- Halo 2 Rookie
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- Exalted Mythic Member
Poll: Does simulated reflexes sound like a valid expidenture of Bungie... [closed]
| I still don't get it.:
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| Phalange. That is all.:
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Total Votes: 6
So, you may ask what Simulated Reflexes is; it sounds like something real and stuff. Well, it's not actually a technical term, as far as I know. I made up the term so I can talk about it. So, what am I talking about?
Examples:
Assassin's Creed does not utilize much of Simulated Reflexes, but when it did, it was noticed. When you climb structures in Assassin's Creed, your character "looks" for handholds and footing, and cannot proceed if these are not present. This is a simulated act you are not performing with the controller.
Mirror's Edge does this to a degree, too. The notion that most of the physical acts are all operated on pressing and holding the Right Button -- be it climbing, wall-running, vaulting, ect. -- is a good way to simplify what would be very complicated in actuality.
So what is it, generally and in my own definition? Simulated Reflexes is when character models behave automatically in certain situations, either with less specified control by the player or for instances when the player has no control. There is one example of this that I can specify in Halo 2 and Halo 3: the melee lunge.Though you didn't specify your character moving forward, the game moves you forward because it is assumed a Spartan or Elite would do as such so as to not miss the attack. This was not the logic that spawned the effect (they did it to avoid latency issues), but it is regardless an example.
Now that people have a hold on what I'm saying, here are a few things I think that ought to be implemented. This is all assuming that Halo: Reach behaves much like Halo 2, Halo 3, and Halo 3: ODST do.
- Realistic explosion reactions
Y'know how in Halo 3, if you get sent flying through the air for any reason, you are always standing in the air as long as you're alive? As soon as you're sent flying, the game should start spinning you as if you are a ragdoll. However, landing should be automatic, with your character model righting itself as soon as possible. If you hit the dirt, you hit it and flip up with your momentum. Hit a wall, you dissipate the momentum by wall-running and cutting it short.
- Item Movements
In Halo 3, you walk over an item to pick it up, holding the Right Button to either add it to your inventory or switch it out with the current weapon in hand. This looks fine from your screen to a degree, but not so much from the outside world. Picking up items, dropping items, and switching between weapons would be something visible seen in combat, done in the most realistic way that would be done with as little affect on the player's vision as possible. One suggestion for picking weapons off the ground would be kicking it into the air and catching it.
-Flipping Vehicles
First off, this is a tricky one. As soon as it looks like your character is trying, people will wonder how it is logically possible. Well, screw logic. If you flip a vehicle, your character should have to physically reach out and flip it. This would be done as inobtrusively as possible to gameplay. Your character would use one hand, dropping a dual-wielded weapon if he or she was holding it or holding a two-handed weapon in the one hand during the flipping proess. Accuracy would not be affected.
I'm sure that some of you will come up with other ways that this could be applied for better aesthetics.
Why is this a good idea?
It's not the best idea, but it's a good one. This isn't something I demand from Bungie (and if they fail me, they are some sort of varient fiend hive native to the farthest realms of reality), but it would improve the traditional look and feel of Halo substantially. The important part of this suggestion is that none of these changes would affect how you play the game much, if at all. These changes are just to make everything appear more realistically or behave more realistically. This is a want, not a need. But video games are about wants, not needs. In the end, I guess this is strictly opinion.
I understand that important coding comes first. This is me wanting the extra stuffs. What say you, the people?