Halo: Reach Forum
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  • Subject: CoolCJ24's *Reach Multiplayer Beta* Fan Preview
Subject: CoolCJ24's *Reach Multiplayer Beta* Fan Preview

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

Disclaimer: This is 100% fan made and purely theoretical. None of the following details/previews are actual Bungie confirmed. You have been informed. As you may have guessed, this is largely inspired by MLG Cheewawa's popular Halo: Reach Campaign script. As with his piece, the following post may/may not be true to what Halo: Reach turns out to be, but I have no affiliation with Bungie or their working on the new game.

PART 1 - Your new suit's a Mk.5, just came up from Reach this morning....

So, starting the basics of my (fan-made) Reach Multiplayer Beta Preview (RMBP). This time around, players will be allowed to switch character model from Spartan/Elite, possibly to Brute too but I don't want to have to bring up "Brutes in Reach MP" again. They would be allowed to do this in-game; by the manner of that before they spawn they are given the choice to choose betweeen what character models will be available in Reach. Spartan shields will recharge like they did in Halo CE (slower), as will the shields of any other suitable, playable character model.

When you spawn in Reach's Multiplayer, the interface on your H.U.D. is little different from Halo CE's interface, except now you can place NavPoints. There is also now an option for the Spartan/Elite/Brute to prone.

PART 2 - Spawning, getting going, slaughtering...

The starter weapon in Reach would not be the Assault Rifle. Or the Battle Rifle. Or the Scarab Gun, either. All players (on default gametypes) would spawn with the MA5K Carbine. This gun is perfect because of its automatic fire, 45 round magazine and accuracy lieing between the Assault Rifle and Battle Rifle; nobody can complain at this. All players would spawn with a magnum as a sidearm. The MA5K Carbine would have a 2x Scope, but this would not make it overpowered, as its accuracy doesn't prove as pinpoint as the Battle Rifle.

As with all Halo games, the Spartan shields glow orange when taking damage, the Elite/Brute shield will glint blue.

New to Halo is the Combat Knife, Attainable as a pickup item on a map. It is like a piece of equipment that can be used repetitively throughout the player's life, but once killed, the knife is not usable anymore (you must wait for it to respawn on the map). Melee attacks with the knife on shields will cause more damage than hitting with most weapons, but heavier weapons such as Rocket Launcher, Brute Shot, Fuel Rod Gun etc will do more damage than the Combat Knife (which is why the Combat Knife is good to pick up at the start of a game). A melee attack, knife or otherwise, against an unshielded opponent is fatal.

You will move at the same speed as you do normally in Halo 3, and fall damage will return. Jumping will be as it was in Halo 3 too, but as a new feature, accuracy is slightly decreased during a jump.

One last, handy feature you'll gain in the new multiplayer experience is NavPoint Placer. (NPP) is a system that allows any player to point their aimer at a location they can see, and pressing Left on the D-Pad. This will show as a glowing yellow circle visible only to that team. You can only use one NavPoint per 2 minutes, to reduce spamming of NavPoints. Only one NavPoint can be used by a team at once, so all players will recieve a golden arrow point to the NavPoint that one player has placed.

PART 3 - Weapons of Reach (coming soon.....)

[Edited on 08.26.2009 8:38 AM PDT]

  • 08.26.2009 5:12 AM PDT

Just enjoy the damn game!
Who cares about BR vs AR

When you spawn in Reach's Multiplayer, the interface on your H.U.D. is little different from Halo CE's interface, except now you have the choice to use your knife as a melee weapon or simply the weapon you are holding as your melee weapon. There is also now an option for the Spartan/Elite/Brute to prone.
This is very similar to Call of Duty, and a lot of people don't want this.
One last, handy feature you'll gain in the new multiplayer experience is NavPoint Placer. (NPP) is a system that allows any player to point their aimer at a location they can see, and pressing Left on the D-Pad. This will show as a glowing yellow circle visible only to that team. You can only use one NavPoint per 2 minutes, to reduce spamming of NavPoints. Only one NavPoint can be used by a team at once, so all players will recieve a golden arrow point to the NavPoint that one player has placed.
This is very similar to GRAW, and some people don't want this. I would like to see this, as Cortana can do this in Halo: CE.
Not the worst ideas I've seen, but...

  • 08.26.2009 5:18 AM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

Posted by: NME Overlord
When you spawn in Reach's Multiplayer, the interface on your H.U.D. is little different from Halo CE's interface, except now you have the choice to use your knife as a melee weapon or simply the weapon you are holding as your melee weapon. There is also now an option for the Spartan/Elite/Brute to prone.
This is very similar to Call of Duty, and a lot of people don't want this.
One last, handy feature you'll gain in the new multiplayer experience is NavPoint Placer. (NPP) is a system that allows any player to point their aimer at a location they can see, and pressing Left on the D-Pad. This will show as a glowing yellow circle visible only to that team. You can only use one NavPoint per 2 minutes, to reduce spamming of NavPoints. Only one NavPoint can be used by a team at once, so all players will recieve a golden arrow point to the NavPoint that one player has placed.
This is very similar to GRAW, and some people don't want this. I would like to see this, as Cortana can do this in Halo: CE.
Not the worst ideas I've seen, but...


Actually, I find that both these options let the player be more tactical. The NavPoints tactical use is obvious, but the melee knife will make players think "I should use my knife, he's unshielded" or "Screw the knife this time, I'm going to use the rocket launcher melee".

Anyway, I'm going to be posting Part 3 very soon.

  • 08.26.2009 7:19 AM PDT

Just enjoy the damn game!
Who cares about BR vs AR

Yes, I know you find these options good in making the player be more tactical. I don't though. If the person you are taking on is unshielded, just normal melee them. If you say the knife attack would look better, I agree, but I can't see the point of adding something new if it looks better, but does the same job as something else. Either add the knife, and take out normal melee's, or don't put in the knife at all.
Looking forward to part 3. I don't mean to sound so negative, I like reading new ideas, but I have to comment where necessary.

  • 08.26.2009 7:43 AM PDT

My problem is Halo isn't a tactical shooter, your ideas aren't bad but their not really Haloesk if that makes sense.

  • 08.26.2009 8:18 AM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

Posted by: D0nald Duck
The only things i really liked is really,
-Brutes
-Elites
-Slower Shields
-New Assault Rifle (very good idea)
-The Nav thingy
-And MAYBE going prone (what if you could only go prone with a Sniper/Beam Rifle?)


Fair enough - I will endeavour to make my ideas more Haloesk, possibly taking out a few ideas too.

  • 08.26.2009 8:23 AM PDT