- SweetTRIX
- |
- Exalted Mythic Member
Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"
Posted by: P3P5I
It all comes down to philosophy. People don't want to use Natal in competitive formats because they are happy with what they have now. It's sort of a "If it ain't broke, don't fix it" train of thought.
I doubt Bungie will make their games perfectly realistic to real life. My assumption will be that (if incorporated) Bungie will just keep the same gun physics as they had before. Not much kickback, barrel climb, etc., but I do see the other part of that argument. True, actual gun experience in real life pays off for Natal, but that's not a bad thing. With Natal, any kid can be as skillful as a Navy Seal (any experienced soldier) in this game. There's no weight in the gun, no actual encumberances, no difference between these two players but their training. That's how it is with controllers too, just on a different level. I consider it revolutionizing the world of competitive gaming.
because now there will be no twitch shooting, no trained motions of the thumb, it will all come down to a persons physical ability to wield a mock weapon.Exactly. You say it's not practical, but I say it is. Who is right? Like I said before, philosophy.
Your third paragraph. How about just make two playlists (exactly the same game types) in MM that separates the Natal's from the controllers. You can alternate between playlists whenever you want, just plug a controller in (or out). See, practicality.
Philosophy? Your not talking philosophy, your talking opinion centered around a "want". You want natal to happen with Halo, and you keep coming up with hypothetical fixed to make it work. The problem is that alot of these suggestions of your would only work on paper (based on what i've seen with natal thus far). The fact that you believe that something like this would work practically shows you know nothing about the "gamer" market. You honestly believe that a group of gamers, which is comprised mainly by people that don't want to do the real thing, are going to be fine with letting the game come down to physical discipline? C'mon dude, you gotta take a look at what you are saying.
Does what your recommending have appeal? Sure, there are definately going to be some that want to see this done. Shoot i've always wanted an actual VR shooter, but when you actually get right down to it, and do research, you learn that things like that don't just "work".
I'd imagine we could go around and around on this all week, with me giving you reasons why it wouldn't work based on the real world and you coming up with hypothetical fixes, so i'll just leave you with this. Natal, as a secondary implement for some special features sprinkled throughout the game, may be a cool addition. However, as a primary control system, it lacks the precise function and utility of an analog controller. Not to mention it lacks the general appeal of one. As time moves forward with natal, and as technology progresses, perhaps something like this will be able to work, practically. But as it stands it would come off as a forced and less functional means of control than what is currently available now.