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  • Subject: Carbine glitch
Subject: Carbine glitch
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99 bullets

  • 09.03.2009 11:26 PM PDT
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Oh yeah? Well, when I come across a carbine with 104 bullets in reserve, I empty the first half filled bullet clip, and instead of reloading it, I give it to a Jackal who reloads it for me, thus when I take it back, I now have 104 bullets, along with a full clip.

  • 09.04.2009 8:43 AM PDT
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Posted by: Kasith
Oh yeah? Well, when I come across a carbine with 104 bullets in reserve, I empty the first half filled bullet clip, and instead of reloading it, I give it to a Jackal who reloads it for me, thus when I take it back, I now have 104 bullets, along with a full clip.

thats how it was when i got it but i didnt bot reload like that.

  • 09.05.2009 12:03 AM PDT
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The End

‘The conscious is cancerous if allowed to linger’

"Even if you're on the right track, you'll get run over if you just sit there."

I'm going to assume that is on the level Sacred Icon? For some reason you begin that mission with more carbine ammunition than it is possible to pick up. I have no idea why, I guess the game developers wanted to make sure you didn't exhaust your ammo too rapidly.

  • 09.05.2009 2:50 AM PDT
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"I give it to a Jackal who reloads it for me"..............................

Uh, there is no place in the game where the Jackals are on your side, none whatsoever......you are either mistaken or well...........................You cannot physically swap weapons with an enemy, not possible

[Edited on 09.05.2009 10:15 AM PDT]

  • 09.05.2009 10:14 AM PDT

OMG
Master Chief w/o his Helmet!


Stosh <3's me vicariously... at least someone does...

Posted by: womyfts
"I give it to a Jackal who reloads it for me"..............................

Uh, there is no place in the game where the Jackals are on your side, none whatsoever......you are either mistaken or well...........................You cannot physically swap weapons with an enemy, not possible

Actually you're mistaken. You have Jackels on your side at the beginning of the arbiter's 3rd mission, right after the chief gets grabbed by Gravemind in the lake.

  • 09.05.2009 10:34 AM PDT
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Yeah, there's Jackals in Sacred Icon on Arbiter's side but I didn't know they would switch weapons with you. I never tried.

  • 09.05.2009 10:39 AM PDT
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Yup. There's at least one. Never tried giving him a carbine, but he'll definitely hold a needler and keep his shield.

[Edited on 09.05.2009 10:49 AM PDT]

  • 09.05.2009 10:48 AM PDT
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The level, Sacred Icon may have one or two Jackal allies near the beginning.

So far, I found that besides the plasma pistol, you can give Jackals plasma rifles, needlers, carbines, SMG's, and battle rifles. (I'm not sure if they can weild magnums, but I will find out soon)

While it is true your carbine at the start of the level has more ammo than usual, the carbines found next to brutes have way more ammo than usual.

  • 09.05.2009 1:23 PM PDT
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____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

I always assumed it was a brute carbine of sorts, like the way they use the shotguns.

  • 09.05.2009 2:09 PM PDT

99? 104? That's nothing! In Gravemind, you can trade weapons with one marine to get a Carbine with 120 extra ammo.

  • 09.05.2009 2:53 PM PDT
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EXTREME PREJUDICE

Posted by: Kasith
So far, I found that besides the plasma pistol, you can give Jackals plasma rifles, needlers, carbines, SMG's, and battle rifles. (I'm not sure if they can weild magnums, but I will find out soon)

How did you find that out? As far as I know, there are no human weapons in the Sacred Icon level until you make your way across the chasm.

My Jackal and Grunt allies would always get killed while fighting the first Enforcer.

I can't imagine them lasting too long when the Flood gets released.

Sounds cool though.

[Edited on 09.05.2009 6:11 PM PDT]

  • 09.05.2009 6:09 PM PDT
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Posted by: S2 Black 0ut
Posted by: Kasith
So far, I found that besides the plasma pistol, you can give Jackals plasma rifles, needlers, carbines, SMG's, and battle rifles. (I'm not sure if they can weild magnums, but I will find out soon)

How did you find that out? As far as I know, there are no human weapons in the Sacred Icon level until you make your way across the chasm.

My Jackal and Grunt allies would always get killed while fighting the first Enforcer.

I can't imagine them lasting too long when the Flood gets released.

Sounds cool though.


It's possible to have a few allies. While it can be done on normal difficulty, it's easier to do it on easy.

The hard part about keeping some of them alive, is that sometimes, their weapons can deload when crossing the chasm.

(My hypothesis, is that your allies weapons deload due to an overload of weapons already in the beginning of the level, prior to crossing the chasm.)

My method to help preventing the ally weapon loss glitch, is to use up some weapons, usually just using up the sentinel beam weapons, and occasionally plasma pistols, as they deload when you drain the energy completely, and swap for a different weapon.

(carbines don't deload when they have no bullets when swapped, however, by extracting all the ammo from a unequipped carbine to reload your own carbine will deload them. However, I don't suggest deloading any carbines or plasma rifles, as it is time consuming.)

Lastly, to ensure your covenant allies will have a 50% chance of survival, equip them well, my current stradegy is to equip my grunts with plasma rifles, and at least one jackal with a carbine.
(Carbines deal more damage to enforcers than plasma rifles, while plasma rifles are excellent against gold and silver sentinels)

While having three grunts with a jackal, (or two grunts and two jackals) chances of survival are good. (my weapons at hand is a carbine, and a sentinel beam)

The downside, is that sherperding your allies, (I often have a grunt and a jackal left after resetting checkpoints during the three way battle whenever too many allies die) is that a lot of the human weapons that the flood brought, are mostly deloaded at the end of the three way battle, leaving me with some SMG's, occasinally a Magnum, but rarely, a Battle Rifle, to give to my allies.


(Grunts will only wield magnums, but often, they don't attack, or even move when I try to coax some additional flood from the dark hall, but at least, they will say a couple of amusing taunts to the flood.)

  • 09.05.2009 10:38 PM PDT

Success is just going from failure to failure without a loss of enthusiasm.

All i've ever done is just give the grunts and jackels a plasma rifle each, you'd be surprised at how effecient they are in combat with just a simple upgrade.
I think its really unfair that jackels can wield BR's and carbines with one hand.

  • 09.08.2009 6:53 PM PDT