- last post: 01.01.0001 12:00 AM PDT
Posted by: TheUseless0ne
Many would tell you that Halo 2 was "dumbed down" from Halo: Combat Evolved.
It's actually gotten harder to play, placing more emphasis on skill than weapons like the earlier games. This is evident in how much more difficult it's gotten to get multikills in normal game types.
And if you think long range is a problem in 3, you should go back to Halo 2, when the sniper shot faster, and had little to no recoil (or again, the same in Halo 1, with the pistol in place of the BR).
CQB was popular in Halo 2 because in most of the game you spawned with a duelwieldable weapon, and a second handfull of gun was never far away, and range on such weapons that are to be dueled is never really very good at all.
It's also of note that you claim Bungie is catering to the casual/ beginner players, and then ask for a LESS competitive playlist. Contradicting ideas and so forth, not very good for your argument.
Sure, you can't practically snipe with a shotgun with a ton of shells in it, and no, there is no fast shooting, shield dropping, head popping M6D, or a rocket launcher that can track vehicles that you can switch out for another gun on the fly... Or BXRing, super jumping or the such (that's asinine and uncouth, not "pro"), but there is a solid gameplay model unique to Halo, consisting of a stripped down FPS that works and places emphasis on balance and technique rather than having the bigger stick. Every weapon has it's place, you just need to learn to use, and counter them.
I suppose the only argument you have that holds weight is the one about the lack of vehicle maps. At a whopping 3, yes, there are fewer than in Halo 2, and I'd like to see more.
you didnt even understand my first post. or any other so im not gonna waste my time correcting your big post.