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Subject: will halo reach be 'dumbed down' like halo 3?
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ive noticed that halo 3 has a 'dumbed down' feeling as opposed to halo 2. it seems bungie is accomodating begginers and casual players, and forgetting about the competetive ones. while this is obviously better for the Bottom Line, ive noticed a kinda segregation in the population of halo 3. im wondering if this will carry on to reach



will we see more equipment in reach? more CBQ and less long range weapons? will it follow the trend that halo 2 did as to halo 3? more closed in maps? less competetive playlist? another list about long range combat with shotguns in it? an even bigger focus on vehicular combat?

[Edited on 08.27.2009 3:12 PM PDT]

  • 08.27.2009 3:12 PM PDT

I'd like to be half-man half-tree in an octopus' garden in the shade.

Lemme guess: Your idea of what Halo Reach should be like is:

Weapons:
BR
Sniper

Maps:
Anything suitable for MLG

Vehicles:
Removed

Equipment:
Removed

  • 08.27.2009 3:15 PM PDT
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Posted by: Deathtrap462
Lemme guess: Your idea of what Halo Reach should be like is:

Weapons:
BR
Sniper

Maps:
Anything suitable for MLG

Vehicles:
Removed

Equipment:
Removed


not at all. hopefully there will be an mlg palylist. but im hoping for more variety for the competetive side of halo players. i enjoy default lists to, but i sometimes find them... annoyingly simplified for the lesser skilled players(ie bubble shields giving you a free save if you make a dumb move like rush top mid, sohtguns as a crutch for lesse skilled players in snipers etc)

  • 08.27.2009 3:19 PM PDT
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Halo 3 was fine actually.

[Edited on 08.27.2009 3:21 PM PDT]

  • 08.27.2009 3:21 PM PDT

With B.B. gone, the passion of Bungie.net has lessened.

I personally don't see that Halo 3 was "dumbed down" for more casual gamers. I'd be interested to know why you think that.

  • 08.27.2009 3:23 PM PDT

*face palm*

  • 08.27.2009 3:27 PM PDT
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Posted by: Shai Hulud
I personally don't see that Halo 3 was "dumbed down" for more casual gamers. I'd be interested to know why you think that.


increased auto aim, a vastly larger selection of CQB weapons, the addition of the br spread, easier to rank up in as opposed to halo 2, shotguns in team snipers, equipment thrown in to save ppl who are about to get out bred for example.

all this stuff dumbs the game down.

  • 08.27.2009 3:29 PM PDT
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All it does is make the game more interesting with more variety. Skilled people can still shine.

  • 08.27.2009 3:38 PM PDT

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[/quote]
not at all. hopefully there will be an mlg palylist. but im hoping for more variety for the competetive side of halo players. i enjoy default lists to, but i sometimes find them... annoyingly simplified for the lesser skilled players(ie bubble shields giving you a free save if you make a dumb move like rush top mid, sohtguns as a crutch for lesse skilled players in snipers etc)[/quote]


So what your saying is that you want a Social MLG playlist.

  • 08.27.2009 3:40 PM PDT
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Posted by: evanhalo3
All it does is make the game more interesting with more variety. Skilled people can still shine.


im aware of this. the default lists are either 2 easy even at the 50 lvl(slayer,dubs,swat), or annoying(LW). i want 1 maybe 2 more competetive lists in Reach to attract some skilled players. i know it would attract a different following than MLG as well if done right. i know plenty of really skilled players that dislike mlg for whatever reasons.

  • 08.27.2009 3:45 PM PDT

Posted by: zFearIess
ive noticed that halo 3 has a 'dumbed down' feeling as opposed to halo 2.


Halo 2 is worse than Halo 3.

  • 08.27.2009 4:28 PM PDT
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Posted by: TheBigShow
Posted by: zFearIess
ive noticed that halo 3 has a 'dumbed down' feeling as opposed to halo 2.


Halo 2 is worse than Halo 3.


halo 2 has the biggest skill distinction out of any game yet. it also has no crutches for new players.

  • 08.27.2009 10:35 PM PDT
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It's pretty sad we fight amongst ourselves over our amazing games. I think that all Halo fans, Gears of War fans, all other Xbox fans should all team up against our common enemy. The PS3 :D

  • 08.27.2009 10:59 PM PDT

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Did you forget that these so called "CQB weapons" don't even stand a chance against the BR? Halo 3 is as hardcore as Halo should ever be, and hardcore promotes trash talking and other things that shouldn't be mentioned. I hope the BR gets dramatically reduced, or removed from Halo Reach. If you want more hardcore Halo try the "MLG" playlist, or go on mlgpro.com and make some friends.

  • 08.27.2009 11:11 PM PDT
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Posted by: Armeddragon77
Did you forget that these so called "CQB weapons" don't even stand a chance against the BR? Halo 3 is as hardcore as Halo should ever be, and hardcore promotes trash talking and other things that shouldn't be mentioned. I hope the BR gets dramatically reduced, or removed from Halo Reach. If you want more hardcore Halo try the "MLG" playlist, or go on mlgpro.com and make some friends.


theres 1 'hardcore' list. theres 10 non hardcore lists. 1 more wouldnt hurt anything.....

plz read the whole thread b4 you post stuff ive already made points about.....

[Edited on 08.27.2009 11:14 PM PDT]

  • 08.27.2009 11:14 PM PDT

Halo CE when you missed the head you missed the head. Halo 2/3 missed the head, you got a headshot

  • 08.28.2009 12:09 AM PDT

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Many would tell you that Halo 2 was "dumbed down" from Halo: Combat Evolved.

It's actually gotten harder to play, placing more emphasis on skill than weapons like the earlier games. This is evident in how much more difficult it's gotten to get multikills in normal game types.

And if you think long range is a problem in 3, you should go back to Halo 2, when the sniper shot faster, and had little to no recoil (or again, the same in Halo 1, with the pistol in place of the BR).

CQB was popular in Halo 2 because in most of the game you spawned with a duelwieldable weapon, and a second handfull of gun was never far away, and range on such weapons that are to be dueled is never really very good at all.

It's also of note that you claim Bungie is catering to the casual/ beginner players, and then ask for a LESS competitive playlist. Contradicting ideas and so forth, not very good for your argument.

Sure, you can't practically snipe with a shotgun with a ton of shells in it, and no, there is no fast shooting, shield dropping, head popping M6D, or a rocket launcher that can track vehicles that you can switch out for another gun on the fly... Or BXRing, super jumping or the such (that's asinine and uncouth, not "pro"), but there is a solid gameplay model unique to Halo, consisting of a stripped down FPS that works and places emphasis on balance and technique rather than having the bigger stick. Every weapon has it's place, you just need to learn to use, and counter them.

I suppose the only argument you have that holds weight is the one about the lack of vehicle maps. At a whopping 3, yes, there are fewer than in Halo 2, and I'd like to see more.

  • 08.28.2009 12:15 AM PDT
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Posted by: TheUseless0ne
Many would tell you that Halo 2 was "dumbed down" from Halo: Combat Evolved.

It's actually gotten harder to play, placing more emphasis on skill than weapons like the earlier games. This is evident in how much more difficult it's gotten to get multikills in normal game types.

And if you think long range is a problem in 3, you should go back to Halo 2, when the sniper shot faster, and had little to no recoil (or again, the same in Halo 1, with the pistol in place of the BR).

CQB was popular in Halo 2 because in most of the game you spawned with a duelwieldable weapon, and a second handfull of gun was never far away, and range on such weapons that are to be dueled is never really very good at all.

It's also of note that you claim Bungie is catering to the casual/ beginner players, and then ask for a LESS competitive playlist. Contradicting ideas and so forth, not very good for your argument.

Sure, you can't practically snipe with a shotgun with a ton of shells in it, and no, there is no fast shooting, shield dropping, head popping M6D, or a rocket launcher that can track vehicles that you can switch out for another gun on the fly... Or BXRing, super jumping or the such (that's asinine and uncouth, not "pro"), but there is a solid gameplay model unique to Halo, consisting of a stripped down FPS that works and places emphasis on balance and technique rather than having the bigger stick. Every weapon has it's place, you just need to learn to use, and counter them.

I suppose the only argument you have that holds weight is the one about the lack of vehicle maps. At a whopping 3, yes, there are fewer than in Halo 2, and I'd like to see more.


you didnt even understand my first post. or any other so im not gonna waste my time correcting your big post.

  • 08.28.2009 10:39 PM PDT

What is this BR everyone keeps talking about. I usually stick to the mongoose and the plasma pistol. I may only get 2 or 3 kills a game, but it works for me.

  • 08.28.2009 11:27 PM PDT

Gamertag: Nerd Don

Like other people are saying. Halo 3 actually became a harder game to play competitively. The biggest change from Halo 2 to Halo 3 is the speed of the game. It doesnt feel as fast as Halo 2 was. They are both great games in their own respective sense, but they are both different games. Not wildly different, just a different experience.

  • 08.28.2009 11:54 PM PDT

Posted by: SinPkr
u know what would make halo a better game.

1. less auto aim..


Auto aim is fine. It isn't like my bullets are magically hitting my target no matter where I aim....


2. no br or instead make it have more spread ,less damage and make the clip size smaller.


BR is also fine the way it is. It is an effective all-around weapon. However, in CQC, SMG/AR/other usually beats it if used correctly, and at long range a good sniper or laser can beat it.


3. pelicans.


Yeah, that would add a ton of fun times. Massive multi-kills from one laser/missile pod. Slow moving transports with lots of people on them would be a great idea. [/sarcasm]


4. 24 ppl max in custom games or matchmaking


In custom games, sure. But making maps that truly work in MM with 24 people means that the maps will have to be much larger and have many more weapon spawns. Then 4v4 will become tedious. I would rather have it the way it is. Except for maybe specific maps.


5. being able to join a machmade game in progress.


Bad idea. The teams would never stay even. I hate it when games that let you do that end up with teams that aren't even. Then they have to have the computer even out the teams, and then one guy gets switched to the losing team. It is just a mess. It doesn't take that long to find a game. It doesn't take that long to wait for your friends to finish and join you in the lobby. It really isn't necessary to have "jump-in/out" MM.

  • 08.29.2009 12:36 AM PDT

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Posted by: zFearIess
Posted by: TheUseless0ne
Many would tell you that Halo 2 was "dumbed down" from Halo: Combat Evolved.

It's actually gotten harder to play, placing more emphasis on skill than weapons like the earlier games. This is evident in how much more difficult it's gotten to get multikills in normal game types.

And if you think long range is a problem in 3, you should go back to Halo 2, when the sniper shot faster, and had little to no recoil (or again, the same in Halo 1, with the pistol in place of the BR).

CQB was popular in Halo 2 because in most of the game you spawned with a duelwieldable weapon, and a second handfull of gun was never far away, and range on such weapons that are to be dueled is never really very good at all.

It's also of note that you claim Bungie is catering to the casual/ beginner players, and then ask for a LESS competitive playlist. Contradicting ideas and so forth, not very good for your argument.

Sure, you can't practically snipe with a shotgun with a ton of shells in it, and no, there is no fast shooting, shield dropping, head popping M6D, or a rocket launcher that can track vehicles that you can switch out for another gun on the fly... Or BXRing, super jumping or the such (that's asinine and uncouth, not "pro"), but there is a solid gameplay model unique to Halo, consisting of a stripped down FPS that works and places emphasis on balance and technique rather than having the bigger stick. Every weapon has it's place, you just need to learn to use, and counter them.

I suppose the only argument you have that holds weight is the one about the lack of vehicle maps. At a whopping 3, yes, there are fewer than in Halo 2, and I'd like to see more.


you didnt even understand my first post. or any other so im not gonna waste my time correcting your big post.


No, your just to shocked with the fact that your point has a large counter argument, that TheUseless0ne shot at you. And won.

  • 08.29.2009 12:47 AM PDT
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Posted by: zFearIess
Posted by: Shai Hulud
I personally don't see that Halo 3 was "dumbed down" for more casual gamers. I'd be interested to know why you think that.


increased auto aim, a vastly larger selection of CQB weapons, the addition of the br spread, easier to rank up in as opposed to halo 2, shotguns in team snipers, equipment thrown in to save ppl who are about to get out bred for example.

all this stuff dumbs the game down.


To be honest, half of that is Bull-blam!-.

  • 08.29.2009 12:48 AM PDT

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Posted by: zFearIess
Posted by: Shai Hulud
I personally don't see that Halo 3 was "dumbed down" for more casual gamers. I'd be interested to know why you think that.


increased auto aim, a vastly larger selection of CQB weapons, the addition of the br spread, easier to rank up in as opposed to halo 2, shotguns in team snipers, equipment thrown in to save ppl who are about to get out bred for example.

all this stuff dumbs the game down.

As opposed to what Halo 2? Sir I think you have it backwards. You seem to know little about the Halo 3 Sandbox.

  • 08.29.2009 12:52 AM PDT

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