- absolutezer052
- |
- Noble Member
This is my opinion on how to solve the pelican problem. I have read through many posts with ideas for pelicans, and in every one, people were complaining on how they would be used for splatters and never for transport.
Well, my advice is to make the pelicans slow, weak, and weaponless.
If they run into ANYTHING, they loose half of there armor. The second time, they will spin out of control and crash. Spartans have a 90% chance of survival (they're Spartans). you cant jump out when your spinning out of control. same with the phantom.
I would also like the addition of the anti-air wraith. It could take a pelican out in 10 hits. Rockets kill in 1 hit, same with lasers. Four sticks bring it down, two if you hit the cockpit. For balance, pelicans can have boosts in any direction.
This makes the pelican a very hard vehicle to use, and only the best pilots can use it safely. I think this is how the pelican should run in multilayer.
In campaign, you could have a powerful MG equipped missile loaded butt kicker. Please post your opinions on this.
[Edited on 08.23.2009 1:46 AM PDT]