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Posted by: Achronos
It isn't our shiznit anymore.
Posted by: SweetTRIX
First line, considering the outcry of people who do not want to see natal used in things from shooters to racers, i'm pretty sure that is an accurate assumption. But yes it is an assumption. (continued at end of next paragraph).
Second line, it's different because your taking something that has, to this point, required reflex and reaction time, and now making it a matter of physical control and discipline. I don't know if you've ever shot a real weapon, but keeping it level while making quick movement from target to target is no easy feat. This, once again, kills the experience for people who are accustomed to what we have now. Something like this would completely upset the world of competitive gaming, because now there will be no twitch shooting, no trained motions of the thumb, it will all come down to a persons physical ability to wield a mock weapon.
Third line, your joking right? If there was a segregation in the players then that would ruin sales, once again proving that you are not thinking practically. Why punish those who wish to adopt natal by not allowing them to play with the majority of the gamers that own the game? C'mon now man, I realize this is all hypothetical, but you gotta be a little more realistic.
The word is practicality, and there are practical ways that you could incorperate something like natal into all games as on option. But I don't think it would be a good choice to have it as a primary controller for most types of games. Once again, look at the example of the wii, which titles actually make great use of the motion controls available? It's a very small list, and the main reason that the wii has earned the title of "family" console is because more than 85% of it's games are geared towards simple gameplay, and fun for everyone, not just the gamer.
It all comes down to philosophy. People don't want to use Natal in competitive formats because they are happy with what they have now. It's sort of a "If it ain't broke, don't fix it" train of thought.
I doubt Bungie will make their games perfectly realistic to real life. My assumption will be that (if incorporated) Bungie will just keep the same gun physics as they had before. Not much kickback, barrel climb, etc., but I do see the other part of that argument. True, actual gun experience in real life pays off for Natal, but that's not a bad thing. With Natal, any kid can be as skillful as a Navy Seal (any experienced soldier) in this game. There's no weight in the gun, no actual encumberances, no difference between these two players but their training. That's how it is with controllers too, just on a different level. I consider it revolutionizing the world of competitive gaming.
because now there will be no twitch shooting, no trained motions of the thumb, it will all come down to a persons physical ability to wield a mock weapon.Exactly. You say it's not practical, but I say it is. Who is right? Like I said before, philosophy.
Your third paragraph. How about just make two playlists (exactly the same game types) in MM that separates the Natal's from the controllers. You can alternate between playlists whenever you want, just plug a controller in (or out). See, practicality.