- last post: 01.01.0001 12:00 AM PDT
I'm extremely impressed with Halo 2, but I have managed to come across two main complaints thus far. Figured I'd voice my opinion about at least one of them in the small chance you might actually listen.
I must say that the decision to take radar off of *all* head-to-head gametypes simply doesn't make sense to me. I generally don't have any problem with any particular game variation (including no radar), but this one just stands out like a sore thumb. One of the most intense and depth-producing aspects of a one-on-one battle is the motion-detector, move/countermove, attack/counterattack sort of dance between the two players. A move is made, seen on the radar, countered, and that move is countered, so on and so forth... where it really becomes an insanely deep, tactical, strategic battle of wits between the two players to attempt to find the best point of attack. That kind of gameplay really hooked me on head-to-head matchmaking. But now it's gone. Not just in *some* gametypes... but in ALL. Completely wiped clean. No balance, no variation, nothing. As I played head to head matches without it, I realized that now it's more of a luck-based, hit-and-miss style of gameplay... where you just better hope you're facing the right direction at the right time. You're constantly at risk without any chance of defending yourself if the opponent just so happens to spawn or unintentionally run behind you at the right time. The only real way around that kind of danger is to get the first kill and back into a corner, which is a completely lame way to play the game, obviously. Perhaps it wouldn't hurt too much to remove radar from such games like oddball, king, and bigger sized head to head maps like Ascension. But I strongly suggest you consider adding it back to some of the appropriate gametypes... it would bring head to head back to its former glory. Thanks for your time.