Halo: Reach Forum
This topic has moved here: Subject: Project Natal, good or bad?
  • Subject: Project Natal, good or bad?
Subject: Project Natal, good or bad?

Posted by: SMota14
I don't want Natal to be in Reach in any way. This at 7:47 - 8:20 pretty much sums it all up.


This. I agree with all of this. Natal might be fun for little Arcade type games, but not any full games. I mean, you get tired much faster flailing your arms as opposed to flicking your thumbs on a controller. If I wanted to run around making shooting motions in a game, I WOULD PLAY PAINTBALL.

  • 09.01.2009 6:34 AM PDT

doesn't everyone realize that natal is NOT going to be mandatory! it's an 360 extra for god's sake, they're not going to make it mandatory. and everyone saying it won't work should just shut up b/c you honestly don't know. no one but the people developing it know. so just wait and see what happens sheesh

  • 09.01.2009 9:31 AM PDT

Tank beats everything!!!

Bad not just bad terrible

  • 09.01.2009 9:53 AM PDT

Signatures are for squares.

Interactive Natal momentsin Reachs Campaign? (Optional) Yes please.

Natal in multiplayer? NO.

[Edited on 09.01.2009 9:55 AM PDT]

  • 09.01.2009 9:55 AM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: P3P5I
It all comes down to philosophy. People don't want to use Natal in competitive formats because they are happy with what they have now. It's sort of a "If it ain't broke, don't fix it" train of thought.

I doubt Bungie will make their games perfectly realistic to real life. My assumption will be that (if incorporated) Bungie will just keep the same gun physics as they had before. Not much kickback, barrel climb, etc., but I do see the other part of that argument. True, actual gun experience in real life pays off for Natal, but that's not a bad thing. With Natal, any kid can be as skillful as a Navy Seal (any experienced soldier) in this game. There's no weight in the gun, no actual encumberances, no difference between these two players but their training. That's how it is with controllers too, just on a different level. I consider it revolutionizing the world of competitive gaming.

because now there will be no twitch shooting, no trained motions of the thumb, it will all come down to a persons physical ability to wield a mock weapon.Exactly. You say it's not practical, but I say it is. Who is right? Like I said before, philosophy.

Your third paragraph. How about just make two playlists (exactly the same game types) in MM that separates the Natal's from the controllers. You can alternate between playlists whenever you want, just plug a controller in (or out). See, practicality.


Philosophy? Your not talking philosophy, your talking opinion centered around a "want". You want natal to happen with Halo, and you keep coming up with hypothetical fixed to make it work. The problem is that alot of these suggestions of your would only work on paper (based on what i've seen with natal thus far). The fact that you believe that something like this would work practically shows you know nothing about the "gamer" market. You honestly believe that a group of gamers, which is comprised mainly by people that don't want to do the real thing, are going to be fine with letting the game come down to physical discipline? C'mon dude, you gotta take a look at what you are saying.

Does what your recommending have appeal? Sure, there are definately going to be some that want to see this done. Shoot i've always wanted an actual VR shooter, but when you actually get right down to it, and do research, you learn that things like that don't just "work".

I'd imagine we could go around and around on this all week, with me giving you reasons why it wouldn't work based on the real world and you coming up with hypothetical fixes, so i'll just leave you with this. Natal, as a secondary implement for some special features sprinkled throughout the game, may be a cool addition. However, as a primary control system, it lacks the precise function and utility of an analog controller. Not to mention it lacks the general appeal of one. As time moves forward with natal, and as technology progresses, perhaps something like this will be able to work, practically. But as it stands it would come off as a forced and less functional means of control than what is currently available now.

  • 09.01.2009 10:53 AM PDT

I am a little curous as to how you would move around the map. Maybe a giant roller ball that is kept stationary.....ha ha ah

  • 09.01.2009 11:32 AM PDT

I hope you get lupus

when ever I think of Natal I think of the cockpits from G Gundam
In all honesty I dont see how this would be acceptable to people like me who have been using controllers for longer then some of Halo's Fanbase have been alive (I'm 18 and the first game I played was Megaman X at age 3) I don't play video games to work out that is what gyms are for. I play video games to escape reality and become the character leaving my body behind and it is hard to escape reality and become my character when I've been standing and moving and punching and holding my arms up for hours on end and I'm tired.

  • 09.01.2009 4:19 PM PDT

Screw recon, I want my 42 steak dinners.

natal would be pretty sweet. Half of you don't really understand what it's supposed to be.

  • 09.01.2009 4:21 PM PDT

Posted by: privet caboose
Natal should be in Reachs campaign, and that's it.

How would natal work with halo reach.

  • 09.01.2009 4:44 PM PDT
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Just give me a couple of bullets and tons of hope

obviously, bad, a FPS with no handy controller, really difficult to controll

  • 09.01.2009 4:50 PM PDT