Halo 2 Forum
This topic has moved here: Subject: i think on xbox live it should be up 32 players instead of 16 or at
  • Subject: i think on xbox live it should be up 32 players instead of 16 or at
Subject: i think on xbox live it should be up 32 players instead of 16 or at
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that could result in some seriuos fire fights

  • 07.22.2004 10:34 PM PDT
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they might allow 32 on bigger maps.

  • 07.22.2004 10:57 PM PDT
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I would also like real ray tracing, radiosity, and a million polygons in each character. Technical limitations man. 32 could have too much stuff going on thus too much for the internet.

  • 07.22.2004 11:08 PM PDT
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right like 32 players is to much for internet, then how do people on BF play in 64 player games?

  • 07.23.2004 12:15 AM PDT
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1. the xbox isn't stong enough to hose 32 but maybe like 22 or somethin
2.bungie might get some super servers to host like 32 ppl if were lucky

  • 07.23.2004 12:22 AM PDT

Nope, they said only 16.

  • 07.23.2004 12:24 AM PDT
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Posted by: Deidg Nactal
Nope, they said only 16.


when and where did they say this. i think on an e3 interview the main guy said no comment on how many ppl online, so it could be possible

  • 07.23.2004 12:27 AM PDT

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16 on 16 would be neat - but the best you'll get is 8 on 8

  • 07.23.2004 12:39 AM PDT
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u never know

  • 07.23.2004 1:10 AM PDT

SB-117

16 minimum is confirmed. You can't just set the game up to have 32 players. Theres limitations like he said. Bungie have been testing online extensively it seems and probably to squeeze in more players with the least amount of lag.

  • 07.23.2004 1:12 AM PDT
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with a realy powerfull serve the xbox might be able to support 24, if they change some programing of the game like take of the halo1 blood sistem (it caused lag)(i'm not saying they should take the blood of, just make it diferent)and change other stuff so that the xbox can support that many players. but 32, thats a bit to high...

  • 07.23.2004 3:20 AM PDT
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Patriots your retarded. Do you know how much LAG there would be. My god grow a brain.

  • 07.23.2004 4:44 AM PDT
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There will be lag with 16 players, with 32 it would be unreal. Futhermore I doubt Bungie will make maps large enough for 32 players, at least I hope they don't. I seriously hope they don't change the average map size from the way they were in Halo: CE... they were perfect. I know Bungie will make a few larger maps cause of the availability for 16 plays on XBox Live but I will try to stay away from those AR spinning battles and play in the regular 2v2 and 4v4. I hope Bungie keeps the nature of Halo and doesn't try to make everything about large maps and XBox Live play... and I am sure they won't disappoint.

  • 07.23.2004 4:55 AM PDT
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i doubt u will even get 32 people in one screen the stay there for a very long time. 8 on 8 is going to be good enough, b/c there is going to be thousands of people online everyday, everynight, every bloody waking moment playing, killing, dieing, making more games, and the cycle repeates itself. There will be so much to do, 32 playesr won't even be thought about again after Nov. 10................still.......................that would be..................sweet.

  • 07.23.2004 6:04 AM PDT
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Posted by: BertramRiedacher
16 is good enough.
anyone whose played halo pc knows that.
anymore and its too crazy to be any fun.
plus the lag would be too much.
and why are all these player maximums powers of 2? why not 20?



I'd like someone like Chris Butcher (programmer) to answer that, but I think maybe it has something to do with binary. But the reasons I came up with it are silly, so that's all I'm gonna say.

Why does BF:1942 have 64 players?

Well first off, i've never seen a 64 player match. It levels out at 30-40 players. Secondly, BF is using less bandwidth per player. That means, each person is getting and sending a lot less information. That's vital for a huge MP game like BF or Warbirds, but it also means that there is less detail and infromation being sent b/n players. Its a trade-off, but BF is sold on the idea of huge, huge games involving vehicles and airplanes and such.

And remember, bigger is not necessarily better. Look at Splinter Cell: PT. That game has four peoplle maximum for mp. Why? It easily could've gone larger. But its ia gameplay issue. The more people that you thrown into a match, whether its SC:PT or Halo 2, doesn't neccesarily equate to a funner match. 16 player is plenty big, so long as the maps are designed well (which they willl be).

  • 07.23.2004 6:12 AM PDT
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Yea but 32 people wouldnt be really as fun. From all the shooter games ive played if u have more than 16 u arent using team work its just kill kill and kill... when u respond someone will be in ur face right away. Its just more tactical with 8 on 8 and lots less lag.

  • 07.23.2004 7:05 AM PDT
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32 is a great idea and it will boost the popularity of halo 2 since it will be the first xbl game to have more than 16 players and with the stuff on halo 2s maps not being big enough is utter trash look at cs their maps are tiny but are still used for 32 ppl plus maps for halo 2 will be 5x bigger

i do hope bungie can make halo 2 into MMOFPS (Massed Multiplayer Online First Person Shooter)

  • 07.23.2004 7:53 AM PDT