- Chupanebre627
- |
- Exalted Legendary Member
Poll: Different types of Characters in Multiplayer? [closed]
| Don't care:
27%
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(3 Votes)
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Total Votes: 11
Note: Only reply if you have read at least half of the OP, so you know where I'm heading. And no, I don't want a Halo: Battlefront. Put it this way, you're in the Character selection screen, and instead of just Spartan and Elite, you get the below as well.
It's a pretty simple question that requires a lot of explaining. So explaining there is.
The traditional Halo Multiplayer has been one of cyborgs and energy shields to this day. Reach is, as we can all be sure of, going to be a revolutionary game. Maybe not to a huge extent, but it's going be to epic.
Anyway, straight to the point. What if we could play as different Characters in Multiplayer?
Now, here is where the convo' full of explaining arrives. Spartans and Elites in Multiplayer? Check. We already know that. But what about Grunts, ODST, and even Hunters?
Yes, they are all different, and different is what I'm going to talk about. All of them have various advantages and disadvantages in the campaign that could me modified a tiny bit to fit into the Multiplayer world. Such as Marines/ODST. They're not super-soldiers, and they require a more tactical approach to combat. To make up for their lack of abilities, they could be invisible on radar, or something else I can not think of at the time (Dumb me). Grunts could be the Covenant equivalent of a Marine/ODST, and both of these Characters could have the health system being implemented in Halo 3: ODST. You know, to stop things like one shot to the head = kill. Radar to go with it? Yes we can.
Spartans and Elites. Nothing to say here. Unless your some random person who had never heard of Halo before, but decided to make a quick stop as this random site and look at this random thread. Yeah you, stuff you.
The Jackal's advantages and disadvantages are pretty obvious. Instead of a full-body energy shield, they have hand-held ones, making them nearly invincible to all projectiles from the front, and plasma to an extent. They would be especially powerful foes if they were something like the Jackals from Halo: CE, where even I feared them on Heroic. Some boost to accuracy might also be in place. Could they have a radar? That's up to Bungie.
Drones. Weak, yes, but able to fly around the battlefield without trouble. I don't think I even have to explain this one, leave it to your own imagination. Radar? Possibly.
Now here is one I would really like, Brutes. Same size and strength of an Elite, except for their shields. To make them slightly different, using the same armor system from Halo 3 would be a blast. And definately, the ability to Beserk. To even it out though, one you're in Beserk, there is no getting of out Beserk, because I imagine an enraged gorilla wouldn't even care about his gun when he's trying to rip someone's head off. Radar? Definately.
Last but not least, Hunters. The inability to pick up weapons or drive vehicles, but with a fuel rod gun/cannon, they are a force to be feared. If us Combat Evolved fans get our loved M6D pistol back though, those Hunters better watch their backs, although any weapon fire to the body-line does extra damage anyway.
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Edit: Two things I forgot to mention.
1. Having these Characters would lead to some epic moments and tactics. Such as a Jackal on a ledge sniping, behind a line of Elites and Spartans firing Projectiles and Plasma at an enemy base, protected by another line of Jackals with shields, and a few hunters to take out vehicles. Or having a red blip pop up on your radar 'round the corner. Thinking it's an Elite, you turn the corner only to have a Hunter and a few Marines/Grunts staring you in the face. Yeah, your dead.
2. The ability to limit Characters playable in a custom game, and possibly Matchmaking playlists with restricted modules as well.
Well, that's my rant for the day. I hoped you enjoyed reading.
As always, I'm open for suggestions and criticism.
=)
~Chupanebre627~ Where am I?
[Edited on 09.01.2009 8:54 PM PDT]