- Hylebos
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- Fabled Mythic Member
This is what I inferred as well.
Perhaps Reach will have huge open world levels with a main objective and then minor objectives that change how you get to the main objective?
For example, lets say the main mission is to destroy an anti air gun on the other end of a valley. You get dropped in on the other end. You aren't walking through narrow canyons that can be construed as basic hallways any longer. You can go anywhere you can run, jump, drive, or fly to.
But along the way you hear that the Covenant are sending reinforcements to the anti air gun within 20 minutes. If you can destroy the gun before they arrive, your job will be much easier.
But you also find out that there are marines holed up in a cave as covenant shell their position from the outside. If you save them, then you have some allies that can help you in the fight at the end of the level.
You might pass by a Covenant armory, which is heavily defended. You could attack it, and lose some of your marine allies, but then you have access to some vehicles and heavy weaponry. If you don't attack, the covenant later on might use them against you.
Stuff like that. Its no longer a beeline, but an open world where your choices affect the senario, so two playthroughs won't neccesarily be the same.