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Okay, I have 2 new ides for gametypes in Halo Reach. Here they are:
Virus:
Virus is the opposite of juggernaut, mixed with a bit of oddball. One person starts out with the virus and a scoring system similar to oddball immediately starts ticking away, as soon as they kill someone, the person they killed gets the virus and their points start rising, the person with the most points at the end loses.
Shrink:
Similar to normal slayer, except when you kill someone, you get a litlle smaller, giving you a small advantage, the more you kill, the smaller you get. When you die, you get a little bigger, but only as big as when you started. It has the normal slayer scoring system.
No name yet:
Because shrink isn't a great idea, then maybe players start with normal shields, and as they kill they get a bit more, rising to a maximum of 2x over sheild. When you die, you get a little less, minimum of no shield.
Okay, now you've read my three ideas, post your own. We want to get some really great ideas.
[Edited on 08.26.2009 12:15 AM PDT]