehicular weapon. But all vehicles would now have weak points (similar to the Ghost in Halo 2) which, if damaged enough, would defect and eventually disable the vehicle.


AERIAL

Skyhawk: the Skyhawk is a UNSC fighter jet, so it would have unique handling. It is capable of holding a pilot and a passenger. The pilot is in control of a pair of mounted machineguns or lasers, a pair of missiles. The secondary person is in control of a rear-mounted machinegun. and a second veiw which can be used to look directly down and drop dumb bombs on targets for large radius effects.

Heavy and transport Pelican: the Pelican would be a troop transport. It holds one pilot, and seven Spartans in the rear, six sitting and the seventh standing using the rear-mounted machinegun. The pilot can use a chin-mounted gatling gun and a pair of missile launchers mounted under the wings. The Pelican handles less gracefully than the Skyhawk, but makes up for it in being able to transport troops. The pilot can also lower down to a vehicle and attach it to the rear maglift of the Pelican, and drop it off anywhere they want. It can be in the form of heavy Pelican to bombards targets with 12 missiles(Just like the first mission of halo 3) then reloads for 6 seconds locks on to any target in sight of the pelican view space.

Hornet: the Horney would pilot similarly to the one in Halo 3, but with a much more effective machinegun, and with swifter missiles which do not lock on, but are instant-kills with a small blast radius.

Vampire: the Vampire operates similarly to the Skyhawk, but lifts off vertically. The pilot can use a pair of mounted plasma cannons, a pair of fuel rod cannons. The second person can use a rear-mounted plasma turret and same feature with the skyhawk with dumbbombs but less damage but with a large EMP radius added to it . The wings could be damaged and destroyed.

Phantom: the Phantom can hold 12 troops. The pilot can control the gravlift to bring up/down players, and to balance this freedom, the pilot only has one means of defense: a front-mounted plasma cannon. The passengers can operate the other three turrets if they are aboard.

Spirit: the Spirit is like a smaller and swifter version of the Phantom. It can hold less troops in the rear (8), but has a boost capability to make up for its flimsier hull.

Banshee: the Banshee would operate similarly to the Halo 3 version, but with the hover capability and the weight that the Halo 1 version had. and a more explosive fuel rod shot. Its weakpoint is the rear of the Banshee, where a player can snipe the pilot out with enough aiming skill. The gravity pods can also be damaged, interrupting the vehicle's effectiveness, or destroyed, crippling it. It would also have a small fusion engine on the underside which could be damaged or destroyed from another angle.

HEAVY VEHICLES

Elephant: the Elephant operates similarly to the Halo 3 version, but slightly faster, and more enclosed like the one in Halo Wars. Its weak point is located inside; damage a large, enclosed engine block under the driver section.

Wolverine: the Wolverine is a fast moving anti-air vehicle. It has two missile pod matrices on its back, as well as an automatic grenade launcher for point defense. The missiles home in on targets, and are instant kills against infantry. The weak points are its tires/treads, and its engine.

Scorpion: the Scorpion is the primary battle tank of the UNSC. It fires a massive explosive shell from its main cannon, and is equipped with an accurate machinegun turret which is usable by a second player. Four players can sit on the treads. Its weakpoints are the hatch, the treads, and the rear-side.

Gauss Scorpion: the Gauss Scorpion is similar to the regular Scorpion, but rather than a cannon, it has a tri-shot Gaus cannon like the Pillar of Autumn's MAC cannon. It has an inaccurate but powerful machinegun turret like the Halo 1 Scorpion's, controllable by a second player. Its weakpoints are the hatch, the treads, and the rear-side.

Flamethrower Scorpion: similar to the Scorpion, its main cannon has been replaced by a long-range flamethrower, and its machinegun turret replaced by a large FlaK turret, which is essentially a giant shotgun. Its weakpoints are the hatch, the treads, and the rear-side.

Mylodon APC: the Mylodon is the UNSC Shadow; it can carry 10 troops in the armored back, and it has a pair of machinegun turrets above for two more troops to use. The driver can open/close the back hatch to allow the rear troops to fire on following enemies. Its weakpoints are its treads and engine.

Strigoi Assault Platform: the Strigoi is the Covenant answer to the Elephant. It is roughly the same size, and hovers rather than being propelled by treads. Its weakpoints are its anti-gravity generators, one in the rear, one in the front.

Wraith: the Wraith is similar to the Halo 2 version, with the secondary turret from Halo 3's Wraith. Four players can ride the "wings," two on the front facing forward, two on the back wings facing backward. Its weakpoints are the hatch, its wings, and the rear-side.

AA Wraith: the AA wraith is similar to the normal Wraith, but with sloppier handling like in Halo 3, a longer boost function, and its mortar cannon replaced by a pair of homing fuel rod cannons. Its weakpoints are the hatch, its wings, and the rear-side.

Shadow: the Shadow returns from Halo 2. One driver, one turreter on top, and 8 troops in the rear, or a single small-medium vehicle. It has a boost function. Its weakpoints are the hatch, its wings, and an anti-gravity generator on the rear side.



MEDIUM VEHICLES

Warthog: the Warthog would operate similarly to the Halo 3 version, with fixed physics, and BR shots would no longer send it spinning..Its weakpoints are its engine and its tires.

Missile Warthog: the Missile Warthog would handle like the Warthog, but it will have a black paintjob with a yellow stripe, like the Rocket Warthog. Instead of a rocket turret on the back, Argent V missiles would be mounted. The missiles would be more effective against infantry with a swifter airspeed (but smaller blast radius) than the rockets, and they could also home in on vehicles. Its weakpoints are its engine and its tires.

Gauss Warthog: the Gauss Warthog would be nearly identical to the Halo 3 version, but with a darker green paintjob and a slower rate of fire for balance. Its weakpoints are its engine and its tires.

Transport Warthog: the Transport Hog would be similar to the version in Halo 3, but this time Spartans/Elites could fit into the back. It can hold four players in back, a driver, and a passenger. It has no defenses other than its passengers. The more people in the back, the slower the maxmium speed.Prowler: the Prowler would handle as it did in Halo 3, but this time its plasma cannon would be replaced by a heavy repeating version of the Spiker, shooting massive blazing rods of metal through the air, capable of nailing targets to walls. One driver, two passengers, and a gunner. Its weakpoints are its engine and its tires.

Spectre: bring back the Halo 2 Spectre, but make its turret more powerful, and increase its boost speed. Its weak point would be a noticable fusion engine on the front end of the vehicle.

LIGHT VEHICLES

Recon Warthog: the Recon Warthog is a turretless version of the Warthog. It drives much faster, and does not show up on motion trackers. It can hold one driver, one passenger, and two in the rear. All opponents are marked by red dots to those within this warthog. The Warthog has improved handling as well as a "turbo" ability similar to the boost of Covenant vehicles. Its paintjob is sleek black, and it is fully enclosed rather than open like the normal 'Hog. It also has a small antenna. Its weak points are its tires and engine.

Mongoose: the Mongoose would return, but this time, it should drive faster than the Warthog, not just accelerate quicker. It can hold one driver and one passenger. The Mongoose should be boardable this time as well. Its weak point would be its tires.Chopper: the Chopper from Halo 3 should return, but with less chance of flipping onto its side. Its weak point is a small rotary engine within the front "tire," when, if damaged, will stop the tire from moving, effectively crippling the vehicle.

Ghost: the Halo 1 Ghost should return with the boost from Halo 2/3. Its weak point is the "gas tank" on the side of the vehicle.

  • 08.21.2009 11:00 PM PDT

Sorry i did not care to read all that technicle information that you posted but i hate it how people over power things in their ideas not you i mean but other posts.

  • 08.21.2009 11:13 PM PDT
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I kno what you mean I mean its just descriptions in mine so people kno what something would do which most people already kno but yea you only need to read the names to know the jist of what im trying to show u

  • 08.21.2009 11:17 PM PDT

I read the first page! :D

So far I think those are good ideas.more is Better.

  • 08.22.2009 12:03 AM PDT

YES!!! we need huge maps to support these vehicles though... I hope they all get in.

  • 08.22.2009 12:18 AM PDT

Rigor mortis has been kind to you, and left you in a sexy pose!
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Wednesday 13 is the best vocalist ever. /fact, not opinion

very good ideas especialy the weak points on vehicles

  • 08.22.2009 4:11 AM PDT
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...Does anyone really read these?

The pilot can also lower down to a vehicle and attach it to the rear maglift of the Pelican, and drop it off anywhere they want.

I can see some pretty epic splatters there.

  • 08.22.2009 4:44 AM PDT
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Yeah see If we can keep this post alive then we can get it to someone in bungie that will see it

  • 08.22.2009 6:44 AM PDT
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I think that this forum topic needs more attention

  • 08.22.2009 10:42 AM PDT
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please read the forum topic

  • 08.22.2009 1:57 PM PDT

Check out my deviantART page

Some things I like:
Video Games
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Art

These are some really interesting weapon and vehicle ideas you got here. I like almost all of them.

  • 08.22.2009 2:18 PM PDT
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thank you I really liked these the most

  • 08.22.2009 2:40 PM PDT
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so i need more attention here

  • 08.22.2009 5:52 PM PDT
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Really this is by far one of the best threads in Halo Reach Forum .

  • 08.24.2009 6:45 PM PDT
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keep it alive man sounds very god :D
nice idea for the maps and vehicules

  • 08.24.2009 7:14 PM PDT

"Hello, my name is iApothecy, or just Apothecy (previously FastAndFurious5). I have been with Halo since the beginning. I enjoy making screenshots and occasionally maps."

Bungie All Star Week 12 winner.

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This is awesome. Great job!

  • 08.24.2009 7:24 PM PDT
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VERY well put there i would love to see these ideas.

  • 08.24.2009 7:25 PM PDT
Subject: Things people want in Halo:Reach do you want it?

You forgot the Locust and the Shade=(

Anyways, yes to all except: Hunter cannon wieldable, Gauss and Flamming Scorp, and Recon Hog (Might as well use the Mongoose instead of that).

I would also think that the Brute PR be closer to the AR, While the PR be similar to the SMG.

Your Skyhawk will confuse people with the Sparrow Hawk. Use the Falcon

[Edited on 08.24.2009 7:36 PM PDT]

  • 08.24.2009 7:30 PM PDT

Here's a list of vehicles they need to bring back or add (along with your ideas):
UNSC:
Antlion Mine, yes, I know, not a vehicle.
Mongoose
Warthog
Cougar
Wolverine
Cobra
Scorpian
Elephant
Fox Cannon
Hornet
Sparrowhawk or just Hawk
Falcon
Pelican
Albatross

Covenant:
Doppelganger (Halo 2 Shade)(Named for suitability)
Shade (Halo 3)
Ghost
Spectre
Wraith
AA Wraith
Honor Guard Wraith (Gold Plasma from the Mortar and Turret)
Shadow (2 types: Infantry and Light Vehicles)
Locust
Banshee
Vampire
Angel (Named for Suitability)
Spirit
Phantom (Halo 3)

[Edited on 08.24.2009 7:51 PM PDT]

  • 08.24.2009 7:51 PM PDT

"Hello, my name is iApothecy, or just Apothecy (previously FastAndFurious5). I have been with Halo since the beginning. I enjoy making screenshots and occasionally maps."

Bungie All Star Week 12 winner.

~ Download Plasmaball here! ~

Nice touch to this Plasma3150.

  • 08.25.2009 7:07 PM PDT

i mean i think that melee is just melee weapons dont put things like knifes in and stuf jjust keep it simple.

  • 08.25.2009 7:18 PM PDT
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I like some of these new ideas

  • 09.06.2009 4:29 PM PDT
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reviving thread again? =(

Nice ideas

  • 09.06.2009 4:49 PM PDT