- Kalriq
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- Exalted Mythic Member
- gamertag: Kalriq
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-K-
Hi guys,
'Tis I Kalriq, harbinger of the kittens, back to unveil something new.
The controversial topic of space battles.
So, I know as a fact that alot of people want them, alot of people don't and some are just plain confuzzled. Me, I'd like to see something new like this to spice things up a little, now before you all shoot this down here's my way of getting things across.
First of all, game size.
We have seen a plenty of games over the years with different multiplayer server sizes, from 2 to 64 or even more, now I know you will say lag, or server trouble, but nay, Counterstrike got round this, Section 8 has, so I think that Bungie will have some way, even just upping us to 32, would be fine for this. As long as this plan had larger scaled battles, it would work.
Secondly, game play.
Players would choose which class/section they were in.
It would be most effective with large games, this is due to the scale of the combat.
There would be three groups of players withing a team.
Five Bridge crew.
The Bridge crew would be made up of the captain who will coodinate everything through setting waypoints for specific players and squads/flights. The navigator would be responsible for steering your flagship and lining up for MAC/heavy plasma weaponry shots. The weapons officer would select targets for the ship weapons and deal with them, while also talking to the navigator for MAC shots, the spotter would be incharge of all the telescopes, probes and camera's for finding enemy positions and keeping tabs on them. Finally the ship schematics officer would be in total control of which sections of the ship to seal off due to damage, where to cut oxygen, where to cut power from and generally keep everyone else up to date on what the ships damage reports and satus is.
The pilots would fly Longsword interceptors, Pelicans and other adapted vehicles for space combat. They would also fly in landing crafts and do EVA ship repairs.
The marines would be for boarding the enemy flagship and defending their own one, they would be equipped with full EVA kits and stripped down versions of all the weapons they pick up.
The game would be played out not far off Battlefront 2 style, however destroying key points would reap damage to the ship in more seeable ways, like destroying the reactor would totally cut their power unless they switched to backup generators at a lower energy output, or destroying the engines would beach the ship effectively.
Onboard the ships would be dictated sizewise by the numbers of players the game could support, although presumerably something similar in size to half of foundry would be a good size for good play fighting onboard.
Finally AI:
Here comes the last bit, basically ships would be given an AI, not as good as Cortana obviously, but able to repond to basic voice commands from the bridge crew, generally making life easier for them and giving advice on which enemies are nearest or saying where a good place to go to avoid fire would be.
The bridge crew could also be substituted for AI if there wasn't a volunteer for a certain role or whatever, the same applies to marines and pilots too.
Thanks for reading,
And seriously, be as constructive and critisise as much as you like as long as you give reason, but please dont say,
Oh god n0t an0v3r sp@c35hip idea.
-K-
[Edited on 09.01.2009 8:16 AM PDT]