Halo: Reach Forum
This topic has moved here: Subject: Multiple perspectives for Reach?
  • Subject: Multiple perspectives for Reach?
Subject: Multiple perspectives for Reach?

I have been reading the halo books recently, and I noticed that spartans rely heavily on teamwork. While spartans are superior to marines in every way, they do seem to be "specialists" within each squad.
Take blue team for instance
Linda-sniper specialist
Sam-close range specialist
Kelly-Stealh specialist
John (masterchief)-leader specialist

Now I'm not saying that reach will feature blue team, but I would like to see each spartan have a 'role'. As well as the roles mentioned there should also be an explosives specialist.

During the campaign players should play the first time through as the leader, an all rounder capable of filling every role. However after a mission has been completed with this character, you should be able to go back and re-play the mission as someone else. Unlike Halo 3 where playing as arbiter simply changed your HuD and weapon loadout, playing as a different member of the squad would give you a different part of the mission to complete. Each character would have a completly different path through the level, although obviously there would be some crossover.

This would add further interest in co-op mode, as players would have to work together as a team, because each role would have it's own strengths and weakness's.

For multiplayer there should be some 'classic' playlists which have no class system and features identical spartans and some class based playlists allowing players to choose their initial weapon loadout. This would mean people who like class based games and people who don't could both enjoy the multiplayer

However if a class system was implemented, the classes would have to be very fluid, while a player could start as a sniper they could easily pick up a shotgun and get some close quarters action. Unlike games such as CoD were the classes are more or less fixed until death.

Here is what I think the default weapon loadout for each spartan would be, if you think I've got this dead wrong, then feel free to criticise and make suggestions.

Leader
This would be the default character, a rough equivalent to Masterchief, an all rounder with no real strengths or weakness's
Suggested armour-Mark V
Suggested weapon loadout- AR + Pistol

Sniper
This would be the long range specialist, weak at close quarters, but very powerful at long range.
Suggested armour-recon
Suggested loadout-Sniper+BR

Close quarters
As the name suggests, a close quarters specialist would get up close and personal with the enemy, powerful up close, but weak from a distance.
Suggested armour-CQB
Suggested loadout-Shotgun+AR

Explosives specialist
Boom, Boom shake the room, the explosives expert would have the most firepower making them good against vehicles, however limited amunition would make them less useful against Infantry
Suggested Amour-EoD
Suggested loadout-Rockets+the weakest UNSC weapon, either the pistol or the SMG

Stealth specialist
This character would be good at getting into places the other characters can't reach. They would have limited cloaking ability but reduced shields (similar to the H2 arbiter)
Suggested armour-scout or prototype SPI (the one from ghosts of onyx)
Suggested weapons-the ODST weapons, silenced pistol and SMG



[Edited on 08.25.2009 7:34 AM PDT]

  • 08.25.2009 7:33 AM PDT
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It seems like you would be replaying parts of the level over multiple times.

What I'd like to see is the story told from completely different perspectives. So it's sort of like Halo: ODST where the story lines converge at the end and the player finally gets the whole picture at the end of the game after being in the dark for most of it.

  • 08.25.2009 7:43 AM PDT