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This topic has moved here: Subject: Halo Reach: Forge Evolved. Post your Ideas Here!
  • Subject: Halo Reach: Forge Evolved. Post your Ideas Here!
Subject: Halo Reach: Forge Evolved. Post your Ideas Here!

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Although Matchmaking and custom games would probably not work, A controller/motion/voice recognition combo for Forge would be killer. Think of all the possibilities
Could you imagine:

Voice Recognition

Say Snap (x) degrees and the object immediately changes to that angle
Say Reset angle for default position
Make half the map and then say Make Symmetrical
Say Erase all
Say Respawn (respawn time) whenever cursor is on an object
Say delete
Say add (any object available)
Say save map
Say Undo
Motion Controls

Move Forge objects with your hands, not useful but still cool
Say "Resize" and a screen pops up where you can resize it with your hands
Make a swiping motion and a screen pops up saying "Are you sure you want to Erase All"

Wanted Features
Object Sets: The ability to add objets to a set, name it, and than just say or select the object set and it appears
EXAMPLE: "Add object set, Door" and it adds all the objects you need to make a door

Items Can Stick To Vehicles:
Some way to determine weather or not items will stick to vehicles.
EXAMPLE: Add more turrets to a Warthog.

Items Will Stay In Place:
Some way to determine weather or not items will stay in place:
EXAMPLE: Place a round cage, then say no stick, there you have a hamster ball

Numbered Starting Spawns:
Ever had off balanced spawns because the game you were in was not full enough? Now, it will fill it up in the same order you designated each Starting Spawn with.
EXAMPLE: Player 1 is randomly chosen but always Started in the same place, anyone can be #1 but #1 is always in the same place

Death Spawns:
Died once? Still in game. Died Twice? Still in game. Died 3 times? then you have a certain spawn point.
EXPLANATION: Basically, its like having a certain number of lives, except you still live, you just spawn in a certain area, Death Spawns should be an Item of their own, and have a number you could choose determining how many deaths before people Spawn there.
EXAMPLE: Lets say Sandbox is in Reach, people can play in the default map untill they have died ten times, then they spawn in the Skybox with a Sniper.

Gametype Options:
Death Spawn=No score
EXPLANATION: After you have died x amount of times, you will still be able to play,wherever the forger wanted you to, but not be able to increase your score, another option would be invincibility after you have spawned at a death spawn, hey people would find a use for it.

Death Barriers:
They are the size of a Large shield door by default but can be manipulated to any size, they are a negative color version of a shield door, and have the option to be invisible.
EXAMPLE: A maze of mirrors, or rather, invisible death mirrors!

Area of Effect:
This can be done in Halo 3, but only in KOTH, it should work the same as KOTH variants that make you slow or fast in the hill except you have the option of what you want the area to do.
Options:
Having the ability to make the player
Slow
Invisible
Fast
Invincible
Higher Gravity
Lower Gravity
The area has the option to be invisible or like a KOTH marker.
And timer so it can spawn at a certain time
EXAMPLE: In Infection, lets say a player is camping the zombie spawn, now he is uber slow and cant jump, he wont be camping much longer because he is in a Area of Effect

Despawn timers:
This should be an option for every object, after a certain time (15, 30, etc..) to disapeer, much like a Re spawn timer.
EXAMPLE: The Alpha zombie is trapped in a box until one of the walls despawn at 30 seconds.

  • 08.24.2009 9:32 AM PDT
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The whole 'voice recognition' and 'resizing objects with your hands' seems really gimmicky. It would be much better if we were allowed to position objects by manually setting the x,y,z,roll,pitch,yaw,length,height and width via some kind of keypad

Here's a list that I made for a different thread.

-have object library composed of only 4 geometrical primitives (cube, triangular prism, cylinder, sphere) that are relatively low-polygon so we can place many of them, as well as height maps, water, death barriers, soft ceilings, gravity lifts, etc...
-ability to edit color, texture and opacity on an object.
-ability to resize objects (x,y, and z individually)
-ability to position the x,y,z coordinates of objects
-ability to change the roll, pitch and yaw of objects
-ability to edit the last three properties of objects using a keypad type thing
-ability to create bump maps/height maps (whatever they are called)
-ability to create water
-ability to turn physics on or off for anything so we can make our own crates, barriers, etc...
-ability to cut certain geometry out of other geometry
-ability to place 'death barriers' as mentioned by Zorinth, but they should be transparent like on every other map
-ability to place customizable gravity lifts with different effects and heights/diameters
-ability to give objects basic scripting capabilities so we can make buttons, drawbridges, giant rotating things, etc...
-ability to enable/disable the more advanced options so new users aren't overwhelmed by them
-give us a completely blank map to build on. No preexisting objects at all.
-limit our maps to numbers of polygons total, not by some predetermined value
-fix the 'glitch' that causes walls to be uneven to conserve file size. Videos can be 16 megabytes easily, so why is Bungie trying to keep map sizes so low?
-allow us to have more than 100 items of user-created content
-ability to group objects together
-ability to copy/paste objects or groups
-ability to place soft ceilings to keep people from leaving the map
-ability to create 'zones' that give certain teams different base player traits
-allow us to place the objective objects without changing gametype
-put in as many Halo Wars vehicles in forge as you can. They'll be like the Fuel Rod Gun and Incendiary grenades.
-allow us to alter the power and abilities of vehicles. Bungie did this on Avalanche with the Transport Hornet
-more specific spawn characteristics, ie: VIP, Juggernaut spawns, etc.

  • 08.24.2009 9:42 AM PDT

[Insert Catchy Phrase here]

I like them besides Voice reconigition

  • 08.24.2009 9:42 AM PDT
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is there forge in REACH

  • 08.24.2009 9:58 AM PDT
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There probably is, because of it's huge success in Halo 3.

  • 08.24.2009 10:10 AM PDT
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Uhh the Flat Teleporters from Halo CE!

  • 08.24.2009 10:18 AM PDT

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Posted by: iMatt360z
Uhh the Flat Teleporters from Halo CE!
whats the difference?

  • 08.24.2009 10:29 AM PDT

you should be able to forge pelicans in halo reach

  • 08.24.2009 1:55 PM PDT