- last post: 01.01.0001 12:00 AM PDT
T and R is annoying because of all the close-quarters combat.
I recomend ditching the AR for a plasma rifle if you haven't already, it's far better for taking out shields. When those sword elites come in, strap a plasma grenade to their forehead, do anything but from a distance. Sniper is key later on when you enter that control room area and you see two of them camoed. You can easily pick them off.
Yeah, the sniper rifle carried me through that level completely. Stand at the end of a corridor or in your case, the room, and start scoring some headshots. The marines are pretty much worthless except as a distraction and as bait. It's a challenge to just keep one alive through the whole level!
But yeah, that's the hardest part of the level, memorize what door is gonna open and through a nade in quickly and spray the surviving grunts/jackals and the elites with downed shields with your plasma rifle.
Good luck!