Halo: Reach Forum
This topic has moved here: Subject: Hub and spoke system?
  • Subject: Hub and spoke system?
Subject: Hub and spoke system?
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...Does anyone really read these?

Should Halo reach use a similar system to ODST with a hub and spoke system for Campaign?
(HUB=Night time city SPOKE: LINEAR FLASHBACK MISSIONS)
I'm not saying that the missions should be flashbacks but i think having a HUB would be good but possibly make it online with other people and you can turn on PvP but if you turn it on it stays on for 3 minutes. When not in PvP you cant kill fellow players or be harmed by fellow players. That doesn't apply to the the Covies/ Rebels. The 3 minute Factor makes it so people cant just turn it on, Kill a guy and then turn it back on. Revenge would not be so sweet. Halo MMO i smell? But when you go into the SPOKES you only go with your squad you entered with. (Your party).

Just throwin' it out there.

-Reinforced bunker engaged-

/Discuss.

  • 08.24.2009 12:20 PM PDT

This kid's 14th in Europe. Don't even bother calling me bad.

Hub/spoke would be ok, but not an MMO.
On another note, who remembers PlanetSide, the only MMOFPS to work IMO

  • 08.24.2009 12:59 PM PDT
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...Does anyone really read these?

OMG THAT GAME WAS AWSOME! Maybe not an mmo but i would like more than just 4 players. Maybe 10ish? But you go into the regular missions alone or with friends if you want. (Lost planet 2 is gon' be fun aswell).

  • 08.27.2009 12:14 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

I think the idea is reasonable, but it's hard to say either way how it will work since we don't really know how this game is going to play outside of it being an FPS.

  • 08.27.2009 12:24 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

IMO that is a great idea. It lets you decide whether you want to have PvP (like halo multiplayer) or just the regular campaign

  • 08.27.2009 1:52 PM PDT