- Paladin52
- |
- Exalted Heroic Member
Posted by: world_o_hurt
Since Reach is a full scaled battle between the UNSC and the Covenant, and since we all like a bit of realism i think adding weapon jamming to the mix. Real weapons jam (halo isn't real buuut...) and if you use a weapon too much without cleaning it the weapon will jam. I'm not saying there should be a twenty minute session between each level where you clean your rifle or something like that. Unjamming the weapon will of course would be an option.
Nah. That would ruin the fast paced nature of the gameplay. Furthermore, no one REALLY wants realism in gameplay. Seriously. I have done simulated warfighting for military training. It ain't fun.
Now I've heard speculation that Halo: Reach is going to be a squad based shooter. Now i think that as an equipment option instead of a radar jammer it should be a comm jammer, which would in turn disable your ability to give squad orders like defend that position or assault that one.
It is an FPS. Not squad-based. Can't really add a whole lot of functionality to the controller and still maintain the ease of use of previous Halo games. Therefore, the comm jammer would be useless. Unless they use Natal, which would definitely be a reason for me to NOT buy it. Natal is far better suited to smaller minigames and purely voice controlled games like EndWar. I don't want to be jumping around and yelling things for hours as I play Halo multiplayer. (What will the system do when I start getting frustrated and yell expletives and derogatory comments? Also, what if I want to tell my friend that I "was almost gonna throw a grenade"? The system hears "throw a grenade" and -wham!- I just threw a random grenade at someone.....)