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Subject: Halo: Reach - Create your own...
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Mythic Photographers - Screenshot Group
Mythic Cartographers - Map Making Group

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  • 08.28.2009 6:35 PM PDT
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

....Cold onion?

  • 08.28.2009 6:38 PM PDT

This signature was too amazingly cool that is was banned forever.

-Bungie Staff

Hmm......

Classic Zombies

Humans are armed with various weapons, just like infection. However, zombies are unarmed and slow. A single headshot or shotgun blast will kill them, but an assault rifle would take a long time to. Zombies walk with both hands up, and on your screen as a zombie you would see your hands (like two energy sword hands) and you would slash with them. Humans should be able to build barricades in real time, by picking up and carrying light objects with a realistic first person view. (Example: A map could be forged with tons of supplies in a pile, and humans have to make their own barricade.

  • 08.28.2009 6:59 PM PDT

Race, anybody?

  • 08.28.2009 7:26 PM PDT
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Posted by: supamario493
Race, anybody?


Race was in Halo: CE. Please try again.

  • 08.28.2009 7:30 PM PDT

Posted by: Josh 22 T
Posted by: supamario493
Race, anybody?


Race was in Halo: CE. Please try again.

Apparantly you didn't read the thread name ":create your own gametype", as in a casual gamer gaining the ability to bring back Race.

Please try again.

  • 08.28.2009 7:33 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Hot potato is something I have mentioned for a long time.

  • 08.28.2009 7:36 PM PDT
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

Posted by: Sh1n1ng Wolf
....Cold onion?
Shame on you you mean person...

Okay here's an actual gametype:

Accumulation: Available as both free for all and team based games. You or your team can score points in a variety of ways listed below, with scoring methods being customizable in custom games and other variants. Like all other gametypes, the winner of the round is determined by who has the most points at the end of the round or whoever reaches the score limit first (I suggest the standard limit be 1000 points).

The available methods of scoring for that game would alter the map to suit the needs of the gametype. For example if the methods for scoring were capturing flags and teritories, teams would have the ability to accumulate points by capturing flags in addition to gains points over time from captured territories. The map would contain flag spawn points (in addition to flags obviously) in each team base, and neutral territories which could be captured by teams.

In short, Accumulation kind of merges different gametypes into one gametype.

Possible ways to score: (Including but not limited to if anyone else has any ideas, point distributions editable)

Kill a player: 10 points per kill. Every time you or your team mate kills someone on the enemy team, no matter the method, you or your team gains ten points.

Flag capture: 250 points. Places flag spawn points and flag capture points on map, teams attempt to bring the enemy flag back to their base.

Oddball: 3 points per second to team who has skull. Skull placed in center of map, person who holds skull has a 50% shield reduction.

Territories: One point per second for each territory captured. Up to five territories are placed on map.

VIP kill: 50 points. One random person on each team is assigned VIP statis, weapons and all stats remain unchanged. When VIP is killed, the VIP on the other team loses their VIP statis and returns to normal statis, and a minute must pass before another set of VIPs are chosen.

  • 08.28.2009 7:38 PM PDT

Posted by: Sh1n1ng Wolf
Posted by: Sh1n1ng Wolf
....Cold onion?
Shame on you you mean person...

Okay here's an actual gametype:

Accumulation: Available as both free for all and team based games. You or your team can score points in a variety of ways listed below, with scoring methods being customizable in custom games and other variants. Like all other gametypes, the winner of the round is determined by who has the most points at the end of the round or whoever reaches the score limit first (I suggest the standard limit be 1000 points).

The available methods of scoring for that game would alter the map to suit the needs of the gametype. For example if the methods for scoring were capturing flags and teritories, teams would have the ability to accumulate points by capturing flags in addition to gains points over time from captured territories. The map would contain flag spawn points (in addition to flags obviously) in each team base, and neutral territories which could be captured by teams.

In short, Accumulation kind of merges different gametypes into one gametype.

Possible ways to score: (Including but not limited to if anyone else has any ideas, point distributions editable)

Kill a player: 10 points per kill. Every time you or your team mate kills someone on the enemy team, no matter the method, you or your team gains ten points.

Flag capture: 250 points. Places flag spawn points and flag capture points on map, teams attempt to bring the enemy flag back to their base.

Oddball: 3 points per second to team who has skull. Skull placed in center of map, person who holds skull has a 50% shield reduction.

Territories: One point per second for each territory captured. Up to five territories are placed on map.

VIP kill: 50 points. One random person on each team is assigned VIP statis, weapons and all stats remain unchanged. When VIP is killed, the VIP on the other team loses their VIP statis and returns to normal statis, and a minute must pass before another set of VIPs are chosen.

That actually does sound like fun, but it would have to be for larger maps ONLY. With so many objectives to worry about, it would be suicide to play this on a map the size of, say Cold Storage, or something.

[Edited on 08.28.2009 7:41 PM PDT]

  • 08.28.2009 7:41 PM PDT
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Posted by: supamario493
Posted by: Josh 22 T
Posted by: supamario493
Race, anybody?


Race was in Halo: CE. Please try again.

Apparantly you didn't read the thread name ":create your own gametype", as in a casual gamer gaining the ability to bring back Race.

Please try again.


I only said that because Race isn't "your own gametype". The thread isn't titled "What gametype would like to see return for Halo: Reach?", which prompted my response to your post.

  • 08.28.2009 7:43 PM PDT
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

Posted by: supamario493
Posted by: Sh1n1ng Wolf
Posted by: Sh1n1ng Wolf
....Cold onion?
Shame on you you mean person...

Okay here's an actual gametype:

Accumulation: Available as both free for all and team based games. You or your team can score points in a variety of ways listed below, with scoring methods being customizable in custom games and other variants. Like all other gametypes, the winner of the round is determined by who has the most points at the end of the round or whoever reaches the score limit first (I suggest the standard limit be 1000 points).

The available methods of scoring for that game would alter the map to suit the needs of the gametype. For example if the methods for scoring were capturing flags and teritories, teams would have the ability to accumulate points by capturing flags in addition to gains points over time from captured territories. The map would contain flag spawn points (in addition to flags obviously) in each team base, and neutral territories which could be captured by teams.

In short, Accumulation kind of merges different gametypes into one gametype.

Possible ways to score: (Including but not limited to if anyone else has any ideas, point distributions editable)

Kill a player: 10 points per kill. Every time you or your team mate kills someone on the enemy team, no matter the method, you or your team gains ten points.

Flag capture: 250 points. Places flag spawn points and flag capture points on map, teams attempt to bring the enemy flag back to their base.

Oddball: 3 points per second to team who has skull. Skull placed in center of map, person who holds skull has a 50% shield reduction.

Territories: One point per second for each territory captured. Up to five territories are placed on map.

VIP kill: 50 points. One random person on each team is assigned VIP statis, weapons and all stats remain unchanged. When VIP is killed, the VIP on the other team loses their VIP statis and returns to normal statis, and a minute must pass before another set of VIPs are chosen.

That actually does sound like fun, but it would have to be for larger maps ONLY. With so many objectives to worry about, it would be suicide to play this on a map the size of, say Cold Storage, or something.
Yeah probably for large maps for 16 or so players sounds about right.

  • 08.28.2009 7:48 PM PDT