Halo: Reach Forum
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Subject: ODST Open World Concept - Teaser for things to come?
  • gamertag: Zereta
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I was just thinking. Paul Bertone once said that ODST was the product of 'looking at the things they were wanting to make in the future and incorparating elements of that into the game'. What if Reach is to have a similar Open World concept? Think of it as a similar system to the Red Faction Guerrilla style of Open world.

Open map with various missions. Similar to ODST with the flashbacks. The open world is a play thing in its own right but you can reach these Mission point and trigger these instances, which are high impact traditional Halo missions, or whatever type of gameplay Reach is going to employ. Finish those missions and move back to open world concept to your next mission. Certain missions may trigger off certain things in the open world and actually change the way th open world plays, unlike ODST, where the city is fixed. And the flashbacks literally transport you to another 'game world' so to speak. In Reach, the world will be consistent, and persistent.

What do you guys think?

  • 08.31.2009 7:02 AM PDT

Yeah, why not.

  • 08.31.2009 7:11 AM PDT

A mythic member but I speak my mind to much.

I'm hoping for an Oblivion with Guns. Yup with Boats, Time Travel, and Combat Knives. I'm being a bit ridiculous.

on a more serious note, if ODST's open world game play works and they can implement it in Reach, I think they should go ahead and try it.

  • 08.31.2009 7:20 AM PDT

Yes, really

it seems most games are moving this way. (GTA4, far cry 2, red faction, ODST.)

  • 08.31.2009 8:29 AM PDT

yeah lets hope its big like say Elders scroll Oblivion

  • 08.31.2009 9:33 AM PDT
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My new B.net account is Grizzled Ancient. If you see him, its me.

i think they should have an open world... but a very limited one at that. its different in oblivion because there is a whole bunch of things you can do in that fully functioning world. join factions, get arrested. But on a military run planet where you are a soldier that follows explicite orders, i doubt you will be given as much freedom

but they should make it so as if you have a mission to disable a bomb in a building or somewhere along the lines of that, and you don't get to it quickly enough, the building will be destroyed and change the look of the world around you. If they incorporate just a small tidbit of open world into their gameplay, then it would make it that much better.

  • 08.31.2009 9:47 AM PDT

Sandbox shooter or a shooter/ rpg hybrid are popular by devs these days....

  • 08.31.2009 9:54 AM PDT

also bring back the dinosaurs which they took out from halo games, wild life animals will just make the planet a that bit more believable, of course if Reach has animals i dont know.

  • 08.31.2009 10:09 AM PDT

This is what I inferred as well.

Perhaps Reach will have huge open world levels with a main objective and then minor objectives that change how you get to the main objective?

For example, lets say the main mission is to destroy an anti air gun on the other end of a valley. You get dropped in on the other end. You aren't walking through narrow canyons that can be construed as basic hallways any longer. You can go anywhere you can run, jump, drive, or fly to.

But along the way you hear that the Covenant are sending reinforcements to the anti air gun within 20 minutes. If you can destroy the gun before they arrive, your job will be much easier.

But you also find out that there are marines holed up in a cave as covenant shell their position from the outside. If you save them, then you have some allies that can help you in the fight at the end of the level.

You might pass by a Covenant armory, which is heavily defended. You could attack it, and lose some of your marine allies, but then you have access to some vehicles and heavy weaponry. If you don't attack, the covenant later on might use them against you.

Stuff like that. Its no longer a beeline, but an open world where your choices affect the senario, so two playthroughs won't neccesarily be the same.

  • 08.31.2009 10:15 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Posted by: Honorable Sniper
I'm hoping for an Oblivion with Guns. Yup with Boats, Time Travel, and Combat Knives. I'm being a bit ridiculous.

on a more serious note, if ODST's open world game play works and they can implement it in Reach, I think they should go ahead and try it.

Your looking for Fallout 3?

  • 08.31.2009 10:17 AM PDT

"As the rich wage war, it's the poor who die"
"We've all been lost for most of our lives every where we turn more hatred surrounds us"

Posted by: Sanjeev
I was just thinking. Paul Bertone once said that ODST was the product of 'looking at the things they were wanting to make in the future and incorparating elements of that into the game'. What if Reach is to have a similar Open World concept? Think of it as a similar system to the Red Faction Guerrilla style of Open world.

Open map with various missions. Similar to ODST with the flashbacks. The open world is a play thing in its own right but you can reach these Mission point and trigger these instances, which are high impact traditional Halo missions, or whatever type of gameplay Reach is going to employ. Finish those missions and move back to open world concept to your next mission. Certain missions may trigger off certain things in the open world and actually change the way th open world plays, unlike ODST, where the city is fixed. And the flashbacks literally transport you to another 'game world' so to speak. In Reach, the world will be consistent, and persistent.

What do you guys think?
This would be the best game EVER

  • 08.31.2009 10:30 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Fusionstudent
Posted by: Sanjeev
I was just thinking. Paul Bertone once said that ODST was the product of 'looking at the things they were wanting to make in the future and incorparating elements of that into the game'. What if Reach is to have a similar Open World concept? Think of it as a similar system to the Red Faction Guerrilla style of Open world.

Open map with various missions. Similar to ODST with the flashbacks. The open world is a play thing in its own right but you can reach these Mission point and trigger these instances, which are high impact traditional Halo missions, or whatever type of gameplay Reach is going to employ. Finish those missions and move back to open world concept to your next mission. Certain missions may trigger off certain things in the open world and actually change the way th open world plays, unlike ODST, where the city is fixed. And the flashbacks literally transport you to another 'game world' so to speak. In Reach, the world will be consistent, and persistent.

What do you guys think?
This would be the best game EVER


Hopefully! Linear campaigns are starting to get boring to me.

  • 08.31.2009 10:39 AM PDT
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You can't kill what's dead.

Stand. Fight. Resist. S2F.

It could work, but I'm not saying it will. Considering they only have a 3 year dev cycle, I highly doubt they'll be able to deliver an environment as expansive as Oblivion. It could work, don't get me wrong, but I feel like they'll need more than 3 years to develop the game.

  • 08.31.2009 10:42 AM PDT
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Posted by: GHOST REVOLVER
It could work, but I'm not saying it will. Considering they only have a 3 year dev cycle, I highly doubt they'll be able to deliver an environment as expansive as Oblivion. It could work, don't get me wrong, but I feel like they'll need more than 3 years to develop the game.


a 3 year dev cycle is a full dev cycle. Oblivion took around the same time if I am not wrong? And a game of a similar concept (ODST) took a year and a half.

  • 08.31.2009 4:47 PM PDT

I don't think ODST is necessarily setup like Reach, but I do believe ODST is a sign that Reach won't be like the core Halo trilogy.

  • 08.31.2009 6:36 PM PDT

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<3

I pray to the sun gods daily that the open-world concept is pulled off successfully in ODST and carries over at least in some form to Reach. In my mind, that is the best way to bring out the Halo series's shining attribute: the sandbox combat.

  • 08.31.2009 6:42 PM PDT

Posted by: Çäspër
I pray to the sun gods daily that the open-world concept is pulled off successfully in ODST and carries over at least in some form to Reach. In my mind, that is the best way to bring out the Halo series's shining attribute: the sandbox combat.

I know people are going to hate me for suggesting this, but I really hope we get some space combat.

  • 08.31.2009 6:45 PM PDT
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I Love Lamp. And Ender's Game. Don't tell Lamp.

sanjeev i know this is off topic but werent just a noble member. did u get demoted

  • 08.31.2009 6:47 PM PDT

Posted by: Personsen
I wanted a gumball so I said "Yo devil you got change for a soul?"Satan appeared and said "Yeah, yeah mosuckra! I got yo change right here just sign this contract and I'll give you your quarters!" So I signed it, lost my soul, and got 4 quarters. I have never regretted this decision.


I make coups, they are fun to make. Want me to make you one? Just ask I'll see what I can do.

An open world would be nice, but to tell a great story you need a linear experience in shooters. Oblivion worked with a large world and great story due to it being an rpg, which is generally more slower paced than most games. Shooter like Halo or Call of Duty require something more linear due to that familiar fast pace, someway to focus the action and the player's experience. Not everyone would want to spend 5 minutes to find a battle. Though Halo seems to have a found a balance in large linear levels. I think for their last Halo game they should perfect this type of game, instead of radically changing it.

  • 08.31.2009 7:59 PM PDT
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Posted by: TFU244
sanjeev i know this is off topic but werent just a noble member. did u get demoted


Was a Heroic Member. Posted something in the wrong forum. Though my thread got moved, they didn't let me keep my rank

Ah, I'm used to it by now. Happens to me a lot

Anyway, I feel that the way Halo's AI works, it goes hand in hand with an open world system.

  • 08.31.2009 8:07 PM PDT

Posted by: Fos Tis Krisis
Posted by: Honorable Sniper
I'm hoping for an Oblivion with Guns. Yup with Boats, Time Travel, and Combat Knives. I'm being a bit ridiculous.

on a more serious note, if ODST's open world game play works and they can implement it in Reach, I think they should go ahead and try it.

Your looking for Fallout 3?


Took the words right out of my mouth. The great thing is, Fallout 3 has all of those things.

  • 08.31.2009 8:08 PM PDT
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More like the maps on Medal of Honor Airborne. It's not going to be as big as oblivion! Medal of Honor Airborne is a more reasonable explanation on the openness of ODST.

  • 08.31.2009 8:10 PM PDT
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meh red faction was fun but i wouldnt want halo to be like this odst cause its just an expansion so its ok but i wouldnt want a full game to be like that. too much running around and just boring after a while. i like the way bungie does there campaigns now.

  • 08.31.2009 8:18 PM PDT

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