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Posted by: S2 Black 0ut
Posted by: Kasith
So far, I found that besides the plasma pistol, you can give Jackals plasma rifles, needlers, carbines, SMG's, and battle rifles. (I'm not sure if they can weild magnums, but I will find out soon)
How did you find that out? As far as I know, there are no human weapons in the Sacred Icon level until you make your way across the chasm.
My Jackal and Grunt allies would always get killed while fighting the first Enforcer.
I can't imagine them lasting too long when the Flood gets released.
Sounds cool though.
It's possible to have a few allies. While it can be done on normal difficulty, it's easier to do it on easy.
The hard part about keeping some of them alive, is that sometimes, their weapons can deload when crossing the chasm.
(My hypothesis, is that your allies weapons deload due to an overload of weapons already in the beginning of the level, prior to crossing the chasm.)
My method to help preventing the ally weapon loss glitch, is to use up some weapons, usually just using up the sentinel beam weapons, and occasionally plasma pistols, as they deload when you drain the energy completely, and swap for a different weapon.
(carbines don't deload when they have no bullets when swapped, however, by extracting all the ammo from a unequipped carbine to reload your own carbine will deload them. However, I don't suggest deloading any carbines or plasma rifles, as it is time consuming.)
Lastly, to ensure your covenant allies will have a 50% chance of survival, equip them well, my current stradegy is to equip my grunts with plasma rifles, and at least one jackal with a carbine.
(Carbines deal more damage to enforcers than plasma rifles, while plasma rifles are excellent against gold and silver sentinels)
While having three grunts with a jackal, (or two grunts and two jackals) chances of survival are good. (my weapons at hand is a carbine, and a sentinel beam)
The downside, is that sherperding your allies, (I often have a grunt and a jackal left after resetting checkpoints during the three way battle whenever too many allies die) is that a lot of the human weapons that the flood brought, are mostly deloaded at the end of the three way battle, leaving me with some SMG's, occasinally a Magnum, but rarely, a Battle Rifle, to give to my allies.
(Grunts will only wield magnums, but often, they don't attack, or even move when I try to coax some additional flood from the dark hall, but at least, they will say a couple of amusing taunts to the flood.)