Halo: Reach Forum
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Subject: RPG Fans Come Here!
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the bow and arrow duh

  • 08.26.2009 4:47 PM PDT
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They thought they were funny; however, they didn't know they were talking to a peanut farmer from Georgia who knows the value of a peanut.

sorry if a i want a rpg fps id play mass effect

  • 08.26.2009 4:50 PM PDT

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BAM!!!!! you just got sniped!

Posted by: Tyguy101
If the new Borderlands game (you need to check it out if you haven't seen it) was a Halo game, I would be crapping my pants right now. It already looks so good.

But I would love this incorporated into the Halo universe, it is already set up so perfectly.
holy crap!!!!!!!!!!!!! that is the best idea yet!

  • 08.26.2009 4:53 PM PDT

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BAM!!!!! you just got sniped!

Posted by: Mr King of Beer
WTF is a RPG?
:0.......................

  • 08.26.2009 4:53 PM PDT

Posted by: evanhalo3
And how do you know Reach won't be open-world? ODST will be, so why not Reach?
ODST is an expansion that is meant to play a bit differently from a traditional Halo game. Also, the open world parts play differently from the flashbacks. As far as I know, those are still linear and are where the "true Halo gameplay" still is. The open world parts are meant mostly for exploring and gathering clues.

Just because Reach is after ODST, it doesn't mean they're going to follow the style of its predecessor.

  • 08.26.2009 4:55 PM PDT

Keep it classy Flood.

If it is like an RPG, I won't be buying it. I'm not a fan of RPGs.

  • 08.26.2009 5:01 PM PDT
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Ok why are people arguing whether this is a good idea or not? This is supposed to be a place for ideas.

  • 08.26.2009 6:51 PM PDT
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Posted by: BattleRifle BR55
Posted by: evanhalo3
And how do you know Reach won't be open-world? ODST will be, so why not Reach?
ODST is an expansion that is meant to play a bit differently from a traditional Halo game. Also, the open world parts play differently from the flashbacks. As far as I know, those are still linear and are where the "true Halo gameplay" still is. The open world parts are meant mostly for exploring and gathering clues.

Just because Reach is after ODST, it doesn't mean they're going to follow the style of its predecessor.


Well in my opinion, I think RPG elements would make Halo very enjoyable. I think changing and customizing as you go through campaign could make the replay value very high. The RPG parts could even carry over into muliplayer if you get to use your character from campaign. That way, everyone can play the game according to their style right from the spawn. Sniper, Heavy, or whatever, it would allow you to have Halo just how YOU want it.

[Edited on 08.26.2009 7:10 PM PDT]

  • 08.26.2009 7:06 PM PDT

I don't see you doing anything to help our country.
Except sitting at home, naked, eating twinkies, rubbing your hands together going "Heh. Target Destroyed. Mission Accomplished." Oh wait. that's not helping.

Posted by: evanhalo3
Posted by: BattleRifle BR55
Posted by: evanhalo3
And how do you know Reach won't be open-world? ODST will be, so why not Reach?
ODST is an expansion that is meant to play a bit differently from a traditional Halo game. Also, the open world parts play differently from the flashbacks. As far as I know, those are still linear and are where the "true Halo gameplay" still is. The open world parts are meant mostly for exploring and gathering clues.

Just because Reach is after ODST, it doesn't mean they're going to follow the style of its predecessor.


Well in my opinion, I think RPG elements would make Halo very enjoyable. I think changing and customizing as you go through campaign could make the replay value very high. The RPG parts could even carry over into muliplayer if you get to use your character from campaign. That way, everyone can play the game according to their style right from the spawn. Sniper, Heavy, or whatever, it would allow you to have Halo just how YOU want it.
Dude just go play Fallout New Vegas when it comes out...God

  • 08.26.2009 7:31 PM PDT
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Except that's not Halo... I want a Halo FPS RPG so I should play Fallout New Vegas? That doesn't even make sense.

  • 08.26.2009 8:11 PM PDT
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Why do you all shun the idea of something new? Why would bungie keep this game like all the other Halos? This is the first one that isn't part of the trilogy or an expansion (ODST) so why should everything stay the same?

  • 08.27.2009 4:31 AM PDT

i am a fan of Rocket Propelled Grenades

i don't see y they can't be in Halo : Reach

  • 08.27.2009 4:39 AM PDT

Just enjoy the damn game!
Who cares about BR vs AR

RGP's don't work in a linear game.
FPS's are perfect for a linear game.
Halo is a linear game, and hopefully always will be.

  • 08.27.2009 5:01 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: NME Overlord
RGP's don't work in a linear game.
FPS's are perfect for a linear game.
Halo is a linear game, and hopefully always will be.



Linear games should be a dying breed. Campaigns have been made that way since Contra and Mario in the 80's. They are so redundant, have little replay value, and are much harder to immerse yourself in the character.

Halo 1-3 are linear games, and hopefully Bungie will take a creative step in a different direction.

  • 08.27.2009 6:52 AM PDT

Wat sort of like a mass effect style? it will be ok but if it aint broken why fix it??

  • 08.27.2009 6:55 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Panda assassins
Wat sort of like a mass effect style? it will be ok but if it aint broken why fix it??


You are right in a sense, that they could release Halo 3.5 every three years for the next nine years and they would sell plenty of copies. But is that really all you want to see out of the Halo universe from possibly the best game developer out there?

They can add on to Halo 3 (with things like ODST and other add ons) forever, why not take a different twist on the Halo universe?

A better question may be...if it ain't broke, why make a whole new game of the same thing?

  • 08.27.2009 7:12 AM PDT

Skinninator

how about weapon upgrades. like u start at the first pistol then upgrade all the way to the ODST pistol

  • 08.27.2009 8:10 AM PDT

Skinninator

FPS RPG doesnt sound too appealing

[Edited on 08.27.2009 8:12 AM PDT]

  • 08.27.2009 8:11 AM PDT

Just enjoy the damn game!
Who cares about BR vs AR

Posted by: Tyguy101
Posted by: NME Overlord
RGP's don't work in a linear game.
FPS's are perfect for a linear game.
Halo is a linear game, and hopefully always will be.



Linear games should be a dying breed. Campaigns have been made that way since Contra and Mario in the 80's. They are so redundant, have little replay value, and are much harder to immerse yourself in the character.

Halo 1-3 are linear games, and hopefully Bungie will take a creative step in a different direction.


They should be a dying breed, but they aren't. Throughout the campaign in most games, you have no real choice of what to do at a particular time. In Halo, and CoD, and GoW, and almost every game apart from RPG's you have levels. You complete a level, you get taken somewhere else in a cutscene, and then start another level.

The amount of freedom RPG's give you, allowing you to choose what to do, and when, is unparalleled. You can take different routes to goals, and sidequests are almost as playable as the main story.

However, in a game such as Halo, with only one goal "Kill the Covenant or die!", there is no chance for subplots to arise, or different routes to be taken to avoid being killed.

Don't get me wrong, Oblivion is my favourite game ever, but it would be spoiled with the introduction of the Covenant, and guns, and all Halo related elements. I use Oblivion as an example, but you understand where I'm coming from?

  • 08.27.2009 8:26 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: NME Overlord
Posted by: Tyguy101
Posted by: NME Overlord
RGP's don't work in a linear game.
FPS's are perfect for a linear game.
Halo is a linear game, and hopefully always will be.



Linear games should be a dying breed. Campaigns have been made that way since Contra and Mario in the 80's. They are so redundant, have little replay value, and are much harder to immerse yourself in the character.

Halo 1-3 are linear games, and hopefully Bungie will take a creative step in a different direction.


They should be a dying breed, but they aren't. Throughout the campaign in most games, you have no real choice of what to do at a particular time. In Halo, and CoD, and GoW, and almost every game apart from RPG's you have levels. You complete a level, you get taken somewhere else in a cutscene, and then start another level.

The amount of freedom RPG's give you, allowing you to choose what to do, and when, is unparalleled. You can take different routes to goals, and sidequests are almost as playable as the main story.

However, in a game such as Halo, with only one goal "Kill the Covenant or die!", there is no chance for subplots to arise, or different routes to be taken to avoid being killed.

Don't get me wrong, Oblivion is my favourite game ever, but it would be spoiled with the introduction of the Covenant, and guns, and all Halo related elements. I use Oblivion as an example, but you understand where I'm coming from?


I think you are thinking of the Halo of the past. As the Halo campaigns are right now there are no subplots and open world wouldn't work. I know you are using Oblivion as an example, but obviously a Halo open world would not be exactly like an Oblivion one. Check out Borderlands if you want an example of an RPG FPS.

I can think of many ways a Halo would work as an RPG FPS, and Bungie has many more creative minds than you or I. I think you are thinking too much as to what Halo has been, and not what else it could be.

[Edited on 08.27.2009 10:17 AM PDT]

  • 08.27.2009 10:15 AM PDT
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^ Thank god someone agrees with me! This is a new Halo not the old linear levels your used too. Reach is a big planet so why can't it be open-world? The story of Reach could fit very well in open-world. You could unlock new places as you progress so it wouldn't take away from the linear experience you love.

  • 08.27.2009 12:16 PM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: evanhalo3
Ok so I'm not sure if there have been many topics about an RPG possibiltity or if many people even would want that, but this topic is just a place where RPG fans can share ideas about Halo: Reach being an RPG. Try to stay original and if you don't like the thought of a Halo RPG, then don't post. Please don't post things like "This is Halo," or "That will never happen!' Just use your imagination for some awesome possibilities.
Well, it would be kinda cool, but I don't think that would happen. There was a Halo RPG in the works some time ago, but it never went anywhere.

  • 08.27.2009 12:19 PM PDT
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Theres always the chance that that RPG was made into Reach. You never know.

  • 08.27.2009 12:58 PM PDT
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Oops accidental post

[Edited on 08.27.2009 1:00 PM PDT]

  • 08.27.2009 1:00 PM PDT
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Why, as soon as someone uses their brain and has an idea, someone has to crush it? There are many great ideas on the forum, but just because some people are afraid of change, they just say NO to everything. Go play Halo 3 if you don't want anything new.

  • 08.27.2009 5:40 PM PDT

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