- A7XEric
- |
- Honorable Member
What I DONT want to see?
-Classes
-Squad-based gameplay elements like Rainbow Six, Ghost Recon, etc.
-Brutes
-Hunched over elites that speak english. C'mon the "wort wort wort" of the elites is such an iconic phrase. making them speak english was such a small subtle travesty. And also having them hunched over makes them much less intimidating and honestly takes away a lot of their character.
Covenant campaign. Just the thought of another one of these makes my stomach want to turn over. After Halo 2 I finally understood how MGS fans felt about Raiden in MGS2. I never want another one of those disastrous moments.
-Halo 2/3/ODST lunging melees and weak melee animations. I love how every weapon in CE had their own unique interesting melee animation, and also the jerky lunging heatseaking melees that have been in place since Halo 2 take the fluidity out of the combat, not to mention the skill of landing a successful blow.
-Halo 2/3/ODST first person weapon animations. Ever noticed how rigidly and stiffly the weapons you hold move. When running around they should be moving and bouncing around as you move. Halo 1 nailed this and even the e3 2003 demo of Halo 2 had great weapon animations, but I don't see why this was changed to make your character looking like a -blam!-ing robot when he holds his weapon.
-Halo 2/3 vehicle camera angles. They are pulled way too obnoxiously close to the vehicles. The wraith, for example, best epitomizes this. All you can see when you're driving it is the top of the mortar cannon and the reticule
-Halo 2/3 grenade arcs. Way too short. give us the Halo 1 and ODST farther throwing arcs
-Halo 2/3/ODST weapon firing ranges. All of the weapons in Halo 1 shoot much farther than they did in all of the sequels which has helped make the gameplay in the sequels become less mid-range and MUCH more close range which I utterly hate
-Halo 2/3/ODST ammo capacities. the SMG (comparable to the AR from Halo 1) holds a meager 180 round, while the AR held 600. You can go and compare ammo counts for every weapon. You'll find they've all been greatly reduced from what they were in Halo 1. You could possibly justify this by saying it encourages you to use other wapons. No it FORCES you to do so. Only carrying two weapons encourages, but creating a mad scarcity in ammo FORCES which is annoying.
-Halo 2/3/ODST nerfed pistol-class weapons. Ever noticed how utterly worthless the Plasma Pistol, Plasma Rifle, etc. are compared to their Halo 1 counterparts. Bungie obviously had to do something to balance out these dual-wieldable weapons once dual-wielding was implemented but my god, I always cringe at the notion of running out of ammo and having to pick up a Plasma Pistol instead. These pistol-class weapons in the Halo sequels just aren't fun to use anymore. I would be very content at running through Halo 1 with a single-handed weapon. They were decently fun and effective to use, though I can't say the same for their successors in future Halo iterations.
-Equipment. I think this broke the pace of the gameplay and honestly the equipment felt like fun little play toys rather than interesting tools to use in gameplay.
-The Halo 3 engine. The Halo 3 engine, which was based off the Halo 2 engine, looked good for it's time, not great though. To see it being used in ODST, although disappointing, somewhat makes sense given bungie wanted to crank the game out in a year. Given how long Reach has been in development, it would be unacceptable if bungie was using the same aging tech they've used since Halo 3. Bungie has always been known to push the systems they develop for on a technical level, so it only makes sense for them to be using new tech to power Reach.
[Edited on 09.09.2009 11:07 AM PDT]