- NME Overlord
- |
- Noble Member
Just enjoy the damn game!
Who cares about BR vs AR
As we know, in Halo 3 we have 2 sorts of skulls. Gold Skulls are designed to make the game harder. Silver skulls are designed to make the campaign playing more fun. The Grunt B'Day Party Skull is certainly one I have on everytime I play through the campaign.
While playing through the Halo 2 Campaign the other day, on the level where you play as the Arbiter for the first time, an idea occured to me. I believe that all the allies on that mission have active camo, even the grunts, so why not integrate this into the Reach Campaign?
Before you take one look at the paragraph above and think "Stupid Idea", let me lay out the idea for you. This "Camo Skull" would be activated the same way that a normal Gold skull is activated in the Halo 3 campaign. During the mission, every enemy that you come across will have Camo, and will behave the same way as they normally do in Campaign, but the one difference is you can't see them clearly.
As there are Elites in the Halo: CE campaign that use camo, it would follow the canon (not that it is needed), and I believe it would be one of the hardest skulls to have on, and as long as Bungie keep the Meta-game, it could be very helpful in achieving those new high score records.
So there you are. My idea in a nutshell. Take it apart, discuss it, or simply choose to ignore this thread, but please, post any ideas you have that could improve this to make it reach its potential.
[Edited on 08.29.2009 12:38 PM PDT]