- Kalriq
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WyIdfyre: 'lol, who the hell would even wear those?'
AuSam: 'lol, who the hell would even have sex with dogs?'
-K-
Posted by: ODST General
I mostly skipped through 90%ish of this thread, but to cover the first thing on servers and the game sizes.
Servers are handled by MS not the developer, that is why we actually most likely pay for live, while this has its benefits it also can restrict certain things. hence why Champions onlines console release is all bogged down right now.
in addition bungie usually shoots for lower numbers in their game because they like the closer quarters that keep combat tight.
as for space combat, sadly to keep a ship working you would need a good decent number of positions and even if you get say a willing pilot or gunner does not mean they would be good, for instance 90% of the people who go for the helo in Bad Company crash with 45 seconds of take off before even taking gunfire.
and sadly non-moving capital ships tends to become stale as Battlefront proved, while the space combat in it was wonderful being able to fly in any direction and being able to attack from any direction was wonderful carrying it out on a large enough scale to not make it repetitive would be hard.
Actually that is the whole point of the bridge crew, to keep the capital ships moving and keep the combat varied in every game you play,
As with more movement creates a unique experience with every game, stopping it from becoming stale and keeping people interested.
-K-